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Old December 15, 2001, 19:55   #61
freestyler
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IMPROVED DIPLOMOD v1.2--What am i doing wrong?
I just checked out the 'IMPROVED DIPLOMOD v1.2 by player1 & Martin Guhmann' and using it as i would as the other diplomod, i put it in my
CTP2 folder/ctp2_data/default/gamedata
and updated the 'script'

I try to start...and i get pure loads of error msgs!

I am using it right...right?

(cool smilie )
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Old December 17, 2001, 04:06   #62
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Re: IMPROVED DIPLOMOD v1.2--What am i doing wrong?
Quote:
Originally posted by freestyler
I just checked out the 'IMPROVED DIPLOMOD v1.2 by player1 & Martin Guhmann' and using it as i would as the other diplomod, i put it in my
CTP2 folder/ctp2_data/default/gamedata
and updated the 'script'

I try to start...and i get pure loads of error msgs!

I am using it right...right?

(cool smilie )
Please be more specific!

Which MOD are you using?

Did you turned Debugslic=No
(userprofile.txt)

Just tell exacty what did you do.

And which errors you encounter?


P.S.
Just to now, when using Diplomod, diplomacy.slc MUST be disabled (just out comment it with //)
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Old December 17, 2001, 10:43   #63
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DONT FORGET YOU NEED DALES DIMLOMOD v3.6 in order to use this slic.
This SLIC is UPGRADE TO Dales Diplomod (it is already inside Apolytion pack, just different name: APOL_diplomod.slc I think)
So you need to owerwrite that one.

There is also Cradle version at hexaginan site.
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Old December 17, 2001, 17:29   #64
freestyler
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Ok i didn't know that any diplomod was included in the Aployton pack...but yes im using the that mod

What i really wanted was to play the Apolyton pack ASWELL as the AI to do diplomacy together.

So i just enterd the APOL_script and included:
#include "Diplomod"
so because i have that pack how do i use this diplomod (AI do diplomacy together)
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Old December 17, 2001, 18:05   #65
Immortal Wombat
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Quote:
Originally posted by freestyler
So i just enterd the APOL_script and included:
#include "Diplomod"
so because i have that pack how do i use this diplomod (AI do diplomacy together)
Firstly, that should be #include "Diplomod.slc"; secondly, you will need to make sure that the game isn't loading the already-included version of diplomod, namely "APOL_diplomod.slc" make sure you put // in front of the relevant line in APOL_script.slc.
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Old December 17, 2001, 18:35   #66
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JUST replacing APOL_diplomod.slc with diplomod.slc
will be enought.

You won't need to change APOL_script.slc


Of course you can do it like Immortal Wombat said.
It is just other solution to same problem.
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Old December 17, 2001, 18:59   #67
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Quote:
Firstly, that should be #include "Diplomod.slc"
You know what i mean...

Anyway i done it.....just to let ya know.
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Old December 17, 2001, 19:00   #68
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Quote:
Originally posted by freestyler
You know what i mean...
Just checking
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