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Old September 15, 2001, 15:30   #31
Master Marcus
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Quote:
Originally posted by SoulAssassin
You guys do realize that there are really no governments in Civ games, right. You, the player, control everything. Basically, you are a supreme dictator. I think that its silly to have these pseudo-governments. The only thing that they do is create production/science bonuses and such. Except in Democracy where you can't wage war at will.
I mostly agree with the first part: in Civ 2 the gov choices weren't so crucial for the real outcome of a game. Then in SMACx, the gov and SE choices not too crucial also ( you can easily play a complete game without any choice at all ), but a nice engine I really like and I'm told that Civ3 one is going to be a nice upgrade of. So I disagree with "silly" and "pseudo": the SE and/or gov choices are an important part of the fun factor, even though they may have a little impact. Expect a greater impact in Civ3 because of that cultural influence of a civ...
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Old September 15, 2001, 16:07   #32
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Something I've always found to be quite annoying in civ is the way it uses communism. Communism is NOT a government type, its an economic system. Unfortunately its been popularized as a term for the socalist republics.

If u consider it carefully, its quite ironic that the democracies ( a system designed to give everyone equal rights and power) use capitilism (an economic system which is baased on a strong survive mentality and encourages unfairness and abuse of the weak).

But the socalist republics used a dictatorship party rule (which of course is brutal, and repressive of the weak) while claiming to use a communist economy (which is designed to give everyone equal rights and status).

Certainly one of the world greatest jokes. :-)
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Old September 15, 2001, 17:07   #33
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Anyway, are these specialists still in?
To answer your question again but more accurately, yes.

"Hello!
In Civ2 and Alpha Centauri you can place the workers of city on any square within the city borders or let a governor do it for you. Or you can turn them into specialists (like entertainers and like that).

In CTP2 this feature is no more. You cannot see the squares with working people on them. You cannot place them at your will. It is a disturbing trend.

How is it handled in Civ3?

Alexander


Alexander,

Have no fear! You will indeed be able to decide which tiles within your city border your citizens "work". As in Civilization and Civilization II, you will also be able to convert citizens into entertainers, tax collectors, or scientists. Also, nationality and culture now play key roles in the productivity and maintenance of your city. Foreign nationals will reside in captured cities and may choose to resist your rule, or throw your city into revolt."
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Old September 15, 2001, 17:10   #34
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Sorry about doing a seperate post for this. I felt my last post might get a little cluttered with more info included.

Quote:
I really like and I'm told that Civ3 one is going to be a nice upgrade of
Where did you hear that at? I'm not denying your truthfullness but I haven't seen much info on gov at all.
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Old September 15, 2001, 19:43   #35
Master Marcus
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Originally posted by TechWins


Where did you hear that at? I'm not denying your truthfullness but I haven't seen much info on gov at all.
Sorry I wasn't more specific, I was talking more globally about the SE engine, because like you I haven't read something really detailed about the gov. types ( though 3 of the 4 politics of SMACx can be matched within the Civ ones ) and I remember to have read " something derived from cool SMACx features " for Civ3 ( for politics and many others also ), in the official site forums . It was 3 months ago at least.
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Old September 18, 2001, 08:40   #36
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Although I like Civ2 a lot, I don't think they really improved the political factor in the game. Adding fundamentalism and changing the old governments a bit wasn't really a big change.

It should be possible to edit your government during the game. A few examples:
Are free elections allowed? Is the leadership hereditary? Should there be liberty of the press? Should it be possible to eliminate the opponents of your regime? Is there military duty? Is there capital punishment?

All these factors (and much more of them) should have effect in the game. More democracy causes more happiness and more trade, but worse military conditions. Capital punishment causes less corruption and waste, but makes people unhappy. Military duty increases the number of military units which can be supported by one city, but your senate will enforce more peace-treaties.

I think this would make politics in the game much more interesting.
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Old September 19, 2001, 04:16   #37
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Quote:
Originally posted by red_jon
The governments that should be in Civ3-
The Dictatorships
Despotism
Communism
Fascism
Military Regime/ Dictatorship...
Communism a dictatorship? No way, Hosé! It's the complete opposite.
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Old September 19, 2001, 07:14   #38
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Originally posted by aaglo

Communism a dictatorship? No way, Hosé! It's the complete opposite.
I really can't agree to this. I know Karl Marx didn't want a dictatorship, but I wouldn't call Stalin a democrat... He is said to have made 15 to 20 million victims. Communist ideas are based on the belief in equality and solidarity, but it only brought misery.
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Old September 19, 2001, 07:19   #39
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I really can't agree to this. I know Karl Marx didn't want a dictatorship, but I wouldn't call Stalin a democrat...
Yes, Stalin wasn't a democrat. Nor the Soviet Union wasn't a communist state in the way Mr Marx (respect) intentioned. IMO the true Communism could be the best possible form of government. But alas, it is impossible because of the greed that decays the human spirit.
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Old September 19, 2001, 07:35   #40
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Quote:
Originally posted by aaglo

Yes, Stalin wasn't a democrat. Nor the Soviet Union wasn't a communist state in the way Mr Marx (respect) intentioned. IMO the true Communism could be the best possible form of government. But alas, it is impossible because of the greed that decays the human spirit.
Anarchists in the early 1900's thought every state is a dictatorship, no matter whether it is a democracy, a communist state or a kingdom. Sounds like Civ2!
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