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Old October 15, 2001, 09:48   #151
Yoleus
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What is this?
Can you guys identify all that you see here?
I mean in particular the gem-like green and white dots on the plains.
Then you got incense and gold on hills and what, a goodie hut?
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Old October 15, 2001, 13:50   #152
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Re: What is this?
Quote:
Originally posted by Yoleus
Can you guys identify all that you see here?
I mean in particular the gem-like green and white dots on the plains.
Then you got incense and gold on hills and what, a goodie hut?
I'm not sure about the dots.
You are right about gold and incense.
That might be a goodie hut or a barbarian encampment.
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Old October 15, 2001, 14:12   #153
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I think the dots in the plain shows that this plain will produce a shield. Maybe this is similar to civ 2 (two different sorts of the green plain, one producing a shield (that with the dot) and one without producing one
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Old October 15, 2001, 17:36   #154
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Ironworks is a Small Wonder, and you can build that in a city that has both Coal and Iron within its radius.
that's from the civfanatics info center, so does that confirm coal as a strategic resource? if so it is most likely needed for ships
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Old October 15, 2001, 17:48   #155
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Where is the helicopter screen?
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Old October 16, 2001, 01:39   #156
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Quote:
Originally posted by Akron
Where is the helicopter screen?
Over at korn's unit thread.
I attach it here too as you ask for it.
Attached Thumbnails:
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Old October 16, 2001, 01:40   #157
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Quote:
Originally posted by korn469
that's from the civfanatics info center, so does that confirm coal as a strategic resource? if so it is most likely needed for ships
They also say that bronze is a resource, and as that has proven wrong I don't trust them unless they have a link to the source.
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Old October 16, 2001, 10:19   #158
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I've finally found evidence enough to move coal into the strategic resource section.

This screen has coal listed among strategic resources.

The update will take place in a few minutes.
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Old October 19, 2001, 04:28   #159
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Hey,
With all the recent screenshots and the Gamespot article, we should really update this thread. Aside from the obvious stuff, count Coal as definitely in for a strategic resource (from a Civfanatics screenshot).
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Old October 19, 2001, 07:52   #160
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Quote:
Originally posted by Harlan
Hey,
With all the recent screenshots and the Gamespot article, we should really update this thread. Aside from the obvious stuff, count Coal as definitely in for a strategic resource (from a Civfanatics screenshot).
Coal is already counted (My last post), and for other matters I'll see what I can do later tonight. And if there are any comments on the layout I’ll appreciate them as soon as possible.
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Old October 19, 2001, 10:05   #161
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I need to know what should be changed (as the colors make it harder to edit I'll only edit once tonight (after the siteupdate))

Currently I'll add battleships, bombers and tanks to oil. I'll also set Gems to +5 trade? and Deers to +1 food?. (It is based on comparing the same base-terrain and same government)
I'll also change the Silk image to the one I attach here (just one silk on it)

Anything I've missed?
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Old October 19, 2001, 10:38   #162
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Further changes
I'll also rename cows to cattle and move them up form the secondary sources, removing that part of the list. Deers will be game. The question marks after fish and whales will be removed.

Manhattan project will be added to the Uranium effects.
Gems will be removed form the list and spoken about at the bottom.

Notify me if you notice something else.
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Old October 19, 2001, 14:40   #163
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The list is now updated. The changes above has been made.
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Old October 19, 2001, 15:10   #164
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grampos there is coal, aluminum, rubber and iron in this screen shot

http://www.civ3.com/previewwin.cfm?m...s_armyview.jpg
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Old October 19, 2001, 15:17   #165
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Quote:
Originally posted by korn469
grampos there is coal, aluminum, rubber and iron in this screen shot

http://www.civ3.com/previewwin.cfm?m...s_armyview.jpg
I have them already.
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Old October 19, 2001, 16:05   #166
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I know that this represents a new concept in how we view resources and terrain, but does it seem to anyone else that forests are being treated differently in Civ3? Without really searching, I have noticed forests on grassland, plains, hills, and mountain tiles. I don't know whether they are extra-common bonus resources or "natural" tile improvements, but forests certainly no longer seem to be a tile type in themselves. What have the rest of you noticed?
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Old October 19, 2001, 16:14   #167
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IIRC- It has been said that terrains are rendered so that all terrains can have forests, and different types of forests on the same terrain as well.
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Old October 24, 2001, 10:07   #168
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I've updated the list. Not mush news, but it has to be up to date.
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Old October 24, 2001, 14:09   #169
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Quote:
Originally posted by cyril25376
I think the dots in the plain shows that this plain will produce a shield. Maybe this is similar to civ 2 (two different sorts of the green plain, one producing a shield (that with the dot) and one without producing one
THis is my intuition regarding the dots; there are two green dots on every grassland, and one on every plain; so I think these represent food (Silly, but there you have it; for somebody who can't easily remember how much food grasslands and plains produce). I think the blue dots represent shields.
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Old October 24, 2001, 14:57   #170
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Um, reading the preview on pc.ign.com, and it seems that they are saying that bronze IS a strategic resource. Course they all could be smoking crack, but anyway it something that requires inquiry. I know I'm confused as hell now (It is a resourse, no it isn't, Civfanatics said it is, Firaxis said it isn't, IGN played the game and they said it is!).
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Old October 24, 2001, 15:01   #171
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Quote:
Originally posted by Pseud0nym
Um, reading the preview on pc.ign.com, and it seems that they are saying that bronze IS a strategic resource. Course they all could be smoking crack, but anyway it something that requires inquiry. I know I'm confused as hell now (It is a resourse, no it isn't, Civfanatics said it is, Firaxis said it isn't, IGN played the game and they said it is!).
My bad; the preview I read that in was dated May 25... They probably changed it since then...
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Old October 27, 2001, 12:55   #172
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I've updated the list with some minor adds to the units.
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Old October 27, 2001, 13:32   #173
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I'm leery of the incense resource. Unless I'm mistaken, those incense jars have only been seen in screen shots showing a brand new civ, just starting it's game (~4000 BC). I think they're some kind of initial goody jars at starting locations. No other screenshots show such jars, and no resources have been seen existing in such close proximity as the jars are in their screens
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Old October 27, 2001, 14:33   #174
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Gramphos - BlueHooHoo just cleared up the coal mystery in the chat room. It is a strategic resource, it is required to build railroads, and it is revealed when you discover steam power.
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Old October 27, 2001, 14:46   #175
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Quote:
Originally posted by SerapisIV
I'm leery of the incense resource. Unless I'm mistaken, those incense jars have only been seen in screen shots showing a brand new civ, just starting it's game (~4000 BC). I think they're some kind of initial goody jars at starting locations. No other screenshots show such jars, and no resources have been seen existing in such close proximity as the jars are in their screens
Well, I screwed up, BlueHooHoo proved me wrong
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Old October 27, 2001, 15:11   #176
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Quote:
Originally posted by albiedamned
Gramphos - BlueHooHoo just cleared up the coal mystery in the chat room. It is a strategic resource, it is required to build railroads, and it is revealed when you discover steam power.
Nothing more then railroad?
Well, I'll update the list later. Now to the chat.
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Old October 27, 2001, 15:37   #177
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Quote:
Originally posted by Gramphos
Nothing more then railroad?
I´d say this is a great deal.
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Old October 27, 2001, 16:06   #178
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This is from the strategy guide.

Bonus resources: (food/resources/commerce)
Cattle 2/1/0
Fish 2/0/1
Game 1/0/0
Gold 0/0/4
Whales 1/1/2
Wheat 2/0/0

Luxuries:
Dyes: 0/0/1
Furs: 0/1/1
Gems 0/0/4
Incense 0/0/1
Ivory 0/0/2
Silks 0/0/3
Spices 0/0/2
Wine 1/0/1

Strategic:
Aluminum 0/2/0 -Rocketry
Coal 0/2/1 -Steam Power
Horses 0/0/1 -The Wheel
Iron 0/1/0 -Iron Working
Oil 0/1/2 -Refining
Rubber 0/0/2 -Replaceable Parts
Saltpeter 0/0/1 -Gunpowder
Uranium 0/2/3 -Fission
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Old October 27, 2001, 16:09   #179
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And this

Cannon: Saltpeter, Iron
Cavalry: Horses, Saltpeter
Chariot: Horses
Horseman: Horses
Knight: Horses, Iron
Marine: Rubber
Mech. Inf: Oil, Rubber
Modern Armor: Oil, Rubber, Aluminum
Musketman: Saltpeter
Paratrooper: Oil, rubber
Pikeman: Iron
Radar Artillery: Aluminum
Swordsman: Iron
Tank: Oil, Rubber

AEGIS Cruiser: Akuminum, Uranium
Battleship: Oil
Carrier: Oil
Destroyer: Oil
Frigate: Iron, Saltpeter
Ironclad: Iron, Coal
Nuclear Sub: Uranium
Privateer: Iron, Saltpeter
Submarine: OIl
Transport: Oil

Bomber: Oil
Cruise Missile: Aluminum
Fighter: Oil
Helicopter: Oil, rubber
ICBM: Aluminum, Uranium
Jet Fighter: Oil
Stealth Bomber: Oil, Aluminum
Stealth Fighter: Oil, Uranium
Tac Nuke: Aluminum, Uranium
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Old October 27, 2001, 16:19   #180
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The list has been updated. (From the strat guid. If you see anything wrong Tell me.)
I'll change all UUs to another color later, maybe the [color={linkcolor}]linkcolor[/color]
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