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Old October 4, 2001, 18:16   #31
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Quote:
Originally posted by St Leo
1) An extremely powerful Arab civ sounds just right to me on this setting

I think that Arabs were already declining in military terms by the start of this scenario.
Certainly not in Iberia or Northwestern Africa
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Old October 4, 2001, 19:17   #32
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Originally posted by BeBro
Case, to the cities: I agree with Chris here.

It would also be very unrealistic to have Northern and Western Europe full of cities, because most of the cities at that time were only better market places. In the 10th century only Italian cities were generally a bit bigger, but even Rome was much smaller than to its best ancient times.

Many of todays cities in central europe were founded later. Perhaps I will place another city here or there, but generally you´ll not start with a big empire - compared with the Arab civs or Byzantium, most European powers were weaker in every field.
Fair enough. Its stuff like that makes me very glad that I wasn't born in the dark ages
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Old October 4, 2001, 22:31   #33
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Hmm.... maybe you should consider three different event file sets, one for playing each of the three european civs. Use that to create units for the other two in the Holy Land and get the player to ship his own units by himself. Could work. That or I'm mearly crazy due to sleep deprivation.
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Old October 5, 2001, 00:25   #34
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Case... in middle ages half of population in Rome was composed of w****s...
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Old October 5, 2001, 01:39   #35
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Quote:
Originally posted by Prometeus
Case... in middle ages half of population in Rome was composed of whores...


Sounds like Canberra today
(the Australian Capital Territory the only Australian state with legalised prostitution & sex shops, and all the federal politicians are strong supporters of the 'industry' )
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Old October 5, 2001, 11:33   #36
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I'm not kidding... in XII century a Pope wanted to ban them from the city; so a cardinal said it was impossible to ban almost the half of the population, 60000 persons. The Pope renounced.

PS Bernd, do not use today maps as a referrant to stab people's number in cities. Italian population and demographical distribution has changed a lot ...
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Old October 5, 2001, 13:10   #37
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Quote:
Originally posted by Shadowstrike
Hmm.... maybe you should consider three different event file sets, one for playing each of the three european civs. Use that to create units for the other two in the Holy Land and get the player to ship his own units by himself. Could work. That or I'm mearly crazy due to sleep deprivation.
And I hope could get away this time without making three separate sets...
However, in the end your suggestion may be the best solution - but also the most work

Quote:
Case... in middle ages half of population in Rome was composed of w****s...
Well, Prom, would you say the demographical changes in the last centuries have improved the situation in Rome (whatever "improve" means in that context)?
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Old October 6, 2001, 10:50   #38
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Just uploaded a small preview at http://www.civ2000.civ2.gamigo.de/en...000preview.htm

It has only some other screenshots. However, more in the future...
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Old October 6, 2001, 11:03   #39
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Your city icons are beautiful, Bernd! Simply the best ones I've ever seen!

PS: Sent you a PM.
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Old October 6, 2001, 13:42   #40
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I concur, Sire
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Old October 6, 2001, 14:57   #41
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Awesome!!!! But Philippopel shouldn't be Plovdiv?


PS Bernd, on shot number 3, plz Crotone instead of Cotrone.
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Old October 7, 2001, 08:28   #42
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Damn, you´re right

I have it from an historical atlas, it shows Croton/Kroton on ancient maps, but the medieval map I used shows Cotrone - must be a printing error... Will change it to Crotone. Thanks for the hint

However, Philippopel is displayed on several maps around 1000AD, so I´ll keep it.
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Old October 7, 2001, 13:47   #43
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Bebro, looks awesome!!

you are so brave, you know how are we the spaniards and you decide not to put the iberians,
you know that we are a pain in the **s
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Old October 12, 2001, 11:07   #44
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Questions....
Is it possible to change the color in the window titles of civ2 (see pic), and if so, how?

Also, do you think the border background is too colorful (=confusing)?

And finally, I hope the Spanish civers do not lynch me , but I decided against a playable Spanish civ. I agree it would be nice, but it would cost me too much time and redesign work...
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Old October 12, 2001, 11:42   #45
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Re: Questions....
Quote:
Originally posted by BeBro
And finally, I hope the Spanish civers do not lynch me , but I decided against a playable Spanish civ.
Don't worry, I won't, as long as you make Córdoba as great as it was in 936 AD.
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Old October 12, 2001, 11:58   #46
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Fiera:

And sorry if the question was a bit unclear, I mean if it is possible to change the FONT COLOR of the win titles...
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Old October 12, 2001, 16:42   #47
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Certainly not in Iberia or Northwestern Africa

How Arabic were those areas?
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Old October 13, 2001, 07:52   #48
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Quote:
Originally posted by St Leo
Certainly not in Iberia or Northwestern Africa

How Arabic were those areas?

Their bosses were. You know the saying "he who owns the hen also owns the eggs
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Old October 13, 2001, 07:53   #49
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Sorry, wrong button
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Old October 13, 2001, 23:29   #50
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Title Colours

http://sleague.apolyton.net/Guides/sldt_palette.shtml
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Old October 14, 2001, 07:00   #51
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Thanks!


BTW, if it interest someone: changing the title colours is a bit tricky to implement, it is easily possible to mess up your units file. It also seems only to work with GIF, not with BMP files...However, now it works
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Old October 14, 2001, 10:42   #52
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Hm, after further testing, it works also with BMPs. However, I gave it up to change the titles, because the needed palette changes on the untis file affect all other gfx, including those saved in DLLs...I could fix it via gifextractor, but that is too much work for such a small thing...
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Old October 14, 2001, 11:37   #53
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Bernd, the frame is indeed too colorful.
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Old October 14, 2001, 12:17   #54
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Hm, I was afraid that someone would say this.

However, I´ll rework it
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Old October 17, 2001, 13:22   #55
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Bebro, why do you keep calling those danish viking cities for "Haithabu" and "Riper" ?

-It sounds really, really strange -because it is so obvious that it is germanized names of danish cities. I now know which cities you mean, but "Haithabu" is actually Hedeby, which literally means "city on moors" (hede=moors, by=city/town, in danish), while "haithabu" means something completely nonsensical. The first time I saw it in C&C I didn't know which city it referred to, until I thought about it long and hard.

You might consider replacing Hedeby with Slesvig, which was the new city founded in the viking age, on the other side of the creek, while Hedeby was abandoned. I'd prefer Hedeby myself, but it was a comparatively shortlived city.

-"Riper", likewise, is simply Ribe. I don't know what this name means, but I don't believe there's any ancient spelling of this site, that is more correct than "Ribe", since the city (and thus the name) was founded in the early middle ages.
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Old October 17, 2001, 13:32   #56
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Quote:
Originally posted by hardjoy
Bebro, why do you keep calling those danish viking cities for "Haithabu" and "Riper" ?
I found the names in a map of the year 1000AD, but it was of course a German map. But it´s no problem to rename them...
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Old November 3, 2001, 16:26   #57
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Buuuuuump
Time for an update...

Reworked the window borders, finished the title.gif

Finished the first events file for the Germans (each of the playable civs has three files). Every file cover ca. 100 years (955-1066, 1066-1187, 1187-1291 - guess what those mean ).
If someone has ideas especially for the English or French events, feel free to post them.

Played a bit with the Germans - lost two cities in the first turn
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Old November 3, 2001, 18:29   #58
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Ideas to draw from the timeline
Quote:
Originally posted by BeBro
If someone has ideas especially for the English or French events, feel free to post them.
936 - Otto the First, the "Great King of Germany" reigns until 973.

962 - Revival of the Holy Roman Empire.

1016 - Danes rule England to 1042.

1066 - Battle of Hastings, leaving Duke William of Normandy in control of England. Please note that William, while he lived in France, was not a true Frenchman... but rather a decendand of the Viking conquorors who ruled Normandy.

1075 - Church disputes the merits of Lay Investiture.

1115 - Knights of the Temple are founded by Hugh de Payens of Burgendy.

1152 - Fredrick I, Holy Roman Emporor until 1190.

1170 - Thomas Becket, the Bishop of Canturbury, is murdered.

1171 - Henry II annexes Ireland.

1215 - The Magna Carta is signed.

1240 - Battle of Neva.

1241 - Mongols withdraw from Europe.
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Old November 3, 2001, 20:49   #59
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Thanks so far :)
Quote:
Originally posted by Cal

962 - Revival of the Holy Roman Empire.
Is already in.

Quote:
1016 - Danes rule England to 1042.
Good suggestion.

Quote:
1066 - Battle of Hastings, leaving Duke William of Normandy in control of England. Please note that William, while he lived in France, was not a true Frenchman... but rather a decendand of the Viking conquorors who ruled Normandy.
Of course in, but this is extremely difficult to implement, since England is one of the playable civs. So, if one plays England, he starts in 955, but in 1066 his kingdom would fall under Norman rule, but would be still England - such a shift of power to another ruling elite (from Saxons to Normans) seems impossible with the civ2 limits . Currently, I "cheat" a bit here, you receive only a text message about Hastings and its importance, then in the eventschange follows...

Quote:
1075 - Church disputes the merits of Lay Investiture.
Will be definately in

Quote:
1115 - Knights of the Temple are founded by Hugh de Payens of Burgendy.
Will be in (but the exact year is not known I think - could be around 1120)

Quote:
1152 - Fredrick I, Holy Roman Emporor until 1190.

1170 - Thomas Becket, the Bishop of Canturbury, is murdered.

1171 - Henry II annexes Ireland.

1215 - The Magna Carta is signed.

1240 - Battle of Neva.
Good ideas, I have not much planned for the later events files yet, but I´ll keep them in mind.

Quote:
1241 - Mongols withdraw from Europe.
But before they´ll wreak hacov on the eastern part of the HRE
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Old November 3, 2001, 20:58   #60
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Re: Thanks so far :)
Quote:
Originally posted by BeBro
Of course in, but this is extremely difficult to implement, since England is one of the playable civs. So, if one plays England, he starts in 955, but in 1066 his kingdom would fall under Norman rule, but would be still England - such a shift of power to another ruling elite (from Saxons to Normans) seems impossible with the civ2 limits . Currently, I "cheat" a bit here, you receive only a text message about Hastings and its importance, then in the eventschange follows...
Perhaps this could be represented by a change in government?

I loved the orginal C&C, I managed to take over the map minus France and Spain while playing as Germany.
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