Thread Tools
Old October 10, 2001, 18:12   #121
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 15:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
OK, here is the screen where the saltpetre is listed as a strategic resource. The original can be found at the gallery of www.civ3.com on page 4 in the top right image. This section can be found at the top left of the city screen.

Now salt would be classed as a luxury, there is no way it could be described as a strategic resource. And saltpetre fits the visual description and is an important resource needed in manufacturing gunpowder. I rest my case
__________________
Speaking of Erith:

"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Provost Harrison is offline  
Old October 10, 2001, 18:14   #122
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 15:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
Doh! Forgot to attach the image
Attached Thumbnails:
Click image for larger version

Name:	citymgmt2.jpg
Views:	209
Size:	6.3 KB
ID:	3984  
__________________
Speaking of Erith:

"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Provost Harrison is offline  
Old October 10, 2001, 18:15   #123
Sandman
King
 
Sandman's Avatar
 
Local Time: 15:16
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
Ok, thanks for putting me right.
Sandman is offline  
Old October 10, 2001, 18:21   #124
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 15:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
Well I suppose it is still speculation that that is saltpetre, that was my suggestion, but I couldn't imagine it being anything other. Could Dan or someone from Firaxis confirm this (hint, hint )
__________________
Speaking of Erith:

"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Provost Harrison is offline  
Old October 11, 2001, 13:04   #125
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Looking closer to that page on Rubber form Civilopedia (attached in this post again). I think it enables: (the number is the position in the list)
1. Mass Transit System,
6. Machine Infantry
7. Modern Armor
8. Panzer
9. Paratroopers
That is them that I’m quite sure on what it says. Here follows a list of things that is harder to read. ??? = Uncertain guess ??????? = Wild guess
2. SS Export Combine
3. Armor???
4. Artillery ???????
5. Marines ???????
10. Tank ???

I believe the order is alphabetical with improvements first and units after, and it is from that I direct my guesses.

I’ll NOT update the list with any guessed info, but I will update it with the info I’m almost sure of this weekend unless someone objects.
__________________
ACS - Technical Director
Gramphos is offline  
Old October 11, 2001, 13:37   #126
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Okay, I forgot to attach the image and as I want it next to the post about it, and maybe will change the attachment of the first post one day. I attach it to this post.
Attached Thumbnails:
Click image for larger version

Name:	rubber.jpg
Views:	200
Size:	35.6 KB
ID:	4044  
__________________
ACS - Technical Director
Gramphos is offline  
Old October 11, 2001, 15:52   #127
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 15:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
I think that says 'SS Exterior (covering?)' although I cannot make out the rest apart from the ones you have already written down. We will have to wait and see...
__________________
Speaking of Erith:

"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

Last edited by Provost Harrison; October 11, 2001 at 15:58.
Provost Harrison is offline  
Old October 11, 2001, 16:10   #128
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Quote:
Originally posted by Provost Harrison
I think that says 'SS Exterior (covering?)' although I cannot make out the rest apart from the ones you have already written down. We will have to wait and see...
You are right about the Exterior Part. The other one I don't know right now. I think it ends with -ine, but it might be -ing. Can someone else comment on this?
__________________
ACS - Technical Director
Gramphos is offline  
Old October 11, 2001, 16:39   #129
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 15:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
Nope, to me it is totally illegible...
__________________
Speaking of Erith:

"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Provost Harrison is offline  
Old October 11, 2001, 16:44   #130
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
After I've thought of it, it sounds logical to have rubber as a cover of a Space Ship. That will be added to teh list when I update it next time. (In a day or so, to lazy to do it right now )
__________________
ACS - Technical Director
Gramphos is offline  
Old October 11, 2001, 16:57   #131
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 15:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
Rubber as a cover for the spaceship? Well it sounds a bit strange to me, and I am not convinced it is covering, it is what it looked like at inspection, although it is virtually illegible.

Also, regarding the saltpetre/mystery white powder thing. If you check earlier city view screens, it is never present (in iron or bronze age). Now if you check the first screenshot (city view) linked in the news article (11.Oct/Civ3: SCREENSHOT CENTRAL), you will notice this white powder (which I claim is saltpetre) AND musketeers present in the city lower down in the screen. I am sure I am right with this one!
__________________
Speaking of Erith:

"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Provost Harrison is offline  
Old October 12, 2001, 13:44   #132
RobC
Warlord
 
RobC's Avatar
 
Local Time: 06:16
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
Gramphos, based on the russian civ-of-the-week info, you can add calvary and cossack to the units that need saltpeter. (I wonder if musketmen/musketeers need it too?)

It looks like Provost Harrison was right about the saltpeter as a strategic resource for gunpowder (which, like bronze, is manufactured, not natural). If you require more proof, see:

http://encarta.msn.com/find/Concise....2&ti=761567051

>Saltpeter was once used in gunpowder and is now found in explosives, fireworks, and matches.
RobC is offline  
Old October 12, 2001, 14:35   #133
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
I'll update the list later tonight to include all rubber stats + all we've learned form today's update.

I also checked a screenshot of the SS and exterior covering is a ss thing. That makes it certain.
__________________
ACS - Technical Director
Gramphos is offline  
Old October 12, 2001, 14:53   #134
pithorr
Chieftain
 
pithorr's Avatar
 
Local Time: 15:16
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Katowice, Poland
Posts: 47
Wood has been strategic material for 3000 years.
From Egyptians to 1700s...
Fleet, you know...
__________________
No war or battle sound was heard the world around...
pithorr is offline  
Old October 12, 2001, 15:30   #135
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
List updated
The list is once more updated. Now with what Rubber enables and saltpeter for sure.
__________________
ACS - Technical Director
Gramphos is offline  
Old October 12, 2001, 20:18   #136
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 15:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
Damn, I couldn't find this thread anywhere, but I have posted a thread on the issue of saltpeter. I knew the chemistry education would come in useful somewhere

Quote:
It looks like Provost Harrison was right about the saltpeter as a strategic resource for gunpowder (which, like bronze, is manufactured, not natural). If you require more proof, see:
Yeah, saltpeter is mined and used to manufacture gunpowder. The other components of gunpowder, charcoal and sulphur are very common and thus would not need to be special resources in themselves...
__________________
Speaking of Erith:

"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Provost Harrison is offline  
Old October 12, 2001, 21:38   #137
sekong
Warlord
 
sekong's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 184
In order to use iron, you need a minor wonder, which can be produced by a city having access to both iron and coal. You may be able to find it in the info center of civfanatics.com

Quote:
Originally posted by Gramphos

I thought that too, but I was looking for it in one hour without find it, but I've seen it on pictures . Still I don't know for sure whether it is just a Bonus or a Strategic Resource. Can someone help me out.
sekong is offline  
Old October 12, 2001, 21:44   #138
Shadowstrike
Emperor
 
Shadowstrike's Avatar
 
Local Time: 09:16
Local Date: October 31, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
Do those numbers under "strategic resources" have some sort of arcane meaning? Any guesses? Any solid answers?
__________________
*grumbles about work*
Shadowstrike is offline  
Old October 13, 2001, 14:27   #139
RobC
Warlord
 
RobC's Avatar
 
Local Time: 06:16
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Franky's Cellar
Posts: 241
Confirmation of aluminum, required for (at least) stealth bomber:

http://www.multiplayer.it/show.php3?...00/s_img15.jpg
RobC is offline  
Old October 13, 2001, 15:36   #140
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Cool, that Pepsi Can turned out to be aluminium. I'll update the list later tonight.
__________________
ACS - Technical Director
Gramphos is offline  
Old October 13, 2001, 17:04   #141
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
List Updated
Now the list is updated to include the info from the Stealth Bomber screen.
__________________
ACS - Technical Director
Gramphos is offline  
Old October 13, 2001, 17:11   #142
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Quote:
Originally posted by Shadowstrike
Do those numbers under "strategic resources" have some sort of arcane meaning? Any guesses? Any solid answers?
I believe it is the number of resources of that type that you have access to. But it might as well be something else.
__________________
ACS - Technical Director
Gramphos is offline  
Old October 13, 2001, 20:08   #143
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 15:16
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
So for a little bit of background knowledge, I would presume that aluminium resources would represent an abundance of bauxite (aluminium ore). I would expect it wouldn't become available until the discovery of electricity, because before the development of electrolysis which is used to extract aluminium, it was extremely rare and expensive, despite the extreme abundance of it's compounds in the Earth's crust (in fact one of the most abundant elements on Earth). Electrolysis meant the metal could be separated by applying a high voltage across molten aluminium, and the liquid aluminium produced at the electrode removed.

So for it's appearance, I would expect that electricity would be the prerequisite.

But damn, they have called it aluminum, damn American spellings. It is aluminium, ending in -ium like other bleeding metallic element of this form (chromium, magnesium, uranium, mendelevium)
__________________
Speaking of Erith:

"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Provost Harrison is offline  
Old October 14, 2001, 05:12   #144
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
The layout of the list have been changed to make it easier to read. All colors are placed by a script, which means that I haven't put them out manually, and therefor may some errors exist in the HTML. Let me know if you have some problems.

These colors are used.
Headers: Background: quote color, Text: dark background color
Other, Background: changing between light and dark background. Each row starts with the opposite to the previous. Text: default
__________________
ACS - Technical Director
Gramphos is offline  
Old October 14, 2001, 09:46   #145
Yoleus
Warlord
 
Yoleus's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
The underlying terrain
Just a curiosity...
could we all try to see if a particular resource is linked with a fixed
kind of terrain, one or more than one, or random?
May be the "correlation policy" may vary between luxuries and strategical resources...
I think it could be precious to know:
ok, now I need oil, let me get hold of all the deserts in the world!
More on the same:
I got a desert tile with oil, I change it to plains (allow me), why should my oil wells get dry!?!
Yoleus is offline  
Old October 14, 2001, 12:18   #146
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Re: The underlying terrain
I believe that someone have said that each resource can be set on what terrain type it will exist, but if it only is on what terrains it would be generated or on what it can exist I don't know.
__________________
ACS - Technical Director
Gramphos is offline  
Old October 14, 2001, 12:24   #147
Yoleus
Warlord
 
Yoleus's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
Re: Re: The underlying terrain
Quote:
Originally posted by Gramphos
I believe that someone have said that each resource can be set on what terrain type it will exist, but if it only is on what terrains it would be generated or on what it can exist I don't know.
I admit I have some problems in understanding your reply.
Do you mean there is a "resource map" independent of the "terrain map" and that resources appear only if the tile is adequate? So that if I terraform a tile of sea into land, I might end up with wheat?
Or that I can have a resource on any kind of terrain? (whales on the mountains)
I am quite confused.
Yoleus is offline  
Old October 14, 2001, 13:15   #148
korn469
Emperor
 
korn469's Avatar
 
Local Time: 09:16
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
Gramphos

do you have any other screens like the rubber screen? could possibly all strategic resources grant a +2 trade bonus?
korn469 is offline  
Old October 14, 2001, 13:31   #149
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Well, as I have some problem understanding myself too, will I take it one time more.

I don't know how the resources are stored, what I know is that someone (Dan?) said earlier that every resource could be modified to appear on every type of terrain. That is not default I guess, and the later part of my reply was about what would happen when a terrain was changed. I don't know that, but as there is support for having any resource on any terrain type it would be possible to keep the same resource when a terrain is changed, and only check if it is an allowed terrain when the maps are generated.
__________________
ACS - Technical Director
Gramphos is offline  
Old October 14, 2001, 13:34   #150
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Quote:
Originally posted by korn469
do you have any other screens like the rubber screen?
No, that screen and the Helicopter screen are the only I have.
Quote:
could possibly all strategic resources grant a +2 trade bonus?
Maybe, but not sure, they could give other bonuses as well.
__________________
ACS - Technical Director
Gramphos is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:16.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team