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Old September 21, 2001, 12:08   #1
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If civ II MP had a Great Leader feature......
....that allowed you to create stacked armies? How would it affect your normal stratagy? Do you think it would unbalance the game?

Would you rush to get a great leader, than quickly go on the offensive?


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Old September 21, 2001, 12:21   #2
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It might also be used defensively, as a more assertive alternative to the GW.
It wouldn't cover all cities, but that usually isn't needed. A credible threat on a border could prevent attacks on individual cities just as well, yet serve as a greater potential offensive threat.
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Old September 21, 2001, 12:27   #3
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If how they describe the "army" feature in Civ III is true...
It would change the whole issue of war in Civ II. Now, it is a race to the happiness wonders (at Deity), but with great leaders available, that would be the new race. To be able to stack units early would be an almost unfair advantage, and would allow you to sweep the board quickly. You would only be slowed by movement limitations... not defenders
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Old September 21, 2001, 12:30   #4
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While they mentioned "adding attack and defensive numbers" for civ III, I was more thinking Stacked armies ala CTP II. But I guess for this thread, either one would be interesting discussion material.

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Old September 21, 2001, 14:44   #5
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just grab that Indian War Elephant and go visiting.That unit is gonna be deadly.No special stuff needed to build it
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Old September 21, 2001, 16:02   #6
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Disturbingly, this sounds like the old "Risk" game...
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Old September 22, 2001, 10:28   #7
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i hope there is another unit to guard against that early ellie..........otherwise if they do it like AOE........there will be alot of Indian tribes in the game

That won't make for a good civ game
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Old September 22, 2001, 12:36   #8
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Well, from what I understand, the Chinese will have a unit called the "Rider", who is like a knight, but has better defense, and is faster!(3MP!)

Such a unit will be almost unstopable, elephants or not.

Maybe for MP, they will allow ALL tribes to build the special units?

Or none?

We will see (hopefully).
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Old September 22, 2001, 13:42   #9
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yes you will be able to turn special units off.They might not even be available for mp..who knows?

stacked combat and/or combining units for armies is gonna take a little time to figure what works and what doesn't.A little delay in mp ain't all that awful.It will take me awhile just to figure out what the heck I am doing.There are many changes from Civ2..or so it looks.

Now,what will they do about mp?This is the burning question of this forum.Are they gonna pull a MGE and sell the same game twice?Will it be an add-on for a somwhat reduced price?Will it be a free update in the form of a patch?
I think a good % of anticipated sales are depending on the answer.
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Old September 23, 2001, 03:54   #10
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LOL @ RAH!


The lack of multiplayer, how could they DO that to us
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Old September 23, 2001, 10:43   #11
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If civ II MP had a Great Leader feature.......
i'd find a way to use it to my LEAST advantage
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Old September 25, 2001, 11:32   #12
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LOL ColdWizard.



AH, also LOL,
But it does mean that we'll be able to build cities on mountains for a while longer.

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Old September 25, 2001, 12:11   #13
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I has just thinking of one tactic that is going to be a radical change in a lot of people's strategy, namely, the lack of caravans.

I'm sure plenty of us are fimilar with the tatic of storing these little devils untill the wonder we want is availible to build.

I was playing in a game with Slowwhand the other day, and I built seven wonders in just about as many turns in the same city using them!

Without this crutch, the building of wonders will be radically different in Civ-3!
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Old September 25, 2001, 12:22   #14
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I think I remember reading at their site that there would be an additional limitation on rush building wonders. I'll have to go out there and read it again.

But yes, that will be another change that we'll have to adapt to.

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Old September 29, 2001, 14:08   #15
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Without caravans... and rush building wonders... it will be a different game Time to go reread things again... attack, attack, attack
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Old October 3, 2001, 17:28   #16
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Yeah, but I bet you'll have to do more developing before you can ATTACK ATTACK ATTACK. Roads to resources look like they're gonna be real important.

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Old October 5, 2001, 02:36   #17
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at least the realism is there...... pillage roads....plop a city down connect your own and lay siege to that puppy

though i am sure it won't be as easy as that
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