View Poll Results: Whats the MAX Nuke destruction Radius that would be appropriate/good?
1 square 5 6.49%
2 squares 23 29.87%
3 squares 18 23.38%
4 squares 15 19.48%
Global Killer 12 15.58%
Berry Nukes 4 5.19%
Voters: 77. You may not vote on this poll

 
 
Thread Tools
Old October 6, 2001, 22:53   #1
TheRussianKing
Chieftain
 
TheRussianKing's Avatar
 
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Australia, Perth
Posts: 48
Bigger Nukes!!
I wasnt watching Apolyton discussions for a few months, so I must bring this up again!
Since there will be no Futuristic action in Civ3, I guess we'll leave the nukes at 2sq radius.
This is how I think it should be:
Adv_Nuclear Fission
gives unit_Atomic Bomb/missile Total destruction and deadening of tiles in 1sq radius.
Adv_Mass Destruction
gives unit_Hydrogen Bomb/missile Total destruction+tile deadening in 2 sq radius.

Its a bit more reallistic that way, especially on gigantic maps. and you have something to be afraid of
how many sqares radius MAX do you think it should be?
Attached Images:
 
TheRussianKing is offline  
Old October 6, 2001, 23:07   #2
JellyDonut
Prince
 
JellyDonut's Avatar
 
Local Time: 15:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
Nukes should be more powerful than Civ II in order to reflect the true terror today's nuclear weapons can unleash upon the world.

There are two types of nukes, tactical missiles and ICBMs, and the ICBMs should be more powerful yet less accurate than tactical missiles.

Firaxis: I wouldn't object to a nuclear winter addition
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

Proud member of the Pink Knights of the Roundtable!
JellyDonut is offline  
Old October 6, 2001, 23:13   #3
Simpleton
Prince
 
Simpleton's Avatar
 
Local Time: 07:17
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Edmonton, Canada
Posts: 390
I always hated nukes and planet busters. After building up a great city the computer would somehow always find it and nuke/planet bust it even though I never did a thing to it. It sucked!! If the computer would play a little more cautious with these weapons I may support a larger radius than the 2 which I chose. But for now I choose 2 max.
__________________
"To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
"One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.
Simpleton is offline  
Old October 6, 2001, 23:13   #4
TheRussianKing
Chieftain
 
TheRussianKing's Avatar
 
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Australia, Perth
Posts: 48
ICBMs should be 3 aquares!
TheRussianKing is offline  
Old October 6, 2001, 23:18   #5
TheRussianKing
Chieftain
 
TheRussianKing's Avatar
 
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Australia, Perth
Posts: 48
yes I think 2 sq is max, but if the game goes until 2250 AD or sumthing, the max radius should be 3sq for more advanced nukes. but the PC only nukes a lot in CTP2, other games its not a problem
TheRussianKing is offline  
Old October 6, 2001, 23:20   #6
jdd2007
NationStates
King
 
jdd2007's Avatar
 
Local Time: 10:17
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
4 squares

ndai...
jdd2007 is offline  
Old October 6, 2001, 23:28   #7
JellyDonut
Prince
 
JellyDonut's Avatar
 
Local Time: 15:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
I read a few months ago that the nuclear part of the game will be more of a phase where you don't use nukes unless absolutely necessary, but you have a few stored "just in case." I had suggested it was because of a "Star Wars"-type minor wonder which makes all cities immune (or nearly immune) from nuclear attack. I think Firaxis has implemented this in the game. It's a great improvement over Civ II, where if you had nukes, they were a lingering threat until the end of the game or until they were dropped, but I never really had a problem with it because I usually won the game well before the computer got anywhere close to researching Rocketry.
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

Proud member of the Pink Knights of the Roundtable!
JellyDonut is offline  
Old October 6, 2001, 23:58   #8
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 09:17
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
incineration: 1 square
major damage: 3 squares
unit death: 4 squares
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old October 7, 2001, 01:14   #9
Nemo
Prince
 
Nemo's Avatar
 
Local Time: 08:17
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
with adv. of fusion = 2 squares
with adv. of fission = 3 squares

(or is it the other way around? i always forget )
Nemo is offline  
Old October 7, 2001, 01:25   #10
Dida
Prince
 
Dida's Avatar
 
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
nuclear fission involve splitting of the nucleus, and fusion is the fuse of smaller nucleus to make bigger atom, which can unleash comsiderable more enegy, usually 4 times greater than fission.
__________________
==========================
www.forgiftable.com/

Artistic and hand-made ceramics found only at www.forgiftable.com.
Dida is offline  
Old October 7, 2001, 01:39   #11
Nemo
Prince
 
Nemo's Avatar
 
Local Time: 08:17
Local Date: October 31, 2010
Join Date: Apr 1999
Location: numsquam
Posts: 683
Quote:
Originally posted by Dida
nuclear fission involve splitting of the nucleus, and fusion is the fuse of smaller nucleus to make bigger atom, which can unleash comsiderable more enegy, usually 4 times greater than fission.
cool, thanks. like i said i always forget which is which. i actually did not realize that fusion was 4 times more powerfull (i hadnt realized it was that much of a difference...but i suck at science, so what do i know ). in that case, then

with the advent of fission = 2
with the advent of fusion = 4 (ok this should be 8 but it is a game after all...and 1 was too little for fission, and 8 was too great for fusion, imho)
Nemo is offline  
Old October 7, 2001, 01:53   #12
JellyDonut
Prince
 
JellyDonut's Avatar
 
Local Time: 15:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Köln, Deutschland
Posts: 500
Remember: FUSION is when you FUSE the atoms and FISSION is splitting up the atom like you split up a fish after you go FISHIN' . A little note of historical interest: the word "atom" comes from Greek meaning "unable to be cut/split" to whoever came up with that word.
__________________
"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

Proud member of the Pink Knights of the Roundtable!
JellyDonut is offline  
Old October 7, 2001, 01:58   #13
SITS
King
 
SITS's Avatar
 
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
What is a Berry Nuke?
__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
SITS is offline  
Old October 7, 2001, 05:23   #14
Crouchback
Warlord
 
Crouchback's Avatar
 
Local Time: 09:17
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
Quote:
Originally posted by SITS
What is a Berry Nuke?
Don't know, but George has just decided to spend $20b making one just in case.

As long as they kill everyone in the city's full 21 square radius, obliterates the cityand all its improvements completely, and leave me feeling superior, I'm not that fussy.

David
__________________
"War: A by-product of the arts of peace." Bierce
Crouchback is offline  
Old October 7, 2001, 06:38   #15
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 15:17
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
Quote:
Originally posted by SITS
What is a Berry Nuke?
Berry, berry powerful I will check but it sounds like it has something to do with berylium...
__________________
Speaking of Erith:

"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Provost Harrison is offline  
Old October 7, 2001, 07:04   #16
red_jon
NationStates
King
 
red_jon's Avatar
 
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
Planetbusters, Planetbusters!
red_jon is offline  
Old October 7, 2001, 07:17   #17
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Star Imploders!! If my civilization cant win, then noone else can either!!! Muwahahaha!!!
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old October 7, 2001, 07:25   #18
red_jon
NationStates
King
 
red_jon's Avatar
 
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
Quote:
Originally posted by Skanky Burns
Star Imploders!! If my civilization cant win, then noone else can either!!! Muwahahaha!!!
LOL!
red_jon is offline  
Old October 7, 2001, 07:42   #19
axi
Prince
 
axi's Avatar
 
Local Time: 17:17
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Athens Greece
Posts: 856
But you don't need NUKES to nuke a city (if it has no SDI).

You just build a cheapo spy and nuke them via rail.
__________________
"In a time of universal deceit, telling the truth is a revolutionary act."
George Orwell
axi is offline  
Old October 7, 2001, 07:49   #20
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 15:17
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
Quote:
Originally posted by UberKruX
incineration: 1 square
major damage: 3 squares
unit death: 4 squares
I like the idea of tiered damage levels.

Although as you have setup you could target a square 4 tiles away from a city, destroy all the units but leave the city intact.

If you target between two cities the same happens. It would be ok if you can build a nuclear bunker improvement that protects units not hit directly.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
Dauphin is offline  
Old October 7, 2001, 08:53   #21
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 16:17
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
I just think the AI should be more cautios with using nukes, this means only use nukes if there is no other way out of it...and a nuke war can really change the regard of other nations against the "nuke user" (to the lower), cuz it's really annoying to see the AI shoot 10+ nukes against another nation just because they want to take over the cities
__________________
This space is empty... or is it?
Adagio is offline  
Old October 7, 2001, 10:09   #22
Crouchback
Warlord
 
Crouchback's Avatar
 
Local Time: 09:17
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
Quote:
Originally posted by axi
But you don't need NUKES to nuke a city (if it has no SDI).

You just build a cheapo spy and nuke them via rail.
Is that you Osama?

David
__________________
"War: A by-product of the arts of peace." Bierce
Crouchback is offline  
Old October 7, 2001, 10:16   #23
Akron
Prince
 
Akron's Avatar
 
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
Quote:
Originally posted by UberKruX
incineration: 1 square
major damage: 3 squares
unit death: 4 squares
This sorta model looks good.

Nukes should not be the toys that the ai used to play around with carelessly in civ 2. There need to be REAL diplomatic consequences. It looks like these will be in, given the statement some firaxian made about the nuclear age as being just a stage in the game that you pass through rather than the end it was in civ 2.
Akron is offline  
Old October 7, 2001, 10:24   #24
SITS
King
 
SITS's Avatar
 
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
I think once you get the tech/build the wonder (and make it quite expensive) then nukes should be very cheap to build. This would model the real world where there are 1000's of nukes each side. In Civ3 anyone starting a nuke war will have to consider the consequences of the other civ's having 50 nukes to reply with.
__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
SITS is offline  
Old October 7, 2001, 10:25   #25
isaac brock
Warlord
 
isaac brock's Avatar
 
Local Time: 09:17
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Amherstburg, Ontario
Posts: 240
Quote:
Originally posted by axi
But you don't need NUKES to nuke a city (if it has no SDI).

You just build a cheapo spy and nuke them via rail.
Unless you can nuke through the espionage menu, you do need nukes. There are no spies in Civ 3.

Also, Via Rail is Canada's national passenger railline. hmm...
__________________
Retired, and it feels so good!
isaac brock is offline  
Old October 7, 2001, 10:34   #26
SITS
King
 
SITS's Avatar
 
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
Quote:
Originally posted by Provost Harrison


Berry, berry powerful I will check but it sounds like it has something to do with berylium...
__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
SITS is offline  
Old October 7, 2001, 11:24   #27
SITS
King
 
SITS's Avatar
 
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of shreds and patches
Posts: 1,771
One idea, which is probably far too late to include, is if you nuke an oppounts Capitial then they are unable to send nukes your way for a turn which gives you another shot of wiping them off the face of the earth. This hand-in-hand with cheap nukes would make civ very interesting indeed!
__________________
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
SITS is offline  
Old October 7, 2001, 11:37   #28
Trifna
King
 
Trifna's Avatar
 
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
Why one square:
One square in Civ III isn't a 2km per 2km area! It's all the center of a city. Look at the urban part of New-York city, excluding all the less urban surrounding areas: it's huge...
Trifna is offline  
Old October 7, 2001, 11:39   #29
Trifna
King
 
Trifna's Avatar
 
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of anchovies
Posts: 1,478
forgot...
I forgot.

I mean 1 square for the direct consequences, but the surrounding areas will have some serious problems too... Atomic bombs have areas of action. The center may destroy all, and radioactivity on sides, etc... Does much more than simply destroy.
Trifna is offline  
Old October 7, 2001, 11:41   #30
red_jon
NationStates
King
 
red_jon's Avatar
 
Local Time: 14:17
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Uni of Wales Swansea
Posts: 1,262
Will we be able to drill a whole to the centre of the Earth and put a nuke in it, Dr. Evil style?
red_jon is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:17.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team