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Old February 7, 2002, 14:37   #241
smhfan86
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i've been having problems with my email lately and have needed to be resent and to resend files.

so it'd be a good idea for everyone to post after every turn, just so we know if a resend is necessary.

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Old February 7, 2002, 18:50   #242
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Old February 8, 2002, 02:34   #243
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Old February 8, 2002, 17:23   #244
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Old February 8, 2002, 21:51   #245
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Old February 8, 2002, 22:14   #246
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Old February 9, 2002, 19:01   #247
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Old February 9, 2002, 20:23   #248
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Old February 9, 2002, 22:10   #249
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Old February 10, 2002, 01:00   #250
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Old February 10, 2002, 14:16   #251
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Old February 10, 2002, 18:01   #252
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Old February 10, 2002, 20:09   #253
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Old February 11, 2002, 13:49   #254
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Old February 11, 2002, 18:00   #255
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Question: Is cooperative victory on in our game?
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Old February 11, 2002, 21:03   #256
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Yes. I just recently found that out.
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Old February 11, 2002, 23:27   #257
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cool. is there a max number to the # that can win?
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Old February 12, 2002, 00:02   #258
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I just read in the manual that 3 players max can share a conquest victory. If you win a diplomatic, economic, or transcend victory, your pact-mates get a higher score, but it's not like they actually "won" per se. I think in a 4-player game, a 3 player conquest victory would be pretty cheesy...
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Old February 12, 2002, 08:53   #259
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Quote:
If you win a diplomatic, economic, or transcend victory, your pact-mates get a higher score, but it's not like they actually "won" per se.
I respectfully disagree, especially for transcendence. Two (or more) people working together can each make significant contributions toward transcending the whole team. For example, both players can crank up their research, sharing techs as they get them, resulting in a phnomenal combined research rate. Or one player can take care of military matters, holding off the enemy while the other player concentrates on research. And in either case, if the turn order works out right, one player can build the Voice of Planet and the other can follow up with the Ascent to Transcendence. It's a bit of a letdown for the player who doesn't actually build the Ascent (been there, done that), but he's still part of the team and I definitely consider that to be a team victory.

Quote:
I think in a 4-player game, a 3 player conquest victory would be pretty cheesy...
I agree. On the other hand, I was in a 4-player game where one player fairly quickly conquered the other three of us.
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Old February 12, 2002, 09:01   #260
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I sent 2173 to Flubber yesterday afternoon but couldn't get in to post here yesterday.
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Old February 13, 2002, 17:21   #261
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Old February 14, 2002, 11:46   #262
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Old February 14, 2002, 18:47   #263
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Old February 17, 2002, 14:41   #264
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Old February 17, 2002, 15:18   #265
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Old February 18, 2002, 13:27   #266
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On the co-op victory issue, i thought there was a house rule that any co-op victory could include only 2 human players. There can be an AI in the team as well . However i went back to the rules and saw nothing on this.

I would agree that a 3 player co-op victory is pretty cheesy-- I mean, where is the contest or fun in that ?? two players together now-- thats fun !!
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Old February 18, 2002, 15:01   #267
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i actually asked tau ceti, and he said coop was 2 players max, i assume that humans, because tourney games have 4 human players.
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Old February 18, 2002, 17:02   #268
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Old February 18, 2002, 18:09   #269
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Old February 18, 2002, 20:24   #270
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