Thread Tools
Old September 30, 2001, 16:59   #1
Roman
King
 
Roman's Avatar
 
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
Now that we know there are 16 civs and 256 times 256 maps...
... do we know whether the other "limits" have also been increased?

For example, I remember running out of the city limit in civ2 many a time and the problem if the 255 limit on cities, as well as the limits on units, etc. stayed, it would be difficult to enjoy the games I long for with 16 civs on 256 times 256 maps.
__________________
Rome rules
Roman is offline  
Old September 30, 2001, 17:12   #2
BeBro
Emperor
 
BeBro's Avatar
 
Local Time: 15:58
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
I really hope they changed the other limits (max. cities and max. units on the map, max. possible slots for techs/units) also. Given the RAM/CPU performance of modern computers, this should be no problem
__________________
Banana
BeBro is offline  
Old September 30, 2001, 17:22   #3
Roman
King
 
Roman's Avatar
 
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
OT - BeBro, where in Germany do you live? I currently reside in Germany (in Schwaebisch Gmuend, a small city of about 65 000) about 50km SE of Stuttgart.
__________________
Rome rules
Roman is offline  
Old September 30, 2001, 17:28   #4
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 21:58
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
what is that 256 measured in?
FrostyBoy is offline  
Old September 30, 2001, 17:36   #5
BeBro
Emperor
 
BeBro's Avatar
 
Local Time: 15:58
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
Roman, I live in Berlin - my brother lives in Stuttgart

SnOOpy, I think it means a map can have 256x256 squares (or more via the editor?). That would be moe than 65000 squares - for comparison, normal civ2 maps could have only 10000 squares max.
__________________
Banana
BeBro is offline  
Old September 30, 2001, 17:41   #6
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 21:58
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
oh of course! LOL

You don't want to know what I was thinking it was - it was so stupid I had to ask, but I just plainly forgot about the diamond squares. diamond squares!? I mean tiles.

Now there's a question for Dan, what are the dimensions of the tiles?
FrostyBoy is offline  
Old September 30, 2001, 18:37   #7
orange
Civilization III Democracy GameNationStatesDiplomacyApolytoners Hall of Fame
Emperor
 
orange's Avatar
 
Local Time: 08:58
Local Date: October 31, 2010
Join Date: Feb 2000
Location: It doesn't matter what your name is!
Posts: 3,601
So it's confirmed that you can definitely play a game with 16 total civs? As long as the map is big enough (I think 180x180)

Earlier speculations put the number at 8.
__________________
"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez

"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
orange is offline  
Old September 30, 2001, 18:57   #8
FrostyBoy
Emperor
 
FrostyBoy's Avatar
 
Local Time: 21:58
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Singapore (From New Zealand)
Posts: 4,948
yeah its confirmed by Dan, and he also said you can play 16 on a small map if you wanted to
FrostyBoy is offline  
Old September 30, 2001, 19:00   #9
orange
Civilization III Democracy GameNationStatesDiplomacyApolytoners Hall of Fame
Emperor
 
orange's Avatar
 
Local Time: 08:58
Local Date: October 31, 2010
Join Date: Feb 2000
Location: It doesn't matter what your name is!
Posts: 3,601
thank God. Maybe this game won't be such a flop after all
__________________
"Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez

"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
orange is offline  
Old September 30, 2001, 19:16   #10
PGM
Prince
 
PGM's Avatar
 
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
Quote:
Originally posted by orange
thank God. Maybe this game won't be such a flop after all
Right, without this it would really stink...
PGM is offline  
Old September 30, 2001, 20:30   #11
Vlad Antlerkov
Civilization III Democracy Game
King
 
Vlad Antlerkov's Avatar
 
Local Time: 07:58
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
Now, we know that we can add custom civs. Perhaps we could have more than 16 civs in a game, then...?
Vlad Antlerkov is offline  
Old October 1, 2001, 07:06   #12
OneFootInTheGrave
King
 
OneFootInTheGrave's Avatar
 
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kuzelj
Posts: 2,314
Quote:
Originally posted by Vlad Antlerkov
Now, we know that we can add custom civs. Perhaps we could have more than 16 civs in a game, then...?
noone mentioned that, so I wouldn't think it is possible, but 16 is great already.

On a small map with 16 civs most of them get killed of in BC and 16 civs will be enough to fill quite a big map, and give scenario makers much more flexibility comparing to 8 civs. 32 limit does not improve gameplay as much as a move from 8 to 16, there will surely be many occurences when people will want more, but to get 16 from the initial fear that there will be only 8 as before, is great.
OneFootInTheGrave is offline  
Old October 2, 2001, 12:02   #13
Roman
King
 
Roman's Avatar
 
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
How about we ask about the city and other limits in the next set of "Ask the Civ Team"?
__________________
Rome rules
Roman is offline  
Old October 2, 2001, 12:22   #14
Fiera
Emperor
 
Fiera's Avatar
 
Local Time: 14:58
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Proud Member of the Spanish Gang
Posts: 4,061
Now that 16 civs in a game, I think it's fair we remind that some "conservative" Civ players were arguing that the game would be too slow and only super-computers would be able to handle more than 8 civs...

Fiera is offline  
Old October 2, 2001, 12:33   #15
Sava
PolyCast Team
Emperor
 
Sava's Avatar
 
Local Time: 08:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
I think the idea that 16 civs will only run on supercomputers is absurd. We're not talking about a game that will require lots of power, its not going to be a 3D 10 billion polygon per second game. Whoever suggested that is probably a newbie.

Anything above the minimum system requirements will be fine, that's why they're called "Minimum System Requirements"!
__________________
(\__/) "Sava is teh man" -Ecthy
(='.'=)
(")_(") bring me everyone
Sava is offline  
Old October 2, 2001, 16:46   #16
BeBro
Emperor
 
BeBro's Avatar
 
Local Time: 15:58
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,278
Quote:
Originally posted by SoulAssassin
Anything above the minimum system requirements will be fine, that's why they're called "Minimum System Requirements"!
Well, if I learned something about computer games in the last years, then this: Do not trust the so-called "Minimum System Requirements"!
They only say: Perhaps your computer will be able to start the game, but, in most cases, it will be sloooow as hell, especially on large maps/more then 8 civs...
__________________
Banana
BeBro is offline  
Old October 2, 2001, 20:59   #17
Roman
King
 
Roman's Avatar
 
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
Actually, in my experience of using inferior computers, games almost always run on machines with significantly less than the minimum requirements, albeit the speed can be frustrating.
__________________
Rome rules
Roman is offline  
Old October 2, 2001, 23:21   #18
java4me
Warlord
 
java4me's Avatar
 
Local Time: 05:58
Local Date: October 31, 2010
Join Date: May 2001
Location: California
Posts: 205
Quote:
Originally posted by Roman
Actually, in my experience of using inferior computers, games almost always run on machines with significantly less than the minimum requirements, albeit the speed can be frustrating.
I think that Civ3 will run fine on most computers, the only ones that would have trouble are the ones that have less than the required resolution!!!
java4me is offline  
Old October 2, 2001, 23:45   #19
Lung
King
 
Lung's Avatar
 
Local Time: 23:58
Local Date: October 31, 2010
Join Date: Mar 1999
Location: of my princess Anastasia!
Posts: 2,102
Quote:
Originally posted by SoulAssassin
I think the idea that 16 civs will only run on supercomputers is absurd. We're not talking about a game that will require lots of power, its not going to be a 3D 10 billion polygon per second game. Whoever suggested that is probably a newbie.
They're probably using their CTP experience to come to that conclusion Then again, after waiting 15 minutes for the AI to play it's turns, they could be forgiven
Lung is offline  
Old October 3, 2001, 07:52   #20
Roman
King
 
Roman's Avatar
 
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
Quote:
Originally posted by java4me
I think that Civ3 will run fine on most computers, the only ones that would have trouble are the ones that have less than the required resolution!!!
Fantastic encouragement - I only have a resolution of 800x600.
__________________
Rome rules
Roman is offline  
Old October 3, 2001, 08:42   #21
Adm.Naismith
King
 
Adm.Naismith's Avatar
 
Local Time: 14:58
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
Quote:
Originally posted by SoulAssassin
I think the idea that 16 civs will only run on supercomputers is absurd. We're not talking about a game that will require lots of power, its not going to be a 3D 10 billion polygon per second game. Whoever suggested that is probably a newbie.

Anything above the minimum system requirements will be fine, that's why they're called "Minimum System Requirements"!
Nah, you (and Fiera) can dig a bit with the "search" and find quite a bunch of motivated feared post about game (mostly AI) performance with 16 civs (but many think that a number from 10 to 12 can work fine), assuming a complex AI at work.

Usually they wheren't posted by newbies, but experienced programmers; some post refer to CTP 2 team member explanation, some time before the release of the game. You can laugh at him, still he is a professional programmer in TBS games, and probably understand a thing or two about increased magnitude of difficulties to manage a large number of factions, also from a playability point of view.

Of course I'll be happy to see Civ III AI greatly manage 15 Civs while the human SP still enjoy the game waiting her/his turn...

Now the first gold rule must apply: play first, applaude later.
__________________
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
Adm.Naismith is offline  
Old October 3, 2001, 10:15   #22
OneFootInTheGrave
King
 
OneFootInTheGrave's Avatar
 
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kuzelj
Posts: 2,314
And you can always play with 8 civs or less if your comp. specs are not up to the task.

Anyway we cannot expect civ IIII in less than 5 years .



in that time a XY 5GHZ 64bit CPU will be as cheap as todays duron. Surely that will be enough to run 16 civs on the biggest map
OneFootInTheGrave is offline  
Old October 3, 2001, 10:21   #23
faded glory
Civilization II Multiplayer
King
 
faded glory's Avatar
 
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fascist party of apolyton.
Posts: 1,405
Quote:
Originally posted by Lung


They're probably using their CTP experience to come to that conclusion Then again, after waiting 15 minutes for the AI to play it's turns, they could be forgiven

Lung, could you imagine 16 people in a PBEM

Will there be enough land for all of our collective egos??

I can already see the awesome world wars

Even better, the Pollution and nuclear buildups


this game is going to awesome
faded glory is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:58.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team