View Poll Results: Which CSA is best?
Militaristic 1 5.56%
Commercial 3 16.67%
Expansionist 0 0%
Scientific 6 33.33%
Religious 1 5.56%
Industrious 7 38.89%
Voters: 18. You may not vote on this poll

 
 
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Old October 2, 2001, 15:28   #1
JellyDonut
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Best CSA?
I apologize if a poll has already been made out of this, but I am having trouble deciding which civilization to play first. As you all probably know, there are certain 'bonuses' given to each civilization based on history and gameplay that make that civilization distinct from the rest. They are:

Ability (civs) - Effect 1, Effect 2, Free Tech

Militaristic (Azt, Ger, Rom, Zul, Jap, Chi) - Reduced military improvement costs, Battlefield promotion more likely, Warrior Code OR The Wheel
Commercial (Eng, Fre, Gre, Rom, Ind) - Extra commerce in city center, Lower corruption, Alphabet
Expansionist (Iro, Ame, Rus, Eng, Zul) - Better stuff from barbarian villages, Civilization starts with a scout, Pottery
Scientific (Rus, Ger, Gre, Bab, Per) - Free random tech at the beginning of each new era, Reduced science improvement costs
Religious (Azt, Iro, Egy, Bab, Ind, Jap) - Production costs reduced for religious buildings, No anarchy between governments
Industrious (Ame, Fre, Egy, Per, Chi) - Workers work faster, Extra production in city center, Masonry
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Old October 2, 2001, 15:45   #2
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We should really be talking about which combinations of CSAs are the most powerful. Personally, I think Scientific and Industrial make the best one two punch in the game. Of course I'd really have to find out how much the "bonus" adds up to be...
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Old October 2, 2001, 15:58   #3
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I would have done something like that, but the polls can only have 10 options max. To put all the combinations on here would require 15.
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Old October 2, 2001, 17:03   #4
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commercial- it helps all through the game...
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Old October 2, 2001, 17:51   #5
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Best CSA?
Only two choices: Robert E. Lee or Jeff Davis
Oh, not that CSA . . .
 
Old October 2, 2001, 18:03   #6
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I got the abbreviation CSA from Dan "The Man" Magaha himself! Just look at the javascript that brings up the Civ-Specific Abilities window:

javascript:MM_openBrWindow('devupdates/abilitiespopup.cfm','csa','width=670,height=640')
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Old October 2, 2001, 18:15   #7
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man, I clicked Militaristic...but now that I think about it...Expansion - Free scout. That's a lot better...well...maybe not...no goodie huts in this game right? Ok I don't know what I'm saying...

:accidently hits 'submit reply':
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Old October 2, 2001, 19:35   #8
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Quote:
Originally posted by orange
man, I clicked Militaristic...but now that I think about it...Expansion - Free scout. That's a lot better...well...maybe not...no goodie huts in this game right? Ok I don't know what I'm saying...

:accidently hits 'submit reply':
Goodie huts have been replaced by barbarian camps. In order to get a bonus, you have to destroy the barbarian camp. At least it's always something good...no more huts with barbs in it!

Edit: I'm a Prince now!
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Old October 2, 2001, 20:22   #9
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can a scout destroy a barb camp though?
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Old October 2, 2001, 21:04   #10
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Quote:
Originally posted by orange
can a scout destroy a barb camp though?
No, a scout has an attack factor of 0, just like workers and settlers, so unless the barb camp is empty (very unlikely), it won't be able to do it.

I voted commercial, but industrious has always been a personal favorite. (I guess I just elected my personal favorite combination for CSAs).

Now that I think of it, I gotta tell you, I'd give up food for a week if I could get my copy of civ3 right now. And I'm not kidding. Well, maybe just a little.
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Old October 2, 2001, 21:09   #11
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Quote:
Originally posted by PGM
Now that I think of it, I gotta tell you, I'd give up food for a week if I could get my copy of civ3 right now. And I'm not kidding. Well, maybe just a little.
I would too! I mean, what kind of sick freak wouldn't?

I suppose the civ for you would be France, since they're commercial/industrious.
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Old October 2, 2001, 21:16   #12
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Quote:
Originally posted by JellyDonut
I would too! I mean, what kind of sick freak wouldn't?
Hey, let's team up. C'mon Firaxis, you can't ask for a better bargain! You get to see 2 guys starving for a whole week in exchange for a copy. You just can't say no to this. (like I'd want to eat anyway if I had the game already...)

Quote:
Originally posted by JellyDonut
I suppose the civ for you would be France, since they're commercial/industrious.
That's exactly right. I guess I was destined to end dressed up in pink...
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Old October 2, 2001, 21:33   #13
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Quote:
Originally posted by PGM

Hey, let's team up. C'mon Firaxis, you can't ask for a better bargain! You get to see 2 guys starving for a whole week in exchange for a copy. You just can't say no to this. (like I'd want to eat anyway if I had the game already...)
Oh now you got 3! I would starve myself for Civ 3. Food is for wusses! Hey, my computer is in my basement, with no food or drink. No matter when the game comes out, I will starve. Mind as well be now.

Onto the subject matter...

I think that no one trait is better than the other and that you should probably try all of them. I'm gonna start with the earliest civilizations (Babylonians?) and move on up until I get to Americans. My favorite I think would be Germans because they get better TANKS and are scientific (can't go without science) and military which is really great if you have good technology.
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Old October 2, 2001, 22:41   #14
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Quote:
Originally posted by PGM
No, a scout has an attack factor of 0, just like workers and settlers, so unless the barb camp is empty (very unlikely), it won't be able to do it.
You don't say...

(it was a rhetorical question )
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Old October 2, 2001, 22:51   #15
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Quote:
Originally posted by Lorizael
No matter when the game comes out, I will starve.
Civilization III: Entertaining new game and new weight loss fad!
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Old October 2, 2001, 23:16   #16
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Quote:
Originally posted by orange
You don't say... (it was a rhetorical question )
Well excuuuuuuuuse me.
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Old October 3, 2001, 02:35   #17
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Too bad you can't have a poll where you can rank each selection. I had to decide between scientific and industrious, and then picked scientific as my final choice.

However, like someone already mentioned, it would be easier to decide if we actually knew what the specific bonuses were numerically.
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Old October 3, 2001, 04:15   #18
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Barbarian encampments and barbarian villages are NOT the same thing!

Barbarian encampments function as 1 pop cities and build units.

Barbarian villages are THE GOODY HUTS.
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Old October 3, 2001, 04:18   #19
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You know,
all those wisemen with the secrets of Alphabet live somewere,
pobably in VILLAGES, and since they belong to none of civilizations
those villages are peacefull BARBARIAN VILLAGES.
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Old October 3, 2001, 12:58   #20
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Well, I guess we won't know the answer to this question until we at least know HOW MUCH "commercial" reduces corruption, or HOW MUCH "scientific" reduces the costs of science-buildings, etc.

Peace!
-- Roland
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Old October 4, 2001, 18:23   #21
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Quote:
Originally posted by Roland Ehnström
Well, I guess we won't know the answer to this question until we at least know HOW MUCH "commercial" reduces corruption, or HOW MUCH "scientific" reduces the costs of science-buildings, etc.

Peace!
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Exactly my point dear boy! :-)
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Old October 4, 2001, 19:50   #22
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Quote:
Originally posted by Roland Ehnström
Well, I guess we won't know the answer to this question until we at least know HOW MUCH "commercial" reduces corruption, or HOW MUCH "scientific" reduces the costs of science-buildings, etc.

Peace!
-- Roland
But speculation is so much fun!
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Old October 4, 2001, 19:51   #23
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Quote:
Originally posted by JellyDonut


Civilization III: Entertaining new game and new weight loss fad!

Arg I only weigh 125 lbs. And I'm not doing so well in school now
This game will be very bad for me...
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