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Old October 1, 2001, 18:49   #1
Dknight
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16 Civs = Long turns? Maybe not
I'm really excited with 16 different civs in a game because after I conquer a few of the big nations in Civ 2, then it's basically over. Now I'm wondering will Civ 3 take Extra long per turn? The reason why Civ 2 took so long per turn in the modern age was because of all those units to move, and I have to wait for them to move every single one of them.

And in Civ 3, it looks like things are done to stop that.

1. There'll be armies. So nations can stack the units, meaning less units on the map

2. Fog of War, if you can't see them, then you don't have to wait for them

3. SMAC had the option to speed other movements quickly by pressing on the tab or is it shift button. Hopefully that's in as well.

4. I don't think we should compare how fast per turn in Civ 2 to now. That game was released in 1995, and it's 2001 now. We have faster computers and even better technology. So I have my faith in that.

So, I think the 16 Civ is going to have a lot of fun, and that the wait time would be at least tolerable than the 5 minutes per turn I been hearing about.

So hey, don't worry about it! It'll be Great when it comes out!



Agree? Disagree? Comments?
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Old October 1, 2001, 19:17   #2
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CtpII has MAJOR problems, even with the standard 8 civs. Once you got to modern, turns literally took 5 minutes...sometimes longer. It was disasterous...in fact...I never finished a game I started

Lets hope it doesn't go anywhere near that
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Old October 1, 2001, 19:48   #3
El hidalgo
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I agree. From all indications the interface will be much streamlined, and that will help too (no more endlessly clicking pop-ups -- that took time!). Plus there seems to be more of a focus on usability, making it easier to accomplish the tasks you want to accomplish. So, for example, when you tell a unit to go to a square, it will go to that square in the most efficient manner possible, and not take a detour around the world like sometimes in Civ2. So now you won't have to push the little unit around yourself since you can (in theory) trust the automated process. All of these little touches will make a big difference, and I for one am very optimistic . I don't think this will be as much a concern as some people are making it out to be. And anyway of course people are free to play with as many or as few civs as they want. My preference is for more civs -- I'd play Civ 2 with 16 civs if I could! (Though I'd probably quit in the early modern era). But that's just me.

I never played CTP, so I can't comment there.
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Old October 1, 2001, 21:56   #4
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i remember playing ctp on my pentium120
ai rounds took 20-30 min to complete.
needles to say i diddn't finish many a game
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Old October 1, 2001, 21:58   #5
Dknight
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oh wow, is it that bad with CTP?
I never played it myself and had considered getting it but due to such a heavy class load, I decided against it.
Glad I didn't get it.

But just wondering, why Did it take so long in CTP? Is it because the AI is too slow to do anything or because there was too many units on the map?
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Old October 1, 2001, 22:09   #6
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changed the rules.txt and used far to big maps.
don't get me wrong, i loved the game.
and it is better than ctp2
love those civilian and stealth units
my pc just couldn't handle it
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