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Old April 27, 2001, 18:16   #31
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La Fayette,
welcome from a vacation. Stop talking, go to "The Great Library: a hierarchical structure" , choose a topic and work!

Vite!
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Old April 27, 2001, 21:54   #32
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quote:

vet legion took the city and healed back to full strength


yes, I never fail
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Old May 1, 2001, 13:55   #33
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quote:

Originally posted by Chaos Warrior on 02-12-2001 05:55 PM
I'm also playing on Deity only.... actually... tonight, I had to play EyesOfNight on MP, and he insisted on playing King.. I lost



He's cheated in games in the past...admitted to giving myself a settler or two...
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Old May 3, 2001, 10:45   #34
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quote:

Originally posted by DaveV on 04-27-2001 11:53 AM
Captured it. I moved three legions adjacent to the city. The AI attacked out of the city with one of their units and damaged my vet legion, then moved an elephant and archer out of the city on a trireme. They debarked those units onto the hills north of Taras. This left only one unit in the city, which I killed with a legion, then my vet legion took the city and healed back to full strength. The AI elephant killed himself attacking my archer behind walls, and I think I bribed the AI archer.


A nice start for a great game

(I'm waiting for SG(1)'s results as Carthaginian: if he also beats my 90 years at first try, I promiss I play ICS next month ).

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Old May 6, 2001, 13:50   #35
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This morning I finally got around to doing this one, initially thought of playing Romans but when my legion stack got annihilated outside Taras I gave up and decided to try the Carthaginians again. And took all the objectives by 193BC (85 turns)

The basic plan was to get steam engine, build ironclads, take the capitals and bribe the rest of the cities.

Built Lighthouse, then sent caravans to Rhodes to get techs and money. Forgot to get Astronomy off the Seleucids . When I got ironclads (took a while as I ran out of caravans - should have build a couple more cities), I sent caravels full of diplos and elephants to capture Syracuse, Rome, bribed all Roman cities, captured and bribed Egypt and Greece, and took Antioch. Then I ran out of cash, and even worse the Seleucids moved their capital, which put Seleucia out of my price range until I captured Rhodes, and sold almost all improvements. La Tene held out for another 10 years or so, until I bought enough diplos, catapults, and elephants to take it. Probably could've managed a better date if I had planned it out a bit better. O well.
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Old May 9, 2001, 08:51   #36
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Dr Fell
Congratulations.
Your strategy is very close to the one I had in use (with some more bribing and much more selling improvements, compared to what I did).
Too bad, it seems that Dave's strategy, with even more bribing and selling improvements, and especially with relying upon earlier conquest with triremes and vet elephants, is much more performing.
Nice that you tried though.
We all learn from the masters (even though our hope of beating them someday is slight ).

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Old May 9, 2001, 22:44   #37
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I used similar tactics to you all. The AI decided to keep moving its capitals for some reason and I started to lose track of where they all were. I paid over the odds for a fair few cities as a result. The Carthaginians moved there's to Lilybaeum for some bizarre reason. I was able to get trade, polytheism and astronomy from the AI but only got 50g in tribute. Too many sneak attacks to early I believe. I was able to capture/bribe all the cities which are on the map at the start but destroyed several small ones that were built during the game.

All objectives completed in 199BC (79 turns)

Captured last AI city in 194BC (84 turns)

Still plenty of work to do it seems . Must get steam engine earlier.

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Old May 10, 2001, 09:33   #38
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Tiny Hall of Fame for Rome scenario:
DaveV: 43 years (Romans)
DrFell: 85 years (Carthaginians)
(my previous results beating the century with other civs were obtained with some caravan rehoming; hence I consider them obsolete).

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Old May 10, 2001, 09:39   #39
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quote:

Originally posted by EOL on 05-09-2001 10:44 PM

All objectives completed in 199BC (79 turns)

EOL

Congratulations.
Were you playing the Romans?
(in that case, Dave stays far ahead, otherwise, let us know).


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Old May 10, 2001, 10:26   #40
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It was as the Romans, I think going headlong for Steam Engine and forsaking all else would have taken 20-30 years off. It only took about 5 turns to finish off after I got it this time.

EOL

Edit: typo
[This message has been edited by EOL (edited May 10, 2001).]
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Old May 10, 2001, 20:35   #41
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OK had a go as the Carthaginians. Wasn't able to get invention off of the AI which added maybe 10 turns to my time. Only conquered 1 city up until 218BC when 14 vet ironclads appeared on the scene within a couple turns .
I rush built the Lighthouse on the first turn since I didn't want to have to mess about with all the triremes and have them getting picked off near the coast.

All objectives finished in 204BC (74 turns).
Last city conquered in 199BC (79 turns).

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Old May 11, 2001, 10:06   #42
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Tiny Hall of Fame

Dave V: 43 turns (Romans)
EOL: 74 turns (Carthaginians)
?: ? turns (5 more civs)
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Old May 11, 2001, 10:13   #43
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quote:

Originally posted by EOL on 05-10-2001 08:35 PM
I rush built the Lighthouse on the first turn
EOL

Nice idea (especially since it gives you vet ironclads later on).
Probably also a good idea for those willing to use a strategy close to Dave's (vet elephants onboard mighty triremes)


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Old May 18, 2001, 00:07   #44
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SELEUCID standard set: All objectives in 74 years, all cities in 79. This could easily get beaten, as I accidentally chose to research gunpowder before magnetism. My ironclads waited for several turns while the caravels sailed in. The more distant cities would fall several turns earlier with galleons. My first galleon didn't leave port until 218. Also, the perfectionist in me couldn't resist improving cities. I built five banks and three colluseums during this conquest. More bad guys would have mopped up the non-objective cities many turns earlier.

Record of city conquest and 3-figure gold transactions:
276 hides --> Rhodes 128g
267 hides --> Syracuse 308g
266 Raphia sacked, Pergamum for 715g
265 Galatia
263 Heliopolis
262 Alexandria sacked, Memphis for 276g, great granary sell-off
260 650g tribute from Carthage
255 Rhodes
250 Cyrene
249 Valladolid razed, Ptolemies relegated to history books
247 Silk --> Syracuse 120g
245 Sparta
241 Delphi
239 750g tribute from Macedon
234 steam engine discovered! (note DaveV had already won by this time...)
231 850g tribute from Carthage
228 Athens
227 Abdera, Demetrias
226 Carthage, Pella
225 Hippo Regius on sale for 127g
223 Syracuse, Leptis
222 Taras (Why not, we're in the neighborhood... Raked in 538g!)
217 Gades, Terracina, Rome
216 Heraclea, Neapolis
215 Pisae, emptied Caralis so barbarians could sack it
214 Kazan for 128g
213 Kerman for 78g, Ormuz for 308g
212 Massilia, Independent Greeks vanish; 10,000,000 Seleucids
211 Aleppo, Milan, Sena, Romans eliminated, Ngome for 231g
210 Caralis (just passing by...), Shangtu, Mpondo for 162g, Carthaginians are no more...
209 Braunsburg
208-205 bribe nine small cities for about 1500g
204 La Tene!
203-199 mop up remaining cities, 14,000,000 citizens!

And following Philip's advice, it was all possible:

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Old May 18, 2001, 08:38   #45
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Well done Marquis!
Therefore:

Tiny Hall of Fame

DaveV: 43 turns (Romans)
EOL: 74 turns (Carthaginians)
Marquis de Sodaq: 74 turns (Seleucids)
?: ? (4 civs left)

...and it is far from forbidden to beat those written here
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Old May 20, 2001, 23:27   #46
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All right, I wasted a weekend trying to set more standards. Alas, all I have to show for it is a pair of very beatable results. Because they aren't impressive, I'll skip the play-by-play.

Independent Greeks: All objectives (except Raphia, which got razed) in 92 years. I didn't bother continuing to get all additional cities. The blasted Romans got steam engine 3 turns after me! They had gunpowder, too. No civs eliminated...

Ptolemaic Greeks: All objectives (except Pella, which got razed) in 96 years. Reaching La Tene took a whole decade! Didn't get all cities, but only the Celts and Romans remained on the map.

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Old May 21, 2001, 09:03   #47
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quote:

Originally posted by Marquis de Sodaq on 05-20-2001 11:27 PM
All right, I wasted a weekend trying to set more standards. Alas, all I have to show for it is a pair of very beatable results.


Marquis, IMO you cannot waste anything playing civ2!
(and you should remember that, when I started this thread a few weeks ago, no one except myself had beaten the century, ... and that was with caravan rehoming)
ALL RESULTS ARE BEATABLE
(except high scores by Ming = too boring , launching SS with one city size one by samson = too serious , landing sooner than solo = caravan rehoming now forbidden ).
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Old May 21, 2001, 09:11   #48
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Rome scenario - Tiny Hall of Fame:

Romans: 43 years (DaveV)
Carthaginians: 74 years (EOL)
Seleucids: 74 years (Marquis de Sodaq)
Independent: 92 years (Marquis de Sodaq)
Ptolemaic: 96 years (Marquis de Sodaq)
Macedonian: ?
Celts: ?

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Old May 24, 2001, 10:41   #49
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While squashing the Romans, Vercingetorix looks at his shiny new wristwatch. "Good heavens! Is it 198bc already? We have only 20 years to sack Egypt!" Antioch has fallen, the musketeers and cannon are sailing toward Damascus and Carthage. They should be celtic in just a few years. Those foolish Egyptians have still not built walls around Raphia, maybe Damascus can wait. But then how long will it take to reach Seleucia? It looks as tho the ironclad will enter the scene too late, time to rush build more cannon! Hurry, hurry! Meanwhile, the clock continues to tick...
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Old May 24, 2001, 23:45   #50
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The Celts win the challenge! 99 years for all objectives. Vercingetorix, ruler of all Mediterranean lands, has submitted this timeline for Apolytoners' perusal. While the Seleucids and Macedonians were left with several cities each, another ten years would have seen an end to that. The ironclad strategy did not seem like a good approach, as the Celts are so landlocked at the start, so they chose the muskets and metallurgy route. The record of conquest and 3-figure gold transactions:

278 Celtic start
269 Delphi (left Pella alone on the first turn)
267 Abdera
266 Miletus
256 150g from Macedon
254 Pella
252 Massilia
249 100g from Carthage, 300g from Seleucids
245 400g from Ind. Greeks for peace (silly fools)
241 Demetrias for 149g
240 gems --> Syracuse 140g
238 Athens 848g
234 Caralis
232 250g from Ptolomies, 250g from Seleucids, 175g from Ind. Greeks
231 175g from Ind. Greeks
228 250g from Ptolomies
226 250g from Ptolomies, metallurgy discovered
223 silk --> Rhodes 330g, hides --> Rhodes 292g
221 Pisae
220 Gades, 225g from Ind. Greeks
217 Sena
214 Rhodes, Pergamum
210 silk --> Seleucia 135g
205 Syracuse
202 Rome
199 Antioch
198 Lilybeum
197 Terracina
193 Neapolis
191 Carthage
190 Rahpia, Hippo Regius on sale for 343g (got 407 back!)
189 steam engine discovered
188 Alexandria, Heraclea, Romans eliminated
187 Heliopolis 504g
186 Taras, Ind. Greeks lose independence
185 Leptis
184 Damascus (tough nut to crack)
183 Cyrene, Saragossa
182 Memphis, Swazi, Carthaginians relegated to history books
179 Seleucia!, Valladolid for 384g, Bilbao for 284g, Ptolomies wiped off the map, 12,000,000 celts.
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Old May 25, 2001, 10:52   #51
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Quote:
Originally posted by Marquis de Sodaq
The Celts win the challenge! 99 years for all objectives.
Special congratulations: even the poor celts have now beaten the century!
Now are only the smiling Macedonians left.
I feel compelled to have a try (as Philip of course )
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Old May 25, 2001, 14:32   #52
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Surely, La Fayette, that honour should fall to MarkG ...

Mark G - Mark G - Mark G!!!
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Old May 26, 2001, 11:34   #53
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Played Celts for several turns. This is interesting. I have only encountered one barb legion after tipped off a lot of huts. I got at least 5 techs (including invention), 2 cities, 3 wandering nomads, and several units. Is that because that my power was pathetic? Could never build any wonders.
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Old May 26, 2001, 11:45   #54
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Quote:
Originally posted by Scouse Gits
Surely, La Fayette, that honour should fall to MarkG ...
Sure it should!
I swear I won't try to beat him if he has a try.
But I suppose he's so busy managing us that he never has even
5 minutes left to tip a hut.
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Old May 26, 2001, 11:54   #55
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Quote:
Originally posted by Xin Yu
Played Celts for several turns. This is interesting. I have only encountered one barb legion after tipped off a lot of huts.
Are you telling us that you are tipping huts in the Rome scenario?
I suppose that many of us would be very happy to know what Xin Yu achieves when playing Celts, ...
but AFAIK there are no huts in that scenario
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Old May 26, 2001, 13:08   #56
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I think it was DaveV who remarked that the Rome scenario has huts in MGE - none in 2.42 ...

By the way La Fayette - now that you have UCC you might take a look at the 'Napoleon' scenario that comes with Fantastic Worlds. We looked at it very briefly last night - seems kewl ...
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Old May 26, 2001, 22:20   #57
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Quote:
Originally posted by Scouse Gits
I think it was DaveV who remarked that the Rome scenario has huts in MGE - none in 2.42 ...
..
It seems that my tiny Hall of Fame is going to need growing:
7 civs with and without huts means 14 names on the board
(I suppose it would be very unfair to compare results obtained with and without huts)
Therefore, Dave, EOL, Marquis, please let us know whether you tipped huts or not
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Old May 26, 2001, 23:27   #58
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I tipped huts, as I play in MGE.
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Old May 27, 2001, 13:32   #59
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189: Philip of Macedon takes La Tene and Milan.
All objectives Macedonian.
This means 89 years (without tipping huts ).
The challenge of beating the century is now beaten by all 7 civs in the Rome scenario.
A nice Hall of Fame will be established when we know which results were obtained with and without hut tipping.
(DaveV and EOL, please let us know )
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Old May 27, 2001, 14:55   #60
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No huts. I usually use 2.42 but have FW as well.

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