Thread Tools
Old October 7, 2001, 20:36   #1
Christantine The Great
Prince
 
Local Time: 09:19
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
What happens when you build a new city with foriegn settlers?
I shortened it for space but that should read "What happens when you build new cities with settlers built in a captured city and the settler is of the former nationality?"

A) Settler builds city that is completely loyal to former civ. If culture improvements and/or loyal settlers must be put in to create balance.

B) Settler can only be added to existing cities.

C) Cannot create non-loyal settler.

D) Other.
__________________
"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
Christantine The Great is offline  
Old October 7, 2001, 20:39   #2
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 10:19
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
I can't be sure, but I believe the new citizens are your nationality, regardless of which city they come from.
Sabre2th is offline  
Old October 7, 2001, 21:36   #3
Akron
Prince
 
Akron's Avatar
 
Local Time: 09:19
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
Quote:
Originally posted by Sabre2th
I can't be sure, but I believe the new citizens are your nationality, regardless of which city they come from.
I think you are right. Dan stated that you can perform small scale ethnic cleansing by making settlers out of foreign citizens. It wouldn't exactly be ethnic cleansing if when you built your new city, the foreign citizens reappeared, now would it? It seems it would be of your nationality. At least that is my guess.
Akron is offline  
Old October 8, 2001, 02:37   #4
Alfonsus71
Chieftain
 
Alfonsus71's Avatar
 
Local Time: 14:19
Local Date: October 31, 2010
Join Date: May 2001
Location: Spain
Posts: 90
Why don´t you think it could be a foreing people level 1 city?
That city should need a garrison from the begining in other not to revolt, but as it grows up, new citizens are loyal, so in the long term, if you are able to garrison it from the beggining, its a good deal. I guess that added foreing settlers to an existing city also generate foreing citizens. So here comes again the importance of culture for asimilation...
Alfonsus71 is offline  
Old October 8, 2001, 12:12   #5
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 16:19
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
Quote:
Originally posted by Sabre2th
I can't be sure, but I believe the new citizens are your nationality, regardless of which city they come from.
I believe that someone from Firaxis said that when you capture a city the earlier poppoints of that city will be loyal to the former ruler, but new poppoints will be loyal to you, why not the same for founded cities? A strong culture would help to convert them to your people.
__________________
ACS - Technical Director
Gramphos is offline  
Old October 8, 2001, 12:15   #6
SteveJH
Warlord
 
SteveJH's Avatar
 
Local Time: 06:19
Local Date: October 31, 2010
Join Date: Sep 2001
Location: ... of a little desert town!
Posts: 154
Quote:
Originally posted by Sabre2th
I can't be sure, but I believe the new citizens are your nationality, regardless of which city they come from.
I hope that holds true for settlers you have enslaved as well.
SteveJH is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:19.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team