Thread Tools
Old October 7, 2001, 23:13   #1
The Rusty Gamer
Prince
 
The Rusty Gamer's Avatar
 
Local Time: 02:19
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
New idea: Unique techs for government types?
I had this sudden idea of perhaps being only able to research some techs under certain government types. Since each government type is like a restricted mindset, this would therefore influence researchers into thinking a certain way as well. The idea of all this would be so that if you wanted to research certain branches of the tech tree, you would be forced to switch to government types that you normally wouldn't have bothered with since the techs are unique to that government type. This would increase the variety in the game, you would have to make some hard choices in order to get the full tech tree.
__________________
Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.
The Rusty Gamer is offline  
Old October 7, 2001, 23:19   #2
Christantine The Great
Prince
 
Local Time: 09:19
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
I don't think so. If a Monarchy wanted to they could research nuclear power they could. It might be an option just like buildings so who knows...
__________________
"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
Christantine The Great is offline  
Old October 8, 2001, 00:50   #3
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 22:19
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
I don't think so, either. You need to separate the rulers/government from the researchers.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old October 8, 2001, 08:48   #4
Akron
Prince
 
Akron's Avatar
 
Local Time: 09:19
Local Date: October 31, 2010
Join Date: Mar 1999
Location: NJ
Posts: 426
If you want, you can probably make a scenario or something out of the ideam, but I don't think it would work too well in the actual game.
Akron is offline  
Old October 8, 2001, 08:56   #5
TheRussianKing
Chieftain
 
TheRussianKing's Avatar
 
Local Time: 22:19
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Australia, Perth
Posts: 48
No way! though I think a Good idea would be that of the gov'ts being SO unique from each other, that each player would have to be forced to use ONE government for the era depending on their Ideology. I mean if the person has strong communist mind, there should be something about democracy in the game that really pisses him/her off because of the way it impacts his/her civ.
TheRussianKing is offline  
Old October 8, 2001, 09:33   #6
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 10:19
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
No. It really doesn't sit well that, in order to get certain techs, your government would have to bend itself to allow the research.

And I think 'mindset' is incorporated in the reasearch bonuses/penalties inherant in each government type.
Sarxis is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:19.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team