Thread Tools
Old September 22, 2001, 07:02   #1
Haphazard
Warlord
 
Haphazard's Avatar
 
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Dec 2000
Location: UK
Posts: 117
New PC Gamer UK preview
In the November (yes already) issue I got today, there is a 5 page preview. Most of it is old screenshots, and a collection of news we've seen here, but a couple of new bits of info (I think):

Smart weapons: When attacking open up the city screen and pick an improvement (or Wonders?!) to destroy!

Culture: Age bonus comes into effect after 1000 years apparantly.

Roads/Railroad: Need a passage treaty to use other civs roads. (not sure if that is new)

Wonders: 32 total, including the 'small' ones buildable by all, of which the Apollo program and Battlefield Medicine are ones. (probably needs 5 hospitals, and improves the heal/armour rates of units I guess)

Spaceship: The winner is the first to launch the ship, not land it.

Zones of control: Looks like only movement 2 units have them, although I could be interpreting 'only certain units, like a knights or a tank exert a ZOC' wrong.

Units: Cannon/workers can be captured (captured workers needing no maintenance), although this has already been mentioned. Battleships can 'blitz' ie bombard once for every point of movement they have (4)
Haphazard is offline  
Old September 22, 2001, 07:26   #2
saracen31
Warlord
 
saracen31's Avatar
 
Local Time: 13:41
Local Date: October 31, 2010
Join Date: May 2001
Location: Dallas
Posts: 152
I like the smart weapons idea - to bomb factories or temples in another city. Good options.

Also like the spaceship launching, not arriving. It always drove me nuts when I'd launch a big spaceship, only to have some other Civ launch a smaller one 6 years later & beat me to Alpha Centauri.
saracen31 is offline  
Old September 22, 2001, 08:24   #3
SerapisIV
King
 
SerapisIV's Avatar
 
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
I wonder if that age bonus is for 1000 game years, or 50 turns. Kinda sucks if all the improvements you build after 1000 AD don't get extra culture. 100 game turns sounds much more reasonable.
SerapisIV is offline  
Old September 22, 2001, 08:38   #4
jsw363
Prince
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
Re: New PC Gamer UK preview
Quote:
Originally posted by Haphazard
Zones of control: Looks like only movement 2 units have them, although I could be interpreting 'only certain units, like a knights or a tank exert a ZOC' wrong.
Looks like it will be much harder to hold mountain passes with fortified phalanx. You'll actually have to mount a realistic defense.
jsw363 is offline  
Old September 22, 2001, 08:55   #5
d_dudy
Prince
 
d_dudy's Avatar
 
Local Time: 07:41
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
i think the culture bonus meant you get some extra culrure for just being alive

battlefield medicine? some of their wonders are funny sounding

smart weapons-awesome, but their better be a defence


great news, i hope an editor picks it up soon.......
d_dudy is offline  
Old September 22, 2001, 09:11   #6
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 08:41
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
Quote:
Originally posted by SerapisIV
I wonder if that age bonus is for 1000 game years, or 50 turns. Kinda sucks if all the improvements you build after 1000 AD don't get extra culture. 100 game turns sounds much more reasonable.

yea... in the BCs you wait 2-4 game turns, and in the late ADs you wait 1000 turns.

care to clarify dan?
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old September 22, 2001, 09:15   #7
isaac brock
Warlord
 
isaac brock's Avatar
 
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
Quote:
Originally posted by d_dudy
smart weapons-awesome, but their better be a defence
of course theres a defence. kill that unit
__________________
Retired, and it feels so good!
isaac brock is offline  
Old September 22, 2001, 10:33   #8
PGM
Prince
 
PGM's Avatar
 
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
Re: New PC Gamer UK preview
Quote:
Originally posted by Haphazard
Smart weapons: When attacking open up the city screen and pick an improvement (or Wonders?!) to destroy!
I think it's been said that Great Wonders are never destroyed, while Small Wonders can (in fact they are always destroyed when you capture a city where they're in). Love the idea of targeting specific city improvements. For example, the destruction of enemy temples or cathedrals can force a revolution, an easier conquest and better cultural assimilation.
PGM is offline  
Old September 22, 2001, 13:25   #9
Haphazard
Warlord
 
Haphazard's Avatar
 
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Dec 2000
Location: UK
Posts: 117
I'd say most of this was reliable (the feature came from an interview with Jeff and Sid) but the writer's interpretations could be wrong, ie only minor wonders destroyable, 50 turns instead of 1000 years. So don't blame me if Dan comes and contradicts most of this!
Haphazard is offline  
Old September 22, 2001, 17:21   #10
shum00
Chieftain
 
shum00's Avatar
 
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 44
Re: New PC Gamer UK preview
Quote:
Originally posted by Haphazard
Smart weapons: When attacking open up the city screen and pick an improvement (or Wonders?!) to destroy!
This thought just crosses my mind... how do you get to choose what improvement to destroy if you don't know what improvements the city has, like in Civ II?
shum00 is offline  
Old September 22, 2001, 17:27   #11
PGM
Prince
 
PGM's Avatar
 
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
Re: Re: New PC Gamer UK preview
Quote:
Originally posted by shum00
This thought just crosses my mind... how do you get to choose what improvement to destroy if you don't know what improvements the city has, like in Civ II?
Civ2 is completely different from Civ3 in this aspect, there is no way to compare. I think this is where espionage will play its key role.
PGM is offline  
Old September 22, 2001, 18:33   #12
shum00
Chieftain
 
shum00's Avatar
 
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 44
Well yes I know you could find out the improvements through espionage, but does this mean that you have to find out what improvements a city has before you can use these weapons?
shum00 is offline  
Old September 22, 2001, 18:39   #13
shum00
Chieftain
 
shum00's Avatar
 
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 44
sorry dp
shum00 is offline  
Old September 22, 2001, 18:46   #14
PGM
Prince
 
PGM's Avatar
 
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
Quote:
Originally posted by shum00
Well yes I know you could find out the improvements through espionage, but does this mean that you have to find out what improvements a city has before you can use these weapons?
Probably, I don't see any other way around it, you can't target a cathedral without knowing if it's there.
PGM is offline  
Old September 22, 2001, 19:02   #15
Acemo
Civilization III Multiplayer
Warlord
 
Acemo's Avatar
 
Local Time: 08:41
Local Date: October 31, 2010
Join Date: May 2001
Location: Eastern US
Posts: 129
By the time that one is able to build these weapons, I think some sort of satellite surveillance system would be able to give an indication of what improvements are built in a particular city.
Whether this system would need to be built or is implied (i.e. free), who knows?
Acemo is offline  
Old September 22, 2001, 19:42   #16
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 00:41
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Also remember that the spy and diplomat have gone the way of the caravan. They are now a menu option thingy, not an actual unit. So you cant really compare this feature to Civ 2
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old September 22, 2001, 20:24   #17
d_dudy
Prince
 
d_dudy's Avatar
 
Local Time: 07:41
Local Date: October 31, 2010
Join Date: May 2001
Location: MO
Posts: 543
Quote:
Originally posted by isaac brock


of course theres a defence. kill that unit
no, really?

i mean missile defenses for cruise missiles. and i hope they're good, like a really good one is expensive to build but pretty effective
d_dudy is offline  
Old September 22, 2001, 20:29   #18
isaac brock
Warlord
 
isaac brock's Avatar
 
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
Well, in that case, I'm sure there is absolutely no defense for missiles, which makes a giant hole in the game, so it shouldn't be released until the after the fifth coming of christ is well past finished.
__________________
Retired, and it feels so good!
isaac brock is offline  
Old September 22, 2001, 20:36   #19
mactbone
Prince
 
mactbone's Avatar
 
Local Time: 08:41
Local Date: October 31, 2010
Join Date: Sep 2001
Location: IGNORE ME
Posts: 728
Quote:
Well, in that case, I'm sure there is absolutely no defense for missiles, which makes a giant hole in the game, so it shouldn't be released until the after the fifth coming of christ is well past finished.
LOL!!!!

This one goes in my quote document!

Hmmm, I wonder if I could make this an automatic response for whenever someone says that the deadline is making Firaxis "rush Civ3"? Just take out the beginning and it fits all circumstances!
__________________
I never know their names, But i smile just the same
New faces...Strange places,
Most everything i see, Becomes a blur to me
-Grandaddy, "The Final Push to the Sum"
mactbone is offline  
Old September 22, 2001, 22:46   #20
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
FIRST TO LAUNCH THE SPACESHIP!?!?!?!?!



:

Last edited by MarkG; September 23, 2001 at 04:32.
FrostyBoy is offline  
Old September 23, 2001, 00:17   #21
connorkimbro
Emperor
 
connorkimbro's Avatar
 
Local Time: 07:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seoul Korea
Posts: 4,344
Quote:
Spaceship: The winner is the first to launch the ship, not land it.
If this is true, i wonder how easy it would be to change it? I don't like this at all. . this cuts alot of strategy out, especially for peaceful games. Before, you had to make the choice of a small fast ship, a big slow ship. . you had to decide how to make the ship based on how fast you needed it to get there, and how much production capabilities you had, etc. .

now, there's no tough choices involved. simply build the smallest ship possible, game over. blah

hopefully, that isn't true, and if it is, i'd suggest changing it, if at all possible.
__________________
-connorkimbro
"We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

-theonion.com
connorkimbro is offline  
Old September 23, 2001, 03:05   #22
Chris_Nightwing
Settler
 
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: England
Posts: 7
Actually...
The spaceship, from what I have seen on the tech tree and the one screenshot of the SS screen, now consists of about 13 different parts, all of which must be built to launch it. That way it doesn't matter how long it would have taken, as there is no such thing as a small or large SS, they are all identical, it is the first to finish that wins!
__________________
---Signature under Beta testing---
Chris_Nightwing is offline  
Old September 23, 2001, 03:11   #23
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
No its BULLSH!T

america and russia could build the rockets, but they couldn't land on the moon.

it was the race to the moon, not to build the rocket!

Last edited by MarkG; September 23, 2001 at 04:31.
FrostyBoy is offline  
Old September 23, 2001, 03:43   #24
Roland Ehnström
Chieftain
 
Roland Ehnström's Avatar
 
Local Time: 14:41
Local Date: October 31, 2010
Join Date: May 1999
Location: Citizen of the World
Posts: 99
Anyone else feels like this Sn00py fella should be banned from this forum?

To Sn00py: What about finding out the facts of the matter before starting to ? And what about using a language instead of insulting people?

-- Roland
Roland Ehnström is offline  
Old September 23, 2001, 04:37   #25
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 15:41
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
snoopy, the next time i see a similar post from you, you'll find yourself banned from these forums
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline  
Old September 23, 2001, 04:52   #26
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 00:41
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Re: Actually...
Quote:
Originally posted by Chris_Nightwing
The spaceship, from what I have seen on the tech tree and the one screenshot of the SS screen, now consists of about 13 different parts, all of which must be built to launch it. That way it doesn't matter how long it would have taken, as there is no such thing as a small or large SS, they are all identical, it is the first to finish that wins!
If thats right, then this is a good thing No more Bablyonians building a small tin that isnt even space-worthy, thereby winning even tho only 5% of them even survive the trip there...
Not that im bitter
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old September 23, 2001, 05:42   #27
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 14:41
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Re: Actually...
Quote:
Originally posted by Chris_Nightwing
The spaceship, from what I have seen on the tech tree and the one screenshot of the SS screen, now consists of about 13 different parts, all of which must be built to launch it. That way it doesn't matter how long it would have taken, as there is no such thing as a small or large SS, they are all identical, it is the first to finish that wins!
But that takes ship construction away. All spaceships are now the same.
And I thought ship construction would become more interesting with more different parts and such, something like a 'spaceship workshop'.
Instead, it´s gone, gone, gone.
Comrade Tribune is offline  
Old September 23, 2001, 06:02   #28
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 14:41
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
I never understood why my spaceship should be forced to return because another civ captured my capital. At least that´s gone, too ...
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
Old September 23, 2001, 06:30   #29
ancient
Prince
 
ancient's Avatar
 
Local Time: 08:41
Local Date: October 31, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
That sucks! First one to launch the spaceship wins? It should be land!

Thats a big error. In civ2 you could build a better ship after someones and land it first. Thats the way it should be.

If this is the way it is going to be I'm disabling spaceships every game..
ancient is offline  
Old September 23, 2001, 08:50   #30
Jarouik
Warlord
 
Jarouik's Avatar
 
Local Time: 15:41
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Helsinki, Finland, EU
Posts: 111
Quote:
Originally posted by lockstep
I never understood why my spaceship should be forced to return because another civ captured my capital. At least that´s gone, too ...
I never understood in Civ 2 how my spaceship even could return once it had been launched... considering it's an interstellar spaceship travelling at a significant portion of the speed of light, you just don't have the extra fuel needed to decelerate and turn back once you're travelled far enough - and you most certainly wouldn't even consider trying it I agree there needed to be a way of preventing a civilization from winning after its spaceship had been launched, but the explanation was somewhat ridiculous. So I guess it is better just to have the first civ to complete a spaceship to win the game.

I wonder, though, how the Civ 3 plot in this case fits in with the Alpha Centauri one, since there you had a United Nations spaceship instead of national spaceships - but then again, SMAC had Earth more or less destroyed in nuclear war as well, and I don't think that will be a required outcome in Civ 3.
Jarouik is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:41.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team