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Old October 11, 2001, 16:53   #1
DilithiumDad
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Turns of Role Play 2
This is a SMAC v4.0 game

Settings: Huge planet, abundant native life, Ultimate Builder Map.

Other settings: Standard (includes Unity Pod scattering - Believers severly disadvantaged in 50 years playtest without tech-popping capability.)
PLUS Blind Research (use preferred settings below) and Unity Survey on (because map is known and Planet was mapped form space)

Additional rules:

1) A faction may not use any SE setting that conflicts with its agenda.

Agendas (Choices) and Aversions (for those who don’t know these by heart):

Peacekeepers – agenda Democracy, aversion Police State
Hive – agenda Police State, aversion Democracy
Gaians – agenda Green , aversion Free Market
Believers – agenda Fundamentalist, aversion Knowledge
UoP – agenda Knowledge, aversion Fundamentalism
Morgan – agenda Free Market, aversion Planned
Spartans – agenda Power, aversion Wealth

Here is a run-down on the basic rules of incompatible agendas (miss-matched SE agenda or aversion):
* You may NOT pact with a faction that has an incompatible SE objective. For instance, the PKs could not pact with the Hive since the basis for their societies are too different.
* You may NOT pact with a faction that has a SE selection that your faction has an aversion to. For example, the Gaians could not pact with the UoP if they had a SE of free market.
* You may treaty with a faction that has an incompatible agenda or SE, but there has to be a very good reason for this. This rationale would be explained in a post to the other RP players, or in a storyline (like I did in RP1).
* If a faction with an incompatible agenda also has an incompatible SE selection then you may not have more than a truce. For instance, if Morgan is running FM, then the Gaians could only be at truce or war with them. If he later switches to Green (!!) then the Gaians could have a treaty of friendship with Morgan (for as long as THAT would last…) but not a pact.
* Likewise, if a faction has a SE that is on your agenda you should be friendly to them. The extent of that friendship is, however, up to the faction leader.

So, here are the following factions that can not EVER pact:
* Gaians-Morgan (Gaians hate FM)
* PKs-Hive (PKs hate Police, Hive hates Democracy)
* Believers-UoP (Believers hate Knowledge)
* Sparta-everyone (just kidding…)
(The Gaian agenda of Democracy is debatable. If she has an agenda of Green and Democracy then Dee couldn’t pact with either Yang or Morgan

2) A faction may not win a cooperative victory with another faction with an incompatible agenda. In this particular game, this means that the Hive may not win a cooperative victory with the Peacekeepers.

3) Research settings: Factions emphasize their "default" interests when researching.

(The default interests are:
Gaians: Explore
Peacekeepers: Explore, Discover
Hive: Conquer, Build
Morgan: Build
Spartans: Discover, Conquer
University: Discover
Believers: Explore, Conquer)

4) No cheats. Refer to the various cheats threads if you are unsure, or pose a question here. Allowable variants from the usual 'Poly list are:

reverse engineering (except probe to rover),
Design Workshop upgrades,
and stockpile insert after military unit

5) This is a role-playing-oriented game, so play your faction to the hilt, and don't worry too much about winning!

Players, in turn order, are:

Gaians - Hydro
Hive - Flubber
University - Qantaga
Morgan - RedFred
Sparta - Deimos
Believers - Googlie
PeaceKeepers - Tau Ceti

Passwords, and forwarding e-mail addies for the next player have been e-mailed to all of you

RP2 - 2101 has been sent to Hydro

Good luck all
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Old October 11, 2001, 20:25   #2
Hydro
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RP2ers,

This is not an auspicious beginning. I tried loading with my password. It failed three times, and then I was bumped to the Save screen. I tried again, got a tampering warning, and the same thing happened. I made sure caplock was off, and I was careful on spelling my secret assigned password.

Any suggestions?

Hydro

BTW - I got two e-mails from our good DD. Did I get the right file?
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Old October 11, 2001, 22:15   #3
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Sure you tried to open it in classic SMAC, and not the smax variant of smac?
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Old October 11, 2001, 22:58   #4
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Goog,

I am very sure, since I accidentally opened SMAX and then RP2. AC promptly crashed and gave me a terrax error. So, having figured that out, I opened with Classic, where it booted me out, as I mentioned above. I also tried re-unzipping in case the file was corrupted and that failed too. I am suspicious that the password isn't correct since I don't think I could have entered it incorrectly 12 times.

Hydro
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Old October 12, 2001, 00:39   #5
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DiliDad will need to check it then, for veracity.

his e-mail addy is:

pre@po.cwru.edu

Just ask him to confirm that the password he gave you does open the turn (I did the unmentionable as a CMN recently when I gave the wrong password to a player - no end of confusion and frustration - so it does happen)

G.
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Old October 12, 2001, 11:22   #6
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It was OK on my computer, but to be sure I re-did the multiplayer and played a blank turn as each faction. I suffled your scouts around to exapnd your map but did nothing else. Only complication was that a University scout had to kill a worm.

Redone game sent --it's 2002.
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Old October 12, 2001, 14:57   #7
Hydro
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DD,

Hmmmm (Hydro says to himself, as he doubts his minimal competence). I’ll have to try RP2 2102. If that fails I may need some remedial help in basic PBEM mechanics.

Thanks for looking into this for me, DD. I appreciate your patience.

Hydro
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Old October 12, 2001, 22:11   #8
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Hi all,

Well, what was obviously user error didn't rear it ugly head this time. RP2 2102 worked just fine. Turn sent to Chairman Flubber of the Hive.

Hydro
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Old October 12, 2001, 22:27   #9
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Turn 2102 on to Qatanga (storyline tomorrow when I have time)
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Old October 13, 2001, 00:38   #10
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Flubber, I haven't received the turn yet. It may be lost in the mists of the Internet. Could you double-check the e-mail address you have for me and resend, please? My e-mail is:

qantaga@aol.com

Thanks!
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Old October 13, 2001, 04:56   #11
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2nd try sent-- I think i was misspelling your handle
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Old October 13, 2001, 12:21   #12
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Turn received. Thanks for the resend. 2102 sent to RedFred.

-------

* Story cut and pasted to Tales of RP2 thread *

Last edited by Qantaga; October 17, 2001 at 00:30.
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Old October 13, 2001, 20:18   #13
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My game opened and played with only one hitch. The Morganite prerequisite tech of Ind. Base was missing. Provided all other factions did not receive their normal starting techs, I am happy to continue.
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Old October 13, 2001, 20:42   #14
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RedFred, I'm sorry to hear that you are missing your starting tech. It looks like a restart may be in order. I did have two starting techs (InfoNets and the University bonus Discovery tech).
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Old October 13, 2001, 22:27   #15
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Odd. Doc:Mobility is in place here.

Turn to Googlie. If you're short, RedFred, then a restart is required.

Have you send DiDad a note to ask him to check yet?
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Old October 14, 2001, 02:49   #16
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I opened my turn to check on the Believers, and Social psych is present and accounted for.

I didn't move anything as it looks like a restart will be necessary

G.
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Old October 14, 2001, 16:31   #17
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Hmmm. Keep the game going. If everyone else is okay it could be I made some kind of mistake. Maybe I forgot about the different settings for prototyping in MP and my synth sentinels will be there if I use the design workshop.
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Old October 14, 2001, 17:04   #18
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Speaking as CMN, I know it is very easy to forget that Morgan should start with Synthmetal Sentinels prototyped. So you did not check the F2 screen?
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Old October 14, 2001, 22:53   #19
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No, I know I should have checked it but I never thought to.

Keep the game going. Even if I don't have the tech, which is dubious, I don't think this is big enough an issue to justify a restart.
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Old October 15, 2001, 09:13   #20
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If Redfred choses to continue even if the tech is missing, is there a way we can "make it up" to him somehow? Perhaps the university player could gift the tech (I am assuming, perhaps incorrectly, that the uni will likely beeline toward ind. auto and get it shortly). Its not a perfect solution but if redfred does not want a restart we should try to do something to get him what he should have.
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Old October 15, 2001, 09:13   #21
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In light of above, Believers turn played (you'll get the reload message) and sent to Tau Ceti
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Old October 15, 2001, 16:17   #22
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2103 to Hydro.
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Old October 15, 2001, 17:38   #23
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Tau Ceti,

My Internet at home has been fitful the last two days. I’ll try it this evening to see. Please send it to my work e-mail just in case…

Espande@ch2m.com

Thx,

Hydro
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Old October 15, 2001, 19:53   #24
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I think Flubber is correct about "making it up" to RedFred. I will be happy to gift a tech to RedFred if he is missing his opening tech. The only problem is that this is a Blind Research game and I am bound by my faction agenda to keep my research focused on Discover, so there is no telling when I might actually get Industrial Base.
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Old October 15, 2001, 23:29   #25
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2103 on to qantaga
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Old October 15, 2001, 23:57   #26
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2103 sent to RedFred.
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Old October 16, 2001, 01:58   #27
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Thanks for all the concern, but it was my poor observation and and not DD's error. Everything is fine and I do indeed have the tech I am supposed to.

2203 is on to Deimos.
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Old October 16, 2001, 13:39   #28
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I will be unavailable to play from Thurs-Saturday (gettin' hitched). If you want the turn to be played by a replacement or the mod , thats ok with . . . Otherwise there will be a gap in my response.

Other than this, I do not forsee any unavailability for the next few months.
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Old October 16, 2001, 14:22   #29
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Congrats Flubber! That sounds like a legitimate excuse for a few days absence if ever there was one.

I see Qantaga has gotten the ball rolling on the narrative. Are we going do set up a separate thread for that? If so, Qantaga should do it and cut and paste his first entry there.
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Old October 16, 2001, 18:29   #30
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Hi RP2ers,

There wasn't a Tales of RP2, so I created one. Please post, or repost, fiction there.

Congrats Flubber! You deserve (a little) time off for a wedding, after all...

Hydro
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