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Old February 4, 2001, 10:30   #1
Paul
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OCC "fortnight" #23
It's time for a new fortnight game and I'm using Solo's river map from the "No spaceship parts before 1 AD" thread for this game. I made a 2.42 save out of the map that he sent me, so everyone should be able to play it. You can download it here. Have fun.
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Old February 6, 2001, 04:35   #2
Smash
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deity 2.42

Arrival-436ad

Collosus-3000bc
Cope’s-2100bc
Shake’s-2500bc
Sir Isaac-2000bc
Darwin’s-1100bc
Apollo-25bc
Leo’s-1650bc

Republic-3050bc
Democracy-1450bc

1-2150bc
2-2100bc
3-2050bc

12-2100bc
21-1650bc

Trade-2950bc
Construction-3050bc
Sanitation-2800bc
Refrigeration-925bc
Automobile-775bc
Computers-375bc
Space Flight-75bc

3950-hut-horseman
3900-hut-chariot
3850-hut-archer
3800-hut-chariot
3750-hut-Alphabet
3700-huts-2 horseman,archer
3650-huts-Map Making,
horseman,
50 gold
3600-huts-horseman,archer
3550-huts-chariot,horseman,archer,
2x50 gold,
Horseback Riding
3500-huts-25 gold,50 gold,
2horseman,archer,chariot
Bronze Working
3450-huts-2x25 gold,
horseman,
Masonry,Mathematics
3400-huts-4 horseman,2 archer,
25,50 gold-
contact Zulus-trade for Burial-peace
3350-huts-4 horseman,2 chariot,2 archer,
2x50 gold-
contact Carths-trade for Pottery-share maps-peace
3300-huts-2 chariot,3 archer,3 horsemen,
2x25,4x50 gold
3250-huts-2x25,50 gold,
Mysticism,Polytheism,Seafaring,Warrior Code,
4 archer,elephant
3200-huts-4 archer,3 elephant,4 horseman,
3x50 gold,
The Wheel
3150-huts-chariot,archer,2 elephant,horsemen,4 legion,
Astronomy,Iron Working,Code of Laws,Literacy
2x50,2x25 gold-
contact Americans-trade for Writing-share maps-alliance receive 100 gold-
-share maps with Zulus
3100-huts-1 legion,3 elephant
50, gold
3100-huts-3 elephant,2 legion
25 gold
The Republic,Monarchy
Contact Vikings-trade for Currency-share maps-peace
revolt
3050-govt-Republic
huts-6 legion,2 elephant,horsemen,chariot
Navigation,Philosophy,Construction,Feudalism
FOUND ROME-disband 1 archer
20 archers
13 legions
26 horsemen
10 chariots
14 elephants
25 techs
1200+gold
3000-Collosus
huts-2 chariot
2x50,25 gold
Monotheism
2xbarb horse
2950-Trade-library
huts-2 crusader,4 legion
3x25,3x50 gold
5 barbs
2900-granary
huts-3 legion
Medicine
Physics
Theology
Magnetism
University
25,50 gold
3 barbs
2850-huts-crusader,legion
50,25 gold
3 barbs
2800-hides caravan
huts-2 legion,crusader
Engineering
Banking
Sanitation
25 gold
1 barb
Contact Aztecs-peace-share maps
2750-gold caravan-civil disorder-oops
huts-2 legion,3 crusader
Gravity
Atomic Theory
Bridge Building
Chemistry
50,100 gold
1 barb
2700-temple
huts-archer,3 crusader,legion
Chivalry
Economics
50 gold
2 barbs
2650-dye caravan
huts-2 legion,2 crusader
50,2x25 gold
2 barbs
2600-market
huts-legion
25,100 gold
7 barbs
contact Mongols-peace share maps
2550-size 3-”we love”-sell temple
huts-2 legion
Invention
2x25,2x100 gold
1 barb
2500-Shake’s-sell granary-Americans gift 25
huts-25,50 gold
barb
2450-huts-legion
25,50,100 gold
3 barbs
2400-bank
huts-legion
25 gold
1barb
2350-huts-legion
2x50, 25 gold
2300-university
huts-crusader
3x25,2x50 gold
2250-aquaduct
huts-legion
50 gold
2 barbs
2200-stock exchange
huts-25 gold
barb
2150-sewer system-America gifts 50
gold arrives in New York 113
hut-2x50,25 gold
2100-Cope’s-hides arrives in Washington(demanded)268
huts-2x50 gold
2050-dye arrives in New York 128
huts-25,50 gold
2000-Democracy-Sir Isaac’s
huts-50 gold
1 barb
1950-hut-25 gold
1900-huts-2x50 gold
1800-Gunpowder-hut-50 gold
1750-America gifts 50
1650-Leo’s Shop-Explosives-size 21
1600-engineer
1550-end “we love”size 21
1500-Steam Engine-revolt
1450-govt-Democracy
1400-”we love” 21-America gifts 75
1300-Railroad
1200-end “we love” 25
1150-Industrialization
1100-Darwin’s>Metallurgy>The Corporation-Americans gift 200
1050-Electricity-diplomat-bribe musket-61,cannon 82
1000-wine freight
975-Refining-oil freight
925-Refrigeration-America gifts 150
900-supermarket
875-Steel
825-Combustion
775-Automobile-oil to Ulundi 233-trade America Auot for Conscription-receive 150 gift
750-superhighways
725-Mass Production-silk freight-wine to Carthage(demanded)1062
700-Electronics-mass transit
650-Nuclear Fission
600-Leadership
550-Tactics-gold freight
500-Machine Tools-silk to Tenoxxxxxxxx(demanded)1280
475-Nuclear Power
425-Miniaturization-”we love” 25
375-Computers
350-research lab
325-Flight-gold to Tenoxxxxxx-270
300-factory
275-Radio
250-nuclear power plant
225-Advanced Flight
200-silk freight-end “we love” 34-sell sewer
175-The Laser-sell aquaduct
125-Rocketry
75-Space Flight
25-Plastics-Apollo-Americans gift 500
--------------------------------
AD20-Amphibious Warfare-silk to Tenoxxxxxx(demanded)872
40-Superconductor
80-Fusion Power-sell research lab
100-sell university
120-sell library
300-15 structurals-Zulus sneak attack
340-2 components
400-15-1-1-1-1-1-launch
436-Arrival
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Old February 6, 2001, 07:45   #3
Marko_Polo
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I'm sorry for my silly question but how do you make Civ2 to write a log file?
 
Old February 6, 2001, 08:29   #4
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Alas, you can't! You will have to do it yourself. Have Notepad running in the background and minimize the Civ2 screen when you want to make a note.

Hopefully there will be an automated log in Civ3

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Old February 8, 2001, 10:51   #5
Ribannah
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OCC#23
Deity
MGE

For a moment I was afraid that we would get only units and no tech at all, and then ... Warrior Code showed up .
But it's simply too easy, there are way too many huts on a map like this.

================================================== ==============
AC: 436

Monarchy: -3050
Republic: -2650
Democracy: -1850

Colossus: -2600
Copernicus: -2100
Shakespeare: -2400
Newton: -1800
Leonardo: -1700
Darwin: -725
Apollo: -75

Trade routes: -2150, -1850, -1750

Size 12: -2000
Size 21: -1550 (S25 in -1350)
Size 35: -525

Trade: -3250
Construction: -3150
Sanitation: -2100
Refrigeration: -1000

Automobile: -700
Computers: -575
Space Flight: -100
============================================

Map size: 160x125
Starting location: [60,52]
City location: [74,60]

-4000 Going SE, to the centre of the universe
-3950 N-Archers
-3900 N-Archers
-3850 N-Horsemen, N-Chariot
-3800 N-Archers
-3750 N-Horsemen, N-Horsemen, 2 Gold and 2 Wine! - starting to work the land
-3700 Warrior Code , N-Horsemen, Alphabet
-3650 100
-3600 N-Archers, 50, N-Archers, N-Horsemen, N-Horsemen, 100
-3550 N-Archers, N-Horsemen, 50, N-Horsemen
-3500 Writing, Bronze Working, N-Horsemen, N-Archers, N-Archers
-3450 N-Archers, Currency, 50, N-Archers, N-Chariot, N-Horsemen, Horseback Riding , N-Horsemen
-3400 100, N-Archers, N-Chariot, The Wheel , N-Archers, Ceremonial Burial, 25, 50
-3350 N-Archers, 25, N-Archers
-3300 N-Archers, 50, Code of Laws, Iron Working, ROME
-3250 Literacy, Trade, Map Making, 50, Monarchy, N-Chariot, 25, Feudalism, Chivalry
-3200 Marketplace, 50, Knights, Barb Horsemen, N-Knights
----- Vikings, traded for Pottery, Peace, 14 techs->V, Maps, no Ally , di N-Archers
----- Next tech is 414 turns away ....
-3150 Silver, Masonry, Mathematics, Knights, Mysticism, Philosophy, Construction, 50, di N-Archers
-3100 Dye, 25, N-Legion, 50, N-Knights, 50, N-Knights, di N-Archers, Revolution
-3050 Gold, MONARCHY, Wine mined, di Knights, 25, N-Knights, 50, 50, Barb Horsemen, 50, N-Knights
-3000 Library, University (<-Phi), 25, N-Knights, Barb Horsemen, 50, Seafaring, N-Legion, 50, N-Legion, 50, 50, 50, di N-Archers
----- Carthagians, Peace, 22 techs->C, Maps, Ally
-2950 Settlers, Rome survives!! , di Knights, Bridge Building, The Republic, 3x N-Legion, Astronomy, 50
-2900 Settlers, 50, Engineering, 50, 50, Barb Horsemen, N-Legion, 25, 50, N-Legion, 100
-2850 Settlers, 100, N-Legion, N-Knights, 50, N-Knights, Barb Horsemen, N-Knights
-2800 Settlers, 50, Theory of Gravity, Banking, Medicine, N-Knights, Chemistry, Barb Horsemen
----- Zulus, Peace, 29 techs->Z, Maps, no Ally , 15 techs->V, Maps, no Ally
-2750 University, S2, 50, Economics, Invention , Barb Horsemen, 50, 25, 50, N-Legion, 50, 50
----- Aztecs, Peace, 31 techs->Az, Maps, no Ally , di N-Archers
-2700 Wool, Settlers join Rome ->S3, di N-Archers, 25, 50, 5x Barb Horsemen, 50, N-Knights, 50, N-Knights, 25, Revolution
-2650 Food, REPUBLIC, di N-Archers, 50, 50, 25, 50, 50, 100, N-Legion, Barb Horsemen
-2600 COLOSSUS, Settlers join Rome ->S4, N-Legion, 25, 50, N-Legion, N-Legion, 50, N-Knights, N-Knights, Barb Horsemen, 10 techs->C, Maps, 25 , di N-Archers
-2550 Food, 25, Knights, 25, 25, 50, di N-Archers
-2500 Bank, 50, 4x Barb Horsemen, 100, 50, 2x N-Knights, 25, di N-Archers
-2450 Food, N-Knights, 50, 25, 50, 25, Barb Horsemen, 50, N-Knights
----- Americans, Peace, 30 techs->Am
-2400 SHAKESPEARE'S THEATRE, We Love , 50, 100, 50, Knights, 100, di Knights, 3 techs->Z, Maps
-2350 Hides, S5, N-Knights, 25, 50, 50, 25, 25, N-Knights, di Knights, N-Legion
-2300 Hides, S6, 50, N-Legion, N-Knights, 3x Barb Horsemen, 25, 100, N-Knights, 50, 50, 25, di Knights
-2250 Hides, S7, N-Knights, 50, 50, 2x N-Knights, 50, 50, di N-Legion
----- Mongols, Peace, 31 techs->M, Maps, no Ally
-2200 Hides, S8, N-Knights, 50, 50, 25, Barb Horsemen, N-Knights, 25, di N-Legion
-2150 Aqueduct, S9, Barb Horsemen, 50, 25, N-Knights, 25, N-Legion, 50, N-Legion, 25
----- Silver to Carthage (d,397), Wine mined, di N-Legion
-2100 COPERNICUS' OBSERVATORY, Sanitation, S10, 50, 2x Barb Horsemen, 50, 50, N-Legion, N-Knights, 50, di N-Legion
-2050 Food, S11, 50, N-Legion, 50, 50, N-Legion, 100, 50, di N-Legion
-2000 Stock Exchange, S12, 50, Barb Horsemen, 25, 50, di N-Archers
-1950 Sewer System, S13, 25, 50, 50, Barb Horsemen, 50, di N-Legion
-1900 Wine, S14, N-Legion, 50, 100, N-Legion, di N-Legion
-1850 Food, Democracy, DEMOCRACY, S15, 50, N-Knights, 25, 25, N-Legion, 50, di N-Legion, N-Archers
----- Dye to Zimbabwe (d,486), 4 techs->V, 3 techs->Am, 2 techs->Z,Az,C,M, Carthagians end alliance
-1800 ISAAC NEWTON'S COLLEGE, S16, 50, 100, 50, di N-Legion
-1750 Food, Gunpowder, S17, 50, 25, N-Knights, Gold to Zimbabwe (263), di 2 Legions, Archers
-1700 LEONARDO'S WORKSHOP, S18, 50, di N-Knights
-1650 Food, Explosives, S19, 25, 50, Barb Horsemen, di N-Knights
***** Early Warrior Code strikes again: only Leadership & Polytheism available *****
-1600 Food, S20, 50, N-Knights, 100, di N-Knights
-1550 Food, Leadership, S21, N-Dragoons, 3 techs->Z,V,Az,Am,M, 1 tech->C, Ally(Az)
----- Wool to Zimbabwe (294), Hides to Washington (216), di N-Dragoons
***** only Metallurgy and Navigation *****
-1500 Silver, Navigation, S22, 25, 50, 25, 50, 1 tech->all, Aztecs end alliance , di N-Musketeers, N-Dragoons
***** Metallurgy, Physics, Polytheism *****
-1450 MARCO POLO'S EMBASSY, S23, di N-Dragoons, 2 techs->C, Ally(C), 125
-1400 Food, Metallurgy, S24, 1 tech->all, Carthagians end alliance , di N-Dragoons
***** Conscription, Physics, Polytheism *****
-1350 Food, S25, di N-Dragoons
-1300 Food, Physics, We Love ends , 1 tech->Z,Az,Am,C,M, Hides to Tenochtitlan (210), di N-Dragoons
-1250 Food, Magnetism ** no Electricity **, 1 tech->Z,Am, Hides to Washington (238), di N-Dragoons
-1200 Food, Steam Engine, 1 tech->Z, Hides to Trondheim (d,396), di N-Dragoons
-1150 Hides, Electricity ** no Refrigeration or Railroad **, di N-Dragoons
-1100 Hides, di N-Musketeers, N-Dragoons
-1050 KING RICHARD'S CRUSADE, Conscription, 5 techs->V, 4 techs->Az, 3 techs->Am, Maps, Ally(Az), 125
----- Wine to Samarkand (d,657), di Chariot
-1000 Hides, Refrigeration, di N-Riflemen, Barb Elephant
-975 Supermarket, di N-Chariot
-950 Hides, Railroad, Barb Elephant, 4 techs->Z, 2 techs->Az,Am, di N-Chariot
-925 Hides, Barb Archers, di N-Chariot
-900 Hides, Tactics, 3 techs->V, di N-Riflemen
-875 Hides, di N-Riflemen
-850 Hides, Industrialization, di Cavalry, 2 techs->Am, 1 tech->V,Az
-825 Factory, di N-Cavalry
-800 Hides, The Corporation, 2 techs->Az, di N-Cavalry
-775 Hides, We Love , di N-Cavalry, Barb Musketeers
-750 Hides, Refining, S26, di N-Cavalry, 2 Barb Musketeers, 2 Barb Cannons
-725 DARWIN'S VOYAGE -> Steel, Combustion, S27, 1 Barb Musketeers, 3 Barb Cannons
----- 12 techs->C,M, 6 techs->Z, 4 techs->V, 3 techs->Az, Maps, 100<-Az , 1 tech->Am, di N-Cavalry
-700 Hides, Automobile, S28, di N-Riflemen, Silver to Zimbabwe (357), Barb Dragoons
-675 Superhighways, Electronics, S29, Hides to Ulundi (675), 2 Barb Musketeers, 2 Barb Cannons
-650 HOOVER DAM, Machine Tools, S30, Hides to Zimbabwe (756), di N-Riflemen
-625 Silver, S31, Mass Production, Hides to Zimbabwe (756), di N-Cavalry
-600 Mass Transit, Miniaturization, S32, Hides to Zimbabwe (756), di Engineers
----- 8 techs->Am, 5 techs->Z,V,Az,C,M, Maps
-575 Hides, Computers, S33, di N-Cavalry
-550 SETI PROGRAM, Mobile Warfare, S34, di Engineers
-525 Hides, Robotics, S35, sold Sewer System, di N-Cavalry
-500 Manufacturing Plant, Atomic Theory, sold Aqueduct, di N-Riflemen
-475 Hides, Recycling, di N-Riflemen
-450 Hides, Nuclear Fission, di N-Riflemen
-425 Hides, Nuclear Power, di N-Riflemen
-400 Hides, The Laser, di N-Riflemen
-375 Hides, Communism, di N-Riflemen, traded for Polytheism(Z), 8 techs->Z, 10 techs->V,Az,Am,C,M, Maps, 200<-Az
-350 Hides, Guerilla Warfare, di N-Riflemen, Aztecs: PYRAMIDS
-325 Hides, Labor Union, di N-Cavalry
-300 Hides, Amphibious Warfare, di N-Cavalry
-275 Hides, Espionage
-250 Spy, Flight, Silver to Kaupang (d,605)
-225 Spy, Genetic Engineering, Hides to Zimbabwe (376)
-200 Radio, Hides to Zimbabwe (376)
-175 Advanced Flight, Hides to Zimbabwe (376)
-150 Rocketry, Hides to Zimbabwe (376), all techs->all, Maps, 150<-Az
-125 Combined Arms, Hides to Zimbabwe (376)
-100 Space Flight, Hides to Zimbabwe (385)
-75 APOLLO PROGRAM ** no spacepart option **, Plastics, Hides to Zimbabwe (385)
-50 Hides, Superconductor, Hides to Zimbabwe (385)
-25 Hides, Environmentalism, di N-Cavalry, 2 Hides to Zimbabwe (2x385)
1 Solar Plant, Fusion Power, 2 Hides to Zimbabwe (2x385)
20 S#01, F#01, 2 Hides to Zimbabwe (2x385)
40 S#02, Monotheism, 2 Hides to Zimbabwe (2x385)
60 S#03, F#02, 2 Hides to Zimbabwe (2x385)
80 S#04, F#03
100 S#05
120 S#06, Theology
140 S#07
160 S#08, F#04
180 S#09
200 S#10, F#05, 3 Hides to Zimbabwe (3x385)
220 S#11, Fundamentalism
240 S#12
260 S#13, F#06
280 S#14
300 S#15, F#07, di N-Cavalry
320 C#01, di N-Cavalry
340 C#02, Stealth
360 M#01
380 M#02, F#08
400 M#03, LAUNCH
401 Silver, F#09
403 F#10, di N-Cavalry
404 HANGING GARDENS
405 F#11
407 F#12, di N-Cavalry
408 ADAM SMITH'S TRADING CO.
409 F#13, Silver to Kaupang (d,630)
411 F#14, di N-Cavalry
412 MICHELANGELO'S CHAPEL
413 F#15
415 F#16, di N-Cavalry
416 J.S. BACH'S CATHEDRAL
418 F#17
419 di N-Cavalry, Mongols sneak attack, M-Armor kills N-Cavalry
420 STATUE OF LIBERTY, Bribed M-Armor
421 Silver, F#18, Bribed Barb Fanatics, Americans sneak-attack, they lose Marines
422 Am-Howitzer, Br V-Howitzer
424 F#19, di Fanatics, N-Cavalry, Zulus sneak-attack, they lose Armor and Marines
425 UNITED NATIONS, Z-Howitzer, Peace(Am,M), Zulus refuse to talk, Americans steal Fusion Power, Barb mass
426 3 Barb Artillery, 19 Barb units in one hit , Br Barb Fanatic, remaining barbs run the other way
427 F#20, Silver to Kaupang (d,647)
428 EIFFEL TOWER
429 F#21
431 GREAT LIBRARY, di N-Cavalry
432 F#22
433 ORACLE
434 di Fanatics, 2 N-Cavalry
435 LIGHTHOUSE, F#23, Peace(Z)
436 ALPHA CENTAURI

Score: 692 (89%)

------------------
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[This message has been edited by Ribannah (edited February 08, 2001).]
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Old February 8, 2001, 11:47   #6
Tom DeMille
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hmmm, maybe i'll try this one out, but i'm only going to do a summary log
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Old February 8, 2001, 21:08   #7
Scouse Gits
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I'm no OCC Vet, (just one previous game) but this map caught my attention!

For the OCC purist, I guess the problem with this game is one of sheer luck. The last one to Invention has a great chance to win! I won't start making excuses that the Leo's tech rolled out so soon (I think it was possible to catch another 21 advances), so long as you lot don't laugh too loudly at the log.

Questions about the Hanging Gardens and Recycling Centre will be explained … in my memoirs.

Thank you to Paul and Solo for providing a very enjoyable game.


Deity/2.42

Arrival 936AD

Colossus-2950BC
Hanging Gardens -2600BC
Copernicus-1700BC
Shakespeare's Theatre-1650BC
Sanitation-1500BC
Isaac Newton-1200BC
Leonard's Workshop-1050BC
Darwin's Voyage-375BC
Refrigeration-275BC
Apollo-500AD

Republic-3050BC
Democracy-1850BC

Trade routes: 2150BC, 2000BC, 1800BC

Rome built on grassland river with 2 Gold, Silk and Whale.

BC YEARS

3950 Chariot
3900 Chariot
3850 Masonry
3800 Archer
3750 Horse x 2
3700 Horse/Archer
3650 Horse x 2 /50g/Warrior Code/HBR
3600 Archer x 2 /50g/Horse
3550 Archer/Pottery
3500 Horse/25g
3450 The Wheel/Archer x 3 /Alphabet/Horse
3400 50g x 3 /Archer x 2 /Chariot x 2/Bronze/100g
3350 Peace with Carts/ CB/ Currency/50g/Archer x 2/Chariot
3300 Chariot/Iron Working/Writing/Horse x 2/CoL
3250 Chariot/Legion/Horse x 3/Trade/50g/25g
3200 Legion x 2 /50g/Horse/Construction/Bridge Building/Engineering
3150 Legion/Literacy/Chariot/25g x 2/Horse x 2/Legion x 5/50g x 2/The Republic/Polytheism
3100 Legion x 2/Banking/Monarchy/Mathematics/Feudalism/Elephant x 5 /50g x 2 Chariot/Invention Ahhggggg!/100g/Peace & Alliance with Americans. Give them Literacy/25g Peace with Mongols
3050 Govt = REPUBLIC / Elephant x 2/Horse x 2/Legion x 4/25g x 3/50g x 2/ROME FOUNDED
3000 Researching Democracy/(Discoveries 175 turns) 25g/ Peace with Aztecs swap for Mysticism! Have decided to stop opening huts this turn. Going to "b" the other settler into Rome and hope I get a nomad.
2950 COLOSSUS - 50g x 7 /25g x 6 /Horse x 3/Barb/More Barbs and more! And a 4th lot!
Legion x 2/Chariot
2900 Temple - 25g x 3/50g x 5; NOMAD near S. Polar Icecap! Barb/ Legion
2850 Library - 50g x 5/Horse/100g/Barb/Chariot/Elephant x 2/25g/Barb/Legion x 2 /Contact with Zulus peace
2800 Dye Caravan/50g x 3/Barb/Elephant/25g/
2750 Hides Caravan - 25g X 2 /Barb and again and more/50g x 5/Chariot/Elephant
2700 Hides caravan/50g x 3/Elephant x 2/Barb and again/Horse/25g
2650 Food Caravan - Disband some troops for the HG!/100g/Elephant/50g x 6 /Barb x 2/25g/
2600 HANGING GARDENS - 50g x 3 /Horse/Barb x 3
2550 size 4 - Market Place - The process of giving away science to the AI is harder than I imagined - they often say goodbye after the first gift!/ Barb x 3 /50g x 6/Chariot/25g x 3/Legion x 2
2500 Size 5 - Colosseum - 50g x 5/Elephant/Chariot/Legion/Barb x 2/100g
2450 Size 6 - Caravan 25g x 2 /50g x 2/Barb x 2/Legion
2400 Size 7 - Aqueduct - 50g x 4/100g/
2350 Size 8 - Bank - 50g x 5/100g/Barb x 2
2300 Settler - 50g x 2/100g/Barb
2250 Size 9 - Caravan - Vikings destroyed by Carts/ Legion/50g x 3
2200 Size 10 - Caravan / 50g x 3 / Elephant x 2/Barb x 2 /100g
2150 Size 11 - Caravan /50g Gift of 50g from Americans/25g x 2/Hides to Washington 270
2100 Size 12 - Democracy researched - 50g x 3 /Barb/25g
2050 Caravan - 50g/25g x 3/Legion
2000 Caravan - Hides to Teotihuacan 294/ Elephant/ Peace with Germans
1950 Caravan - At last Map Making from Germans - Swap maps with Germans!
Maps from Zulus: Aztecs: Americans: Carts: Mongols/Barb/50g
(From here onwards frequent map trading and tech gifts)
1900 Caravan - 100g
1850 Government becomes Democracy/50g
1800 Astronomy; Dye to Tenochtitlan 294g ; Hides to Teotihuacan 290g
1700 COPERNICUS Philosophy giving Medicine/ 50g American gift of 50g: Sell Colosseum
1650 SHAKESPEARE'S THEATRE: Sell Temple
1600 Caravan
1550 Caravan
1500 Sanitation - Caravan
1450 Sewer System - Now celebrating; Gold to Tenochtitlan 169g
1400 Size 13 - Caravan; Hides to Teotihuacan 320g
1350 Size 14 - Caravan - Research University; Hides to Caralis 390g
1300 Size 15 - University;
1250 Size 16 - Caravan theory of Gravity: 100g from Americans;
1200 Size 17 - ISAAC NEWTON
1150 Size 18 - Caravan - Gunpowder; Hides to Tenochtitlan 394g: Hides to Teotihuacan 197g
1100 Size 19 - Chemistry - Food Caravan; Seafaring from Aztecs;
Hides to Teotihuacan 208g x 2
1050 Size 20 - LEONARDO'S WORKSHOP
1000 Explosives - Still 20 Food shortage. Hides to Teotihuacan 200g ; 50g from Americans;
0975 Size 21 - Caravan
0950 Economics - Caravan; Hides to Teotihuacan 222g
0925 Caravan - Hides to Teotihuacan 222g
0900 Monotheism - Stock Exchange; Dye to Washington 386g
0875 Caravan
0850 Metallurgy - Caravan
0825 Caravan - Hides to New York 232; Hides to Tlatelolco 458g
0800 Caravan - Conscription
0775 Caravan
0750 Caravan - Navigation
0725 Caravan
0700 Caravan - Chivalry; Physics from Aztecs; Hides to Washington 197g
0675 Size 22 - Caravan; Hides to Washington 197g; Hides to Tlatelolco 458g
0650 Size 23 - Caravan; Leadership; Hides to Washington 197g
0625 Size 24 - Caravan; Hides to Washington 197g
0600 Size 25 - Caravan; Magnetism;
0575 WLTPD ceases; Caravan; Hides to Washington 203g
0550 Caravan - Magnetism; Hides to Karakorum: Hides to Washington 205g
0525 Caravan - Steam Engine
0500 Caravan - Electricity; Hides to Washington 205g
0475 Caravan - Hides to Washington 205g
0450 Size 26 - Caravan - Tactics; Hides to Washington 207g
0425 Caravan - Hides to Washington 208g
0400 Caravan - Railroad
0375 DARWIN'S VOYAGE - Industrialisation & Communism
0350 Caravan
0325 Freight - The Corporation
0300 Freight; 200g from Americans
0275 Freight - Refrigeration; Freight to Teotihuacan 250g x2 ; Hides to Utica 290g x 2
0250 Supermarket - Electronics
0225 Freight - Dye to Carthage 566g
0200 Freight - Steel; Hides to Texcoco 486g ; Hides to Tenochtitlan 255; Hides to Utica 290g
0175 Freight - Machine Tools; Hides to Utica 290g; Hides to Karakorum 294 x 2
0150 Freight - Refining; Silk to Tenochtitlan 764g; Wine to New York 577g
0125 Engineer - Combustion
0100 Freight
0075 Freight - Automobile; 300g from Americans
0050 Superhighways
0025 Freight - Mass Production

AD YEARS

0001 Mass Transit
0020 Freight - Miniaturisation
0040 Freight
0060 Freight - Mobile Warfare; old to Teotihuacan 517g;
0080 Freight - Computers from Aztecs
0100 Research Lab
0120 Freight - Atomic Theory
0140 Factory; 250g from Americans
0160 Hydro Plant - Nuclear Fission
0180 Freight - Nuclear Power; Wine to Leptis Parva 1260
0200 Freight - Robotics
0220 Recycling Centre; Gold to Teotihuacan 412g
0240 - Manufacturing Plant; Flight
0260 Freight
0280 Freight - The Laser
0300 Freight
0320 Freight - Radio
0340 Freight
0360 Freight - Advanced Flight
0380 Freight
0400 Freight - Rocketry; Wine to Leptis Parva 682
0420 Freight - 450 from Americans
0440 Freight - Espionage
0460 Freight
0480 Freight - Space Flight
0500 APOLLO
0520 SS#1 - Plastics - Sell Sewer System
0540 SS#2 - Sell Aqueduct
0560 SS#3 - Superconductor
0580 SS#4
0600 SS#5 - Combined Arms
0620 SS#6
0640 SS#7 - Fusion Power
0660 SS#8
0680 SS#9 - Stealth
0700 SS#10
0720 SS#11 - Guerrilla Warfare
0740 SS#12
0760 SS#13 - Labour Union
0780 SS#14
0800 SS#15 - Environmentalism
0820 Component #1
0840 Component #2 - Genetic Engineering
0860 Module #1
0880 Module #2
0900 Module #3 LAUNCH - Fundamentalism

War with Carts and Zulus - turned Fundy built loads of spies, stealth fighters, city walls etc.

During the 36 years after launch both the Aztecs and later the Zulus had attempts at building spaceships. Perhaps I had given a tad too much science away! The Aztecs started building an amazing number of structurals in record time, so an army of spies was sent in to do a little sabotaging. I noticed how easy it was to destroy their spaceship production - spy casualty rates were very low. I will let the espionage testers know this on the relevant thread.

---------------

SG(2)
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Old February 8, 2001, 21:57   #8
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quote:

<font size=1>Originally posted by Scouse Gits on 02-08-2001 08:08 PM</font>
For the OCC purist, I guess the problem with this game is one of sheer luck. The last one to Invention has a great chance to win! I won't start making excuses that the Leo's tech rolled out so soon (I think it was possible to catch another 21 advances), so long as you lot don't laugh too loudly at the log.


Maybe we can play this map again with the huts removed. Paul, could you make such a scenario for us?

Edit: same suggestion for OCC#22, that could keep us going for a few fortnights

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[This message has been edited by Ribannah (edited February 09, 2001).]
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Old February 9, 2001, 11:33   #9
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Invention seldom comes earlier than it did for you! Just helps to prove my point that this game was not that suitable for pure comparison play, but it was worth doing for the pure fun of it.

No laughs from me, either about your log. The integrity of your play, and your landing prior to 1000 with such an unlucky start was most impressive. I also learned something new by studying your log: how to trigger wandering nomads. They are my favorite hut result. Thanks for that tip.

Ribannah

Super idea to remove the huts and replay on this map, though I can't see how to do it with the map editor. My knowledge of setting up games/scenarios is very limited, as you are already aware. Paul must know a way of doing this.

I am working on a new map which will only have one hut, available right at the start. Each player gets to reset until he or she gets the result desired, but after that no freebies. The available city sites will be limited, and not so favorable for trade. It will also contain a few surprises. I hope to have it ready for a future OCC game, because I think it will be a better test of player skills and knowledge.
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Old February 9, 2001, 12:17   #10
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From my hut testing I think you may be able to have more than one NON settler - but on different continents. The only time when they will appear from grassland/plains squares is when the surrounding terrain is poor for food. (The game considers an Advanced Tribe would not be viable) Near or on the polar regions is the best place to find them - though they can pop out from woods, swamp or jungle.

The above is only a guide - more testing to come!

__________

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Old February 14, 2001, 02:10   #11
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3950 BC Hut: Horsebackriding
3900 BC Hut: Archer
3850 BC Hut: Archer
3750 BC Hut: 50 gold
3650 BC Hut: Archer
3600 BC Hut: Archer
3550 BC Hut: Archer
3500 BC Hut: Horsemen
3450 BC Huts: Wheel, Horsemen, 2 Archers
3400 BC Hut: 50 gold
3350 BC Huts: Archer, Masonry, 2 Horsemen, 50 gold
3300 BC Hut: Archer
Vikings: trade Ceremonial Burial; peace
3250 BC Huts: Polytheism, 3 Archers
3200 BC Huts: Elephant, 2 Archers, 3 Horsemen, Warrior Code
3150 BC Americans: trade Alphabet; alliance; gift 50 gold
Huts: Writing, Archer, 3 Chariots, 2 Elephants
3100 BC Huts: 2 Elephants, Archer
3050 BC Huts: Bronze Working, 3 Elephants, 3x50 gold, Archer, Iron Working, 4 Legions, Pottery
Vikings: alliance
Rome
3000 BC Huts: 8 barbarians, 3x50 gold, 25 gold, Code of Laws, 100 gold, 2 Legions
2950 BC Library
Huts: Literacy, 4 barbarians, Currency, Mathematics, Elephant, 2x50 gold
Aztecs: peace
Carthaginians: peace
2900 BC Hut: 2x50 gold, 2 Legions, 2 Elephants, 100 gold, Map Making, Monarchy, 25 gold
Carthaginians: share maps
2850 BC Marketplace
Gov: Monarchy
Huts: 3 barbarians, 50 gold, Feudalism, 2 Legions, 100 gold, 25 gold, Republic, Chariot
2800 BC Huts: barbarians, Legion, 2x25 gold, 3x50 gold, Seafaring, Mysticism
Zulus: peace; share maps
Vikings: share maps
2750 BC Colossus
Huts: 2 Legions, Chivalry, 2 Knights, 2 barbarians, 50 gold, Astronomy, 25 gold
2700 BC Huts: 2 barbarians, 3x50 gold, Construction, Engineering, Bridge Building, 2x25 gold, Navigation
Mongols: peace; share maps
2650 BC Granary
Gov: Republic
Huts: 50 gold, 3 barbarians, Legion, 2 Knights, Philosophy, Trade
2600 BC Temple
Huts: 2 Legions, University, 2x50 gold, 3 barbarians, Physics
2550 BC Build Dye Caravan
Medicine
Huts: 2 barbarians, Monotheism, 3x25 gold, 3 Crusaders, 2x50 gold, 100 gold, Legion, Invention
2500 BC Build Gems Caravan
Huts: 25 gold, 3 barbarians, 50 gold, 2 Legions
2450 BC Build Gold Caravan
Huts: 4x50 gold, 2 Crusaders, 2 barbarians
Americans: gift 25 gold
2400 BC Start WLTCD, size 3
Sell Granary
Huts: 2 Legions, 25 gold, 2x50 gold, barbarians
2350 BC Huts: 3 barbarians, 25 gold, 50 gold, Legion
Sell Temple
2300 BC Shakespeare's Theatre
Huts: barbarians, 2 Crusaders, Legion
2250 BC Huts: 2 Legions, 50 gold, 4 barbarians
2200 BC Hut: 5x50 gold, 5 barbarians
2150 BC Aqueduct
Huts: 25 gold, 3x50 gold, 100 gold, 2 Legions, barbarians
2100 BC Huts: 2 barbarians
2050 BC University
Huts: Legion, 25 gold, 100 gold
2000 BC Settler
Huts: 2 barbarians, 25 gold, 3x50 gold
Americans: gift 25 gold
1950 BC Build Silver Caravan
Huts: 2 barbarians, 2x100 gold, Crusader, 2x25 gold
1900 BC Settler
Huts: 2 barbarians, Crusader, 3x25 gold, Legion, 50 gold
1850 BC Huts: 2 barbarians, 2 Crusaders
1800 BC Settler
Gems to New York (not demanded): 134 gold
Huts: 3x50 gold, 25 gold, barbarians
1750 BC Sanitation
Huts: 4x50 gold, 4 barbarians
Dye to Teotihuacan (demanded): 268 gold
Gold to New York (not demanded): 134 gold
Americans: gift 25 gold
1700 BC Sewer System
Huts: Crusader, 3 barbarians
1650 BC Huts: 50 gold, 2 Crusaders, Legion
1600 BC Copernicus' Observatory
Huts: 2x50 gold
1550 BC Theory of Gravity
Huts: Crusader, 50 gold
Vikings: gift 50 gold
1350 BC Banking
Americans: gift 150 gold
1300 BC Isaac Newton's College
1250 BC Build Spice Caravan
Democracy, change gov
1200 BC Bank
Americans: gift 50 gold
1150 BC Gunpowder
Vikings: gift 50 gold
1050 BC Magnetism
Silver to Caralis (demanded): 545 gold
End WLTPD, size 24
1000 BC Chemistry
Vikings: cancel alliance
Americans: gift 50 gold
950 BC Leonardo's Workshop
Explosives
900 BC Metallurgy
875 BC Americans: gift 50 gold
850 BC Economics
825 BC Stock Exchange
800 BC Electricity
Spice to new York (demanded): 684 gold
775 BC Build Gems Caravan
Steam Engine
750 BC Build Silver Caravan
725 BC Refrigeration
700 BC Supermarket
Start WLTPD, size 24
675 BC Railroad
625 BC Conscription
575 BC Industrialization
550 BC End WLTPD, size 29
Sell Sewer System
525 BC Corporation
Sell Aqueduct
Americans: gift 100 gold
475 BC Refining
Gems to Karakorum (demanded): 768 gold
450 BC Steel
425 BC Darwin's Voyage: Combustion, Electronics
Americans: trade Leadership
375 BC Gems Caravan
Automobile
350 BC Superhighways
Mass Production
325 BC Tactics
Americans: gift 250 gold
300 BC Machine Tools
275 BC Mobile Warfare
250 BC Americans: gift 100 gold
225 BC Miniaturization
200 BC Computers
175 BC Research Lab
Robotics
150 BC Factory
Flight
Silver to Caralis (demanded): 655 gold
125 BC Power Plant
Atomic Theory
Gems to Karakorum (demanded): 834 gold
100 BC Manufacturing Plant
Radio
Americans: gift 200 gold
50 BC Advanced Flight
1 AD Rocketry
Aztecs: trade Communism
20 AD United Nations
60 AD Apollo Program
80 AD Plastics
120 AD Recycling
160 AD Nuclear Fission
180 AD Famine, Engineer lost
200 AD Nuclear Power
Famine, population decrease
240 AD Famine, population decrease
260 AD Laser
280 AD Famine, population decrease
300 AD Famine, population decrease
320 AD Famine, population decrease
340 AD Superconductor
360 AD Famine, population decrease
400 AD Fusion Power
460 AD Labor Union
Launch 15-1-1-1-1-1
496 AD AC
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Old February 14, 2001, 04:50   #12
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What was happening to make famine?
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Old February 14, 2001, 05:18   #13
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I had mined some grasslands to forests after I had celebrated to max size. So I was losing food and lost my engineers. After that pollution contributed to some more famine. I would have done something about it, but it wasn't really necessary because I was already building my spaceship.
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Old February 17, 2001, 15:39   #14
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Here's my log of the OCC fortnight #23. I know that my 1546 landing isn't very good, but it was my first OCC fortnight game so I don't have to be ashamed.
(I have played a few OCC games before.)

I think one of the reasons for my late AC landing was unluck (early Invention, followed by little "hut techs", no Monarchy or Republic from huts).
But what else did I do wrong? Perhaps one of you OCC-experts could give me some advice for my next OCC game?

My log:

Alpha Centauri: 1546 AD

Colossus: 3000 BC
Copernicus': 800 BC
Shakespeare's: 675 BC
Newton's College: 475 BC
Darwin's Voyage: 280 AD
Apollo Program: 1120 AD

Republic: 1250 BC
Democracy: 225 BC

Trade 1: 2200 BC
Trade 2: 2150 BC
Trade 3: 2100 BC

size 12: 525 BC
size 21: 125 BC

Trade: 3300 BC
Construction: 3300 BC
Sanitation: 450 BC
Refrigeration: 280 AD
Automobile: 560 AD
Computers: 920 AD
Space Flight: 1100 AD

3950 BC Archers (hut)
3900 BC Horsemen (hut)
3850 BC Horsemen (hut), Pottery (hut)
3800 BC Archers (hut), Horseback Riding (hut)
3750 BC Chariot (hut), 50 gold (hut)
3700 BC Archers (hut), Masonry (hut)
3650 BC 3 Archers (huts), 2 Horsemen (huts)
3600 BC 2 Archers (huts), 2 Chariot (huts), 2 Horsemen (huts), 150 gold (huts)
3550 BC 3 Archers (huts), 3 Horsemen (huts)
3500 BC 4 Archers (huts), 1 Horsemen (hut), 150 gold (huts)
Meet Americans, Peace, Trade Alphabet
3450 BC Meet Zulu, Peace
1 Archers (hut), 2 Chariot (huts), 1 Horsemen (hut), 175 gold (huts), Map Making (hut), Seafaring (hut)
3400 BC 3 Archers (huts), 1 Chariot (hut), 2 Horsemen (huts), 100 gold (huts), Ceremonial Burial (hut), Mathematics (hut), Warrior Code (hut)
3350 BC 4 Archers (huts), 3 Chariot (huts), 2 Horsemen (huts), 200 gold (huts), Bronze Working (hut), The Wheel (hut)
3300 BC 8 Archers (huts), 1 Chariot (hut), 5 Horsemen (huts), 150 gold (huts), Code of Laws (hut), Construction (hut), Literacy (hut), Trade (hut), Writing (hut)
3250 BC 5 Archers (huts), 2 Chariot (huts), 2 Elephants (huts), 7 Horsemen (huts), 400 gold (huts), Engineering (hut), Invention (hut), Polytheism (hut)
Americans: Alliance
3200 BC 2 Archers (huts), 2 Elephants (huts), 1 Horsemen (hut), 400 gold (huts)
Meet Carthagians, Peace, share maps
3150 BC 5 Archers (huts), 1 Chariot (hut), 1 Elephants (hut), 1 Horsemen (hut), 200 gold (huts)
Meet Vikings, Peace, share maps
3100 BC 3 Archers (huts), 1 Chariot (hut), 8 Elephants (huts), 1 Horsemen (hut), 400 gold (huts)
Founded Rome
3050 BC 5 Archers (huts), 2 Horsemen (huts), 375 gold (huts), 5 Barbarian Horsemen (huts)
Meet Aztecs, Peace, share maps
3000 BC Colossus
Archers (hut), 200 gold (huts), 5 Barbarian Horsemen (huts)
2950 BC 225 gold (huts), 5 Barbarian Horsemen (huts)
2900 BC Archers (hut), Elephant (hut), Horsemen (hut), 175 gold (huts), 2 Barbarian Horsemen (huts)
2850 BC Archers (hut), Horsemen (hut), 275 gold (huts), 1 Barbarian Horsemen (hut)
2800 BC Library
Archers (hut), Chariot (hut), Elephant (hut), 300 gold (huts), 1 Barbarian Horsemen (hut)
Meet Mongols, Peace, share maps, Americans: gift 25 gold
2750 BC Marketplace
Archers (hut), 350 gold (huts), 3 Barbarian Horsemen (huts)
2700 BC 175 gold (huts)
2650 BC 2 Archers (huts), 3 Horsemen (huts), 375 gold (huts), 4 Barbarian Horsemen (huts)
2600 BC Granary
3 Archers (huts), 100 gold (huts), 3 Barbarian Horsemen (huts)
2550 BC Americans: gift 25 gold
2500 BC Horsemen (hut), 250 gold (huts), 2 Barbarian Horsemen (huts)
2450 BC 25 gold (hut)
2400 BC 50 gold (hut), 2 Barbarian Horsemen (huts)
2350 BC 25 gold (hut), 1 Barbarian Horsemen (hut)
Mongols: tribute 25 gold
2300 BC Aztecs: tribute 50 gold, Mongols: tribute 25 gold
2250 BC Zulus: tribute 25 gold, Aztecs: tribute 50 gold
2200 BC Dye Caravan (Boston) 40 gold
Horsemen (hut)
2150 BC Start WLTDD
Gold Caravan (Trondheim) 53 gold
Mongols: tribute 25 gold
2100 BC Gems Caravan (Tenochtitlan) 63 gold
1950 BC Zulus: tribute 25 gold, Carthaginians: tribute 50 gold
1900 BC Carthaginians: tribute 50 gold
1850 BC Carthaginians: tribute 25 gold
1800 BC Zulus: War (Tribute), Vikings: tribute 25 gold, Americans: share maps
1750 BC 50 gold (hut)
Amerians: gift 50 gold
1700 BC Amerians: gift 25 gold
1650 BC Carthaginians: tribute 25 gold
1550 BC Mongols sneak attack, Amerians: gift 25 gold
1500 BC Zulus: Peace, Mongols: Peace
1450 BC Republic
1400 BC Aztecs: tribute 50 gold
1350 BC Aztecs: tribute 25 gold
1300 BC Aztecs: tribute 50 gold
1250 BC Government: Republic
1200 BC End WLTDD, size 7, Colosseum
1100 BC Hides Caravan (Carthage) 202 gold
1050 BC Hides Caravan (Karakorum) 102 gold
1000 BC Mysticism
Americans: gift 50 gold
975 BC Aqueduct
Americans: gift 25 gold
950 BC Americans: gift 25 gold
925 BC Americans: gift 25 gold
875 BC Hides Caravan (Washington) 102 gold
Americans: gift 25 gold
850 BC Hides Caravan (Washington) 102 gold
825 BC Philosophy, Astronomy
Americans: gift 25 gold
800 BC Copernicus' Observatory
750 BC Hides Caravan (Utica) 113 gold
700 BC Medicine
Sold Temple
Establish Embassy with Aztecs, Aztecs: Alliance (Americans: Peace)
675 BC Shakespeare's Theatre
Sold Colosseum
650 BC Hides Caravan (Washington) 115 gold
575 BC University
Gold Caravan (Washington) 121 gold
Zulus: share maps
550 BC University
525 BC size 12
Sold Granary
Carthaginians: Alliance (Vikings: war), gift 125 gold
500 BC Theory of Gravity
Vikings: Peace, Aztecs: gift 100 gold
475 BC Isaac Newton's College
Dye Caravan (Atlanta) 230 gold
Aztecs: gift 100 gold
450 BC Sanitation
Aztecs: gift 25 gold
425 BC Sewer System, Start WLTCD
Aztecs: gift 25 gold
400 BC Settlers
375 BC Banking, Settlers
Aztecs: gift 25 gold
350 BC Bank
325 BC Aztecs: gift 25 gold, Carthaginians: gift 125 gold
300 BC Economics
Carthaginians: gift 75 gold
275 BC Stock Exchange
Aztecs: gift 50 gold, Carthaginians: gift 50 gold
250 BC size 18, Democracy
Zulus: tribute 100 gold, Vikings: tribute 125 gold, Americans: tribute 350 gold, Carthaginians: gift 25 gold, Mongols: tribute 600 gold
225 BC End WLTCD, size 18, Government: Democracy
Carthaginians: gift 25 gold
200 BC Start WLTPD
175 BC Iron Working
Aztecs: gift 50 gold, Carthaginians: gift 50 gold
150 BC Carthaginians: gift 25 gold
125 BC Bridge Building
Carthaginians: gift 50 gold
100 BC Carthaginians: gift 50 gold
75 BC Gunpowder
Aztecs: gift 50 gold
50 BC Aztecs: gift 50 gold
25 BC Chemistry
1 AD Carthaginians: gift 50 gold
20 AD Explosives
Aztecs: gift 50 gold
40 AD End WLTPD, size 27
Carthaginians: gift 50 gold
60 AD Metallurgy
80 AD Aztecs: gift 50 gold, Carthaginians: gift 50 gold
100 AD Navigation
120 AD Carthaginians: gift 50 gold
Gems Caravan (Nishapur) 220 gold
140 AD Physics
Aztecs: gift 50 gold, Carthaginians: gift 50 gold
160 AD Engineers
Carthaginians: gift 50 gold
180 AD Magnetism, Engineers
200 AD Engineers
Aztecs: gift 50 gold, Carthaginians: gift 50 gold
220 AD Steam Engine
Carthaginians: gift 50 gold
260 AD Railroad
Aztecs: gift Monarchy, Carthaginians: gift 50 gold
280 AD Darwin's Voyage, Electricity, Refrigeration
Carthaginians: gift 50 gold
300 AD Feudalism, Supermarket
Aztecs: gift 100 gold
Carthaginians: gift 50 gold
320 AD Engineers
Carthaginians: gift 50 gold
340 AD Industialization, Engineers
360 AD Start WLTPD
Carthaginians: gift 50 gold
380 AD Aztecs: gift 50 gold, Carthaginians: gift 50 gold
400 AD The Corporation
Carthaginians: gift 50 gold
420 AD Aztecs: gift 50 gold, Carthaginians: gift 50 gold
440 AD Refining
Carthaginians: cancel Alliance: Peace
460 AD Aztecs: gift 50 gold
480 AD Steel
500 AD Aztecs: gift 50 gold
520 AD Combustion
560 AD Automobile
Aztecs: gift 50 gold
580 AD Superhighways
600 AD Electronics
Aztecs: gift 50 gold
Silver Freight (Karakorum) 439 gold
620 AD Chivalry
640 AD Aztecs: gift 50 gold
660 AD Leadership
680 AD Sold Sewer System
Trade Conscription
700 AD End WLTPD, size 36, Mass Production
Gems Caravan (Washington) 900 gold
Sold Aqueduct
720 AD Tactics, Pollution near Rome
Aztecs: gift 50 gold
740 AD Mass Transit
760 AD Atomic Theory
800 AD Machine Tools
Aztecs: cancel Alliance: Peace
840 AD Flight
880 AD Miniaturization
920 AD Computers
Silver Freight (Kaupang) 470 gold
940 AD Radio, Research Lab
980 AD Advanced Flight
1020 AD Rocketry
1060 AD Mobile Warfare
1100 AD Space Flight
1120 AD Apollo Program
1140 to 1510 AD build 15 SS Structurals, 2 SS Components, 3 SS Modules
1140 AD Plastics
1180 AD Recycling
1220 AD Nuclear Fission
1260 AD Nuclear Power
1300 AD The Laser
1340 AD Robotics
1380 AD Superconductor
1420 AD Fusion Power
1510 AD Launch Spaceship (15-1-1-1-1-1), flight time 36 years
1511 AD City Walls
after 1512 build several Alpine Troops
1546 AD Arrival on Alpha Centauri
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Old February 17, 2001, 17:37   #15
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You allready got the main thing in this one.Getting "lucky" or "unlucky" with Invention.

Seems like keeping an Invention pre-req in the "joker" tech slot is the key.
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Old February 17, 2001, 22:10   #16
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Bridge Building often gets in the way (and later Banking or Atomic Theory). But note that the tech you are researching is by definition also a joker tech, since it obviously stays available.

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Old February 18, 2001, 18:21   #17
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Dounty

Being stuck in despotism for so long did you in. Even average luck with invention lets you start as a Monarchy or Republic. WLTDD was your only option, and I see you made use of it. Perhaps more caravans very early, before building Colossus, library, marketplace would have helped you to a better form of government a little earlier. More early caravans speed up early science, and commodities only last so long before you are stuck with only food. Once a city gets to a decent size, Colossus, library, etc. become more effective. But this was a special situation. In the usual OCC game, Colossus first is the best move because you usually have nothing better to do. But in a nutshell, you were held back about 1000 years by bad luck and did the best with what you were given.

The thing that helped me improve my OCC play the most was to study the logs of the players who do the best and to keep practicing on old scenarios while referring to the logs of the best players, so I could compare how I was doing in my own practice games.

All that tribute and all those gifts you managed was quite amazing! I am not good at this. Please clue me in on how you do this so effectively! Are you playing MGE or an earlier version? In my games I only managed one alliance. After that, no amount of free tech would warm up any of the other AI to form one. Also, if I talked to them too often, they just cut me off, but you seemed to get away with your constant contacts. I must be doing something wrong. Can you help?

------------------
It is more pleasant to live in the corner of a housetop,
than in a wide house with a brawling woman.
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Old May 2, 2001, 14:45   #18
Paul
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It took some time , but I finally made the comparison table for this game.
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Old May 4, 2001, 17:19   #19
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quote:

Originally posted by Smash on 02-06-2001 03:35 AM
20 archers
13 legions
26 horsemen
10 chariots
14 elephants
25 techs
1200+gold



 
 

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