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Old October 10, 2001, 11:31   #1
g_storrow
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Carrier and submersable techs
I am just got these techs and can't seem to find the carrier deck special or the submersable one either. I only have foil and carrier chassis. I have never built a carrier either.
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Old October 10, 2001, 11:43   #2
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These two are special abilities, not chassis(es?)

In the workshop, design a foil or cruiser transport, then add special abilities, and there they should be!
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Old October 10, 2001, 11:49   #3
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I thought they were specials, I am saying do they only go on certain chassis.
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Old October 10, 2001, 12:00   #4
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Yes, only on foil and cruiser chassis - the repair bay and carrier deck only work with the 'troop transport' module, but the submarine hull one works with any foil or cruiser.
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Old October 15, 2001, 11:24   #5
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Thanks I didn't realise you had to put the transport module on the ship.
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Old October 15, 2001, 22:28   #6
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Don't count on the AI not seeing your 'submarines'- I do believe this is a broken feature, just like hiding in fungus.
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Old October 16, 2001, 09:38   #7
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Quote:
Originally posted by Anunikoba
Don't count on the AI not seeing your 'submarines'- I do believe this is a broken feature, just like hiding in fungus.
But the hidden submersibles do stay hidden to MP opponents, do they not?
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Old October 16, 2001, 16:50   #8
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Yup. That's about the only use for sub special ability- to hide from the MP's. Otherwise, you might as well be broadcasting a location beacon at full blast, with the AI seeing everything. Sigh.... wish I could sneak up on them,
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Old October 16, 2001, 17:57   #9
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NorthSwordsman

Well do you want a stupid but all-seing opponent or a intelligent but not all-seing opponent?
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Old October 16, 2001, 18:44   #10
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KnowHow2,

That is assuming that the human opponent is capable of rational planning and thought. Not all players are created equal, unfortunately. (And no, I'm not insulting YOU or anyone else for that matter, ok? )

But you make a valid point. Who needs subs against the AI anyhow? A 5 year old could beat it.
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Old October 16, 2001, 18:53   #11
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NSwordsman,

I still owe you half of an favour (for halping me out with AXT046) so sometimes further down the road, if you want, I have a duell aganist you.
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Old October 16, 2001, 19:33   #12
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hmmm... sounds intriguing. I would have to pass at the current time, through- I'm up to my neck in 7 pbem games, 4 of which are heating up rapidly. But I will take you up on that offer when I do have a free slot, ok? A nice little war sounds great.
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Old October 16, 2001, 22:01   #13
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Does anyone know whether the AI can see cloaked ships?

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Old October 16, 2001, 23:32   #14
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If it works like my attempt at cloaked crawlers, an AI unit will spot 'em if they attempt to move into the same tile with 'em. That means you not only need to cloak the unit, but you need to keep it out of shipping lanes as much as possible. Not verified.

Wonder how cloaked submarines would work?
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Old March 4, 2002, 16:01   #15
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I've found a good strategy to be building sub-carriers and loading them with planes in advance of an assault, then parking them way offshore and thumping the enemy just before my sub-transports come in and take the beachhead.

Hopefully none of the games I'm currently playing will read this thread.
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Old March 4, 2002, 16:45   #16
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Quote:
Originally posted by arborman
I've found a good strategy to be building sub-carriers and loading them with planes in advance of an assault, then parking them way offshore and thumping the enemy just before my sub-transports come in and take the beachhead.

Hopefully none of the games I'm currently playing will read this thread.
Thanx for the info, arborman! We'll be waiting for those ships when they come!
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Old March 4, 2002, 19:37   #17
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All the more reason to follow Doctrine: Defense invented by Vel and using Offshore Radar Trawlers/Platforms. For more on this, go to: http://www.civgaming.net/smac/acad_orp.shtml.
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Old March 9, 2002, 10:55   #18
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That link is borken.

Also, repair bay function is broken --don't bother with it.
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Old March 9, 2002, 12:48   #19
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Are units with the cloacking device and deep pressure hull visible with sensor arrays? If so, they haven't got much use, even in MP.
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Old March 9, 2002, 13:26   #20
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Quote:
Originally posted by DilithiumDad
That link is borken.

Also, repair bay function is broken --don't bother with it.
oops.

http://www.civgaming.net/smac/acad_orp.shtml
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