Thread Tools
Old September 18, 2001, 04:05   #1
janilxx
Warlord
 
janilxx's Avatar
 
Local Time: 15:31
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Finland
Posts: 150
Automatic embassy with new nations
Is it supposed to be so that if one nation is totally killed and revolution forms a new nation. Then you get automatically embassy with that nation. This happened two times to me with apol.
__________________
Jani
janilxx is offline  
Old September 18, 2001, 05:39   #2
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 15:31
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
As I caused a revolution in an AI city and visited it wit my regulary troops after a while I gottn't any contact. I may wipe them out if I only have enough troops there without declaring war or noticing them in APOL. I guess that is a problem in Diplomod, that you must meet units of them to get contact.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old September 21, 2001, 06:30   #3
Yovarei
Settler
 
Local Time: 08:31
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Burlington, MA
Posts: 3
Phantom Diplomat
Hello Gang!

Mr. Dale thank you for making CTP2 the game it ought to be! Thank you again. I just finished playing a MEDIUM level game. And a curious thing happened. I had a diplomat killed by an enemy before establishing an embassy. From then on, every time I got a cease-fire treaty in effect, the DEAD DIPLOMAT "woke" from the grave and establish embassies with the faction I just made peace with. The diplomat was not listed in the Unit Manager tab.

Was this part of the MOD pack. I was using APOLYTON PACK V1.01. I have MODSWAPPER installed and the official CTP2 pack installed as well.

Any ideas?
__________________
Yovarei, The King!
Yovarei is offline  
Old September 23, 2001, 22:11   #4
Dale
Emperor
 
Dale's Avatar
 
Local Time: 23:31
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 3,944
Yovarei:
Thanks for the compliments.

The situation you describe is a deliberate game enhancement by myself. I got sick of having to re-establish embassies all the time with AI's, especially when they were on the other side of the world. So I wrote into Diplomod/Apolyton MODS the auto-ability of re-establishing embassies.

You won't see the diplomat doing this in any unit tabs as it is only alive for one turn. It gets disbanded after creating the embassy.
Dale is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:31.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team