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Old October 7, 2001, 11:14   #1
Carolus Rex
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What do you hate/find most tedious in civ?
Two things I hate about civ:

i) Rush buying: repetitive, mechanic, boring, kills the fun. Still, gotta do it to keep up in MP...

ii) Moving armour/howitzers/any unit from one side of a continent to the other via railroad one unit at a time... What were they thinking?! Ability to move units in stacks in Civ3, anyone?

What about you?

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Old October 7, 2001, 12:33   #2
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Re: What do you hate/find most tedious in civ?
Quote:
Originally posted by Carolus Rex
ii) Moving armour/howitzers/any unit from one side of a continent to the other via railroad one unit at a time... What were they thinking?! Ability to move units in stacks in Civ3, anyone?
In Civ III we will be able to at least move the armies
as one pack of units, but I don't think we can move any
other units as formations. This speculation is based
on facts and logical brainwork.
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Old October 7, 2001, 16:37   #3
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I think you nailed it.Anything like the 2nd half of Red Front.

Xin went so far as to write a little program to incrementally rushbuy automatically.I think there were a few probs and it wasn't for MP.
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Old October 7, 2001, 19:15   #4
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Tedium?
When its Deity's turn
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Old October 8, 2001, 07:53   #5
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Re: What do you hate/find most tedious in civ?
Quote:
Originally posted by Carolus Rex
Two things I hate about civ:

i) Rush buying: repetitive, mechanic, boring, kills the fun. Still, gotta do it to keep up in MP...

ii) Moving armour/howitzers/any unit from one side of a continent to the other via railroad one unit at a time... What were they thinking?! Ability to move units in stacks in Civ3, anyone?

What about you?

Carolus
I agree, even if moving is the worst part of it. Sometimes working the ground... (I don't trust so much the Auto-enigneers command..).
This is why I tend to have small maps and not too many cities... (and maybe this is the reason why I win rarely )
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Old October 8, 2001, 07:58   #6
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I forgot...
What I hate?
When I have a teach lead - rarely occurs - and suddendly.. "Celts steal Railroad". "Celts exchange with English railroad with alphabet", "English exchange with Americans Railroad with Ceremonial Burial"... and so everybody has Railroad, I declare war and (often, veeeeery often) the Senate meets and sign some strange treaty, even if I have been nuked several times...
... and, of course, when I try to exchange the "Scoff at this..." makes me mad

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Old October 8, 2001, 10:17   #7
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Late game tedium I get so bored moving all those units that I almost never finish games anymore.

The AI cheats generally don't bother me, as it needs all the help it can get. However, the ability of an AI diplomat to steal a specific tech (e.g. space flight, while they don't even have combustion yet) from a city with 9 waiting vet spies on the lookout ticks me off.
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Old October 8, 2001, 10:48   #8
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1. Watching barbarians moving on continents miles away from my units, just because I have swapped maps with other Civs.

2. Hear Hear on the moving units on railways when the Goto command won't work properly

3. Sneak attacks on caravan units that you have been moving for centuries, from countries with no good reason to go to war

4. Crappy starting locations on plains, near the Japs!
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Old October 9, 2001, 02:58   #9
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Micromanagement late in the game especially engineers and freights.
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Old October 9, 2001, 07:01   #10
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I'd say what to do with the 92 bases I have at the end of the game.

Somtimes I just don't know what to do each turn with 'surplus' bases. I won't give them away, and sometimes I just let them be. Usually, though, I have to keep checking each and every base to make sure it is doing EXACTLY what I want, becuase, afterall, I am a control freak.
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Old October 9, 2001, 12:15   #11
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Anunikoba, what are "Bases?" If you mean cities, build caravans/freights, always useful, or capitalization.

Most tedious is the long time it takes to cross water, even with the commiserate Wonders. It doesn't take years to sail from California to Japan. Also, the stupidity of the 'Goto' command. Long rail movement is definitely not an interesting aspect of the game. I don't mind the city-style micromanagement that much, even at 100+ cities, but moving each unit on the same path to shift fronts seems way too time-wasting.
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Old October 9, 2001, 17:14   #12
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I hate that the goto command doesn't always take the fastest path and sometimes can't even get the unit to where you want it. I have never even tried the automate settler function. I wouldn't trust it for a minute. I am very particular about how I develop my land.
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Old October 10, 2001, 02:49   #13
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Hate? Not tech stealing per se, but the absurdity of having a civ that has yet to discover Gunpowder, say, being able to steal and use Space Flight. What are they building -- a Space Chariot?

Most tedious? Since I rarely play world conquest, I guess it's cleaning up pollution late in the game; if my empire's large enough, I'm liable to forget it's there, and then it starts spreading.
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Old October 10, 2001, 08:03   #14
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Quote:
Tedium?

When its Deity's turn
I'll agree to that!

Waiting between turns is the most tedious thing for me.....

That moving units across continents one by one is up there too.
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Old October 10, 2001, 14:49   #15
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1. Keeping track of caravan destinations. When I have several caravans going, I often lose track of their destination cities and have to press the key to remind myself of where they're supposed to be going. Of course, it's even more irritating to learn that a destination city has changed its demands.

2. Enemy partisans. When they pop up after conquering a city in late game, I have to decide whether to kill them off one by one with my remaining attack units or make peace with the enemy civ and kill the partisans at a later time. Optimal solution is to complete your world conquest before guerilla warfare.
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Old October 11, 2001, 09:07   #16
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Partisans begin to appear prior to Guerilla warfare. One consensus on another thread on this board was Communism triggers them. Note, if you're conquering with a high income (e.g., Fanaticism), buying the guerillas gives you infantry defenders to help sustain your attacks.
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Old October 11, 2001, 16:13   #17
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- program allowing micromanaging,negotiating,rushbuying,etc, during your turn
- anonymous messages
- poor demand/supply concept (i have at least 10 better solutions than checking out thru trade screen)
- cities on hilltops and mountains

- probably everything else
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Old October 11, 2001, 19:39   #18
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I hate the Barb spawning points. In a current game 1 AD, I must have had 20 Barb groups spawn from the very same point on one of my islands. I spend half the time knocking them down, only to get a fresh and stronger group one turn later.
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Old October 11, 2001, 20:26   #19
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Old October 11, 2001, 22:22   #20
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Wee civs coming and demanding for tribubes though you could easily obliterate them.
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Old October 12, 2001, 00:05   #21
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global flooding. man, that stuff wrecks havoc with all your farms.

. . .so my strategy is 1 enemy city = 1 nuke, so what? nukes are quick and effective
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Old October 13, 2001, 00:05   #22
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Everyman said:
Quote:
Enemy partisans. When they pop up after conquering a city in late game, I have to decide whether to kill them off one by one with my remaining attack units or make peace with the enemy civ and kill the partisans at a later time. Optimal solution is to complete your world conquest before guerilla warfare.
This really makes me try to conquer the world ASAP.
One way to avoid this is to have a big siege force and try to occupy all, or at least the more important terrain (forest; hills; mountain; anyone w/fortress) in the city radius, before invading the city.

Another thing I hate is the always demand-changing cities, regarding trade. I just ignore the demands, and send any commoditie. "Want Oil? Here goes Silk!". I make less gold. But I´m still making gold...
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Old October 13, 2001, 10:37   #23
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When I almost rule the world there are no more challenges, and then I often get bored.

I always use the "flat world" option to avoid a naval unit travelling around the world to move five squares...

Management of the army gets boring too, when I have 15 stealth bombers to be distributed to the front... and for ground units the "goto" command doesn't always work.

Cruise missiles are boring, because the enemies always have loads of them.

Well, now you might ask why I still play the game ;-)
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Old October 15, 2001, 07:33   #24
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Quote:
Originally posted by mp4

Well, now you might ask why I still play the game ;-)
I guess for the same reasons we are still playing!
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Old October 15, 2001, 10:23   #25
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Quote:
I always use the "flat world" option to avoid a naval unit travelling around the world to move five squares...
Just like the real world right!?
No one tell mp4 that you can get to australia from california, might blow his mind
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Old October 15, 2001, 11:34   #26
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Drake, not that I support the alternative,m but mp4 is solving the problem of ships from Hawaii sailing to Australia by way of Panama, Africa, and the Indian Ocean because the 'goto' command won't take them over the dateline. I find it easier to move the ships manually in that area of civ maps, then send them on, but I complained above over the tediousness of that. Still, declaring the world flat seems a little extreme.
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Old October 15, 2001, 12:19   #27
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Oh.....well I always manually move everything.......


never wouldve even thought of that.
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Old October 15, 2001, 16:37   #28
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I really hate to see this message

Quote:
You are invited to gape with awe and amazement as the Zulus (or whatever) demonstrate the wonders of Gunpowder (or whatever). Absolutely no scribes will be allowed.
It means two things
You are really backwards tech-wise
The AI is rubbing it in.
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Old October 15, 2001, 18:35   #29
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Don't be shy ... just steal the tech!

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Old October 15, 2001, 23:09   #30
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1. rah killing off my exploring units
2. barbarians picking on me but not anyone else
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