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Old August 29, 2002, 11:56   #121
Marquis de Sodaq
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Out of curiosity, why is the hutted version being replayed? When this thread was active, there was a to-do about huts vs no huts. IIRC, the no-hut crowd won out, as that eliminated the randomness for any comparison.

O yes, government switching was the other rule that came up. The scenario is set to forbid gov't change - but you can change when you acquire a tech, of course.

So this run is a gov't change, with huts version...
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Old August 29, 2002, 14:12   #122
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Well, govenment changing is not crucial when playing the huts version. If you can reset hut results, then you can have a lot of money from huts, and free techs (including navigation so that you can produce caravels) until invention. Afterwards there's only one tech to research -- steam engine. You'll probably get it immediately if you set science to maximum before getting invention, and have produced several caravans ready to be delivered to Rhode or Syracuse. When you get steam engine the game is basically over for the other civs.
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Old August 30, 2002, 17:43   #123
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The rules we agreed upon about this 'Rome' scenario were as follows:
- 2 separate Halls of Fame for games without huts (version 2.42) and games with huts (UCC/MGE).
- Government change allowed
- Caravan rehoming forbidden

Xin Yu
We did not discuss reloading after 'bad' results when tipping huts, because it was a rule generally accepted at Apolyton that all games with huts should be played without reloading.
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Old August 30, 2002, 17:50   #124
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I just finished my third game in honour of CivManager.
Antigonus, glorious king of the Macedonians, rules.
21 objective cities conquered by 199AD (79years).
Same rules as usual: no rehoming, no reloading, government changes allowed ( UCC game, with huts).
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Old August 30, 2002, 21:02   #125
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OK, if that's the rule I'll follow it. But I can restart if I get invention too early, right? As far as I get university, navigation and physics from huts before engineering and invention I'll be able to produce iconclads within turns. I estimate that, if lucky, I'll get all the necessary techs in 10 turns, then it takes atmost 15 turns afterwards to sweep the mediterrinian. 10 more turns to clean the map, that makes it 35 turns for a full victory (all cities). If only want target cities, then the number can be as low as 30.
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Old August 31, 2002, 05:31   #126
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The main difference between your proposed timetable and mine is that it takes me about 40 turns to acquire the techs. 5 techs in 10 turns looks out of range to me...but I know you are very clever .
BTW Dave V and DrFell made use of another strategy with the Romans: rush with triremes and vet elephants onboard (game without huts). It worked (but the Romans have GW).
I tried the game with huts because my attempt was 'in honour of CivManager' (even if I failed using it ).
I am now at work with a game without huts (Independent Greeks).
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Old August 31, 2002, 13:51   #127
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It depends on who you play - just moving a unit from La Tene to Memphis takes almost that long, let alone conquering along the way.
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Old September 1, 2002, 11:20   #128
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Just finished the game without huts (Independent Greeks). Victory in 187BC (91 years).

Here is the tiny HALL OF FAME:

Without huts:
Romans: 40 years (DrFell)
Seleucid: 72 years (La Fayette)
Carthaginians: 74 years (EOL)
Macedonians: 89 years (La Fayette)
Independent: 91 years (La Fayette)
(No record yet for Ptolemaic and Celts)

With huts:
Ptolemaic: 66 years (La Fayette)
Seleucid: 68 years (La Fayette)
Carthaginians: 71 years (La Fayette)
Macedonians: 79 years (La Fayette)
Independent: 92 years (Marquis de Sodaq)
Celts: 99 years (Marquis de Sodaq)
(No record for Romans yet)
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Old September 1, 2002, 11:23   #129
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I guess I shall have a try with the Celts (without huts) in order to try to beat the century, which was the first challenge when I started this thread.
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Old September 3, 2002, 10:26   #130
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95 years with the Celts (without huts)
Celts take Alexandria, Memphis and Rhodes in 183BC.
Obelix rules!
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Old September 9, 2002, 11:59   #131
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68 years with the Ptolemaic (without huts )
Egyptian elephants destroy La Tene in 210BC.
Nefertiti rules!
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Old November 28, 2002, 20:35   #132
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As a guest to this forum, (usually just post on the democracy game)

Is there any kind of high score list for the Conflicts in Civ scenarios as well as the Rome and WW2 scenarios?

I usually use a full conquest race, disbanding most buildings, and getting tech through conquest rather than research. It's WAAY faster than waiting for 'Clads, and more in the spirit of the scenario.

It would be helpful if someone can point it out, and I will post my scores.


I've played them all, conquered every city within the time limits, usually with dominant civ for each scenario.
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Old December 1, 2002, 13:50   #133
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Welcome to the club!
You should have a look at the thread named 'scenarios: conflicts in civilization' (on top of this forum). The last post will give you the current state of the Hall of Fame, but I would advise you to read the whole thread, since it may bring you a lot of useful details.
Feel free to post your results (even if you are no record holder yet ).
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Old December 1, 2002, 16:11   #134
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Funny this thread should pop up again. I've been playing around with the neutrals in the ww2 scenario recently, to give the recently discovered trade formulas a whirl (sticking cities in desert to supply oil etc, nothing too in depth). Might finish it off sometime, but the turns can get annoying at times with all the AI fighting.
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Old December 2, 2002, 14:55   #135
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You can uncheck "Show enemy moves" when you press [ctrl] o, but it doesn't seem to work...
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Old December 2, 2002, 15:15   #136
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obiwan18, you might wanna read this thread too:

http://www.apolyton.net/forums/showt...threadid=20481
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Old December 10, 2002, 01:41   #137
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Thanks Dr. Fell, Lars-E and La Fayette for the warm welcome. I will post when exams let up a wee bit.

Good luck conquering the world on Diety with the Neutral nation in WW2. I recommend it for any civver worth his salt. It's a real challenge.

Diplomacy is critical since you are such a small nation. Try to plan assaults when the cease-fire ends to take 1 German city and restore the cease-fire. You will not be able to fend off any concentration of German naval units in the Baltic.

Don't fight Germany or Britain, try to take Leningrad and Moscow. Try not to fight Russia or Germany at the same time if you can help it. Don't build cities in the far east- you are a monarchy, and they will not generate enough trade to justify their expense, with your capital in Stockholm.

Once you smash through Leningrad and Moscow, and successfully defeat counterassaults, you now have a nation with enough productivity to hold your own. It's still a long slog to crush the remaining Russians, invade Germany and sweep over Britain and France.

There is no way to prevent the loss of Belgrade to the Germans on Diety. You can hold off Tanks, but not the combination of Tanks and Bombers without SAM batteries.

But perhaps the greatest challenge is sitting through many, many, long AI turns...
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Old January 1, 2003, 22:32   #138
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Quote:
Originally posted by La Fayette
95 years with the Celts (without huts)
Celts take Alexandria, Memphis and Rhodes in 183BC.
Obelix rules!
One question about your game - did you remain in despotism? Or did you use the single opportunity to upgrade gov't form? In my hut record game, I remained in despotism, which was crippling. Without the huts, I would not have beaten the century.
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Old January 2, 2003, 06:10   #139
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I switched to Monarchy.
Please, have a look!
Attached Files:
File Type: sav ob_b183.sav (77.6 KB, 3 views)
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Old March 15, 2003, 14:47   #140
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Well using CiC version of Civ with no huts and playing as the Carthagians I was able to achieve total domination (not just objective sities in 79 turns.) I could have done a lot better but I made some mistakes in sending troops to certain areas too early and failing to prepare myself for increase unhappiness. I only started researching steam engine on the turn before I wo so I never got any ironclads. My only source of trade was to Rhodes from Carthage. I found it hard to get the demanded commodities for Rhodes until I grabbed the Italian penninsula. I would like to know how others playing Carthage faired at how they implemented their trading.
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Old March 15, 2003, 16:12   #141
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79 turns is not bad at all
If you like to compete, try to conquer objective cities first (you are free to conquer the others later on if you feel like it).
Hides as a repeated commodity is frequent in cities built in Southern Spain. It is also in demand in Rhodes...
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Old March 15, 2003, 18:31   #142
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La Fayette,

I have decide to withdraw from the WWII comparison game. I have become quite intrested in the Rome scenario and wish to stick with it for some time to come.

I have a few questions concerning the Rome scenario. When trading with Rhodes initially started I was supplying hides (as much as I could get anyway) to Rhodes via Carthage with rehoming. (I still think that rehoming is a bit iffy but plenty of people seem to be doing it so I decided to continue). Initially I was generating 400g revenue from the trade route however after 'libertaing' Syracuse and Delphi the trade revenue seemed to drop right down to 200. It stayed this way for the rest of the game. This is somewhat confusing to me as Carthage was only growing in size and the Orange (Independants) would of eventually made a new palace. Rhodes demanded hides for the whole game too. So why did the revenue generated drop so suddenly? Is it because the Independants had fewer cities? Also for one turn every now and then the demands from Rhodes switched to three differant commodities and switched back to the originals in the following turn. What was going on there?

Thank you for your time
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Old March 15, 2003, 18:53   #143
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There is a x2 bonus in the early game, which disappears:
- either after 200 turns,
- or after you have discovered navigation,
- or after you have discovered invention.
That's why 400g suddenly became 200g
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Old March 20, 2003, 09:47   #144
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New record with Carthaginians
Happy to mention that the previous record held by EOL (74 turns, without huts) is now beaten by mine : 73 turns (1 turn shorter = not much to about...yet ... I like it better that way ).
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