Thread Tools
Old September 29, 2001, 06:57   #1
Rakki
Warlord
 
Rakki's Avatar
 
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 160
i wonder if there will be a medical unit...
throughout history it's been a fact of life that military units that wander too far away from home usually end up taking more casualties through disease than in actual fighting ! Of course, it's a bit extreme to say that once your military unit is beyond your borders it start taking hp losses... but what if they don't recover hps unless they are back in friendly territory ?

And until the Crimean War battlefield medicine was some carpenter with a bucket of hot pitch in the corner of the tent... military units that had the stuffing knocked out of them tend to be shipped home or replaced by newly formed units (which then absorb the survivors from their predecessor)

perhaps we can add a Logistics tech advance which will allow health recovery when beyond the borders, but with the discovery of medicine also a Field Hospital unit which will be able to act like a "barrack away from home", double hp recovery rates..... MASH !
Rakki is offline  
Old September 29, 2001, 08:02   #2
Chronus
Prince
 
Local Time: 13:55
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 371
I kind of like this idea. I would like to see more non-military units.
Chronus is offline  
Old September 29, 2001, 11:47   #3
Akron
Prince
 
Akron's Avatar
 
Local Time: 08:55
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
Sure, it would be more realistic, but I really don't want some field medic unit. Its just too much extra micromanagement. However, having a tech that increases heal rates is a good idea.
Akron is offline  
Old September 29, 2001, 12:12   #4
Xmudder
Chieftain
 
Xmudder's Avatar
 
Local Time: 05:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: California
Posts: 78
There is a small wonder called Battlefield Medicine. It requires 5 hospitals to build. I dunno where I read that...
As for soldiers dying of disease, check out Europa Universalis and their attrition rules.
Xmudder is offline  
Old September 29, 2001, 14:22   #5
Tventano
Warlord
 
Tventano's Avatar
 
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Enschede, The Netherlands
Posts: 177
Special Unit: Florence Nightingale,or will the Red Cross be a small Wonder?
Tventano is offline  
Old September 29, 2001, 17:23   #6
Haphazard
Warlord
 
Haphazard's Avatar
 
Local Time: 13:55
Local Date: October 31, 2010
Join Date: Dec 2000
Location: UK
Posts: 117
Quote:
Originally posted by Xmudder
There is a small wonder called Battlefield Medicine. It requires 5 hospitals to build. I dunno where I read that...
I quoted that from this month's PCGamer UK issue. The wonder that is. I was only guessing about the 5 hospitals. The wonder itself might increase unit heal rates out in the field.
Haphazard is offline  
Old September 29, 2001, 18:03   #7
JellyDonut
Prince
 
JellyDonut's Avatar
 
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
Quote:
Originally posted by Haphazard
The wonder itself might increase unit heal rates out in the field.
Maybe it increases defense? Or both? In either case, it's too powerful to be a Great Wonder. Thank goodness it isn't!
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

Proud member of the Pink Knights of the Roundtable!
JellyDonut is offline  
Old September 29, 2001, 18:38   #8
PGM
Prince
 
PGM's Avatar
 
Local Time: 13:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
Re: i wonder if there will be a medical unit...
Quote:
Originally posted by Rakki
(...) medical unit (...)
This could be interesting. It's probably not in, but maybe in a MOD, every unit left for 1 turn in the same tile as this medic/repairer unit could get some (all?) damage repaired.
PGM is offline  
Old September 29, 2001, 23:12   #9
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Units have had limited field healing in previous CIV games.
I don't think a medical unit is necessary for a game of this scale, nor do I feel it would add to the fun of the game much- just to the management.
Sarxis is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:55.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team