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Old October 13, 2001, 19:59   #1
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You will be assimilated. Resistance is futile!
What would happen:

You have a very high culture rating, several times that of your opponent, the Greeks. You're at war, so you can ignore their borders. You build a city right smack in the middle of their civilization. What happens? Because the new city has a low culture rating will it be assimilated into the Greek civilization? But you have a high overall culture rating so does that negate the fact that the individual city has a low one? Do you actually assimilate the neighboring Greek cities instead?
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Old October 13, 2001, 20:11   #2
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wow, that is a crazy situation, i think city borders are determined by the entire civilization's culture, so what would happen????



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Old October 13, 2001, 20:17   #3
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I think it works by the factor of overlapping city tiles. If you build the city last, I think it is you who can be asimilated, although if you have a very high culture rating yourself, the chance will be a lot lower...
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Old October 13, 2001, 20:21   #4
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Quote:
Originally posted by Provost Harrison
I think it works by the factor of overlapping city tiles. If you build the city last, I think it is you who can be asimilated, although if you have a very high culture rating yourself, the chance will be a lot lower...
But let's say there was a space in the middle of the Greek empire, so you built a city outside any Greek city's radius.
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Old October 13, 2001, 20:25   #5
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Then I would expect there is no assimilation issue. But if you were allied with him, you would not be able to do so within his territory, and I doubt his borders would move, you'd be squeezed out and would have to gain those tiles by forcible means...as far as I could tell.
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Old October 13, 2001, 20:32   #6
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Quote:
Originally posted by Provost Harrison
Then I would expect there is no assimilation issue. But if you were allied with him, you would not be able to do so within his territory, and I doubt his borders would move, you'd be squeezed out and would have to gain those tiles by forcible means...as far as I could tell.
You're at war with the Greeks, so you don't have to worry about violating their borders. Remember, your civilization border is different from the tiles used by your cities. Just look at SMAC. Your borders extended far beyond those of your cities.
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Old October 13, 2001, 22:09   #7
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Most probably your superior total culture would stop this city being instantly assimilated by the Greeks, but if i were in that situation (and really had to have a city on that spot) i would be putting in a very large garrison and building some cultural buildings asap
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Old October 13, 2001, 22:33   #8
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SBs right, a large garrison will stop any cultural assimilation.
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Old October 14, 2001, 02:10   #9
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Hmmm. Perhaps this is a potential flaw in the game? Maybe this is one way you can exploit ("cheat?") the rules of the game ala ICS? I hope not.
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Old October 14, 2001, 02:14   #10
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Quote:
Originally posted by Skanky Burns
Most probably your superior total culture would stop this city being instantly assimilated by the Greeks, but if i were in that situation (and really had to have a city on that spot) i would be putting in a very large garrison and building some cultural buildings asap
Problem with "building some cultural buildings asap" is that ALL rush purchases expend Great Leaders, which are few and too far between. Culture is basically a long-term thingy, from what I get from Dan's posts. Extremely difficult to 'rush' culture. Good thing too, since it would make the game a cakewalk if you could rush it.
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Old October 14, 2001, 02:23   #11
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Quote:
Originally posted by Simpleton
Hmmm. Perhaps this is a potential flaw in the game? Maybe this is one way you can exploit ("cheat?") the rules of the game ala ICS? I hope not.
How so? AFAIK, if you somehow manage to get a settlers unit into the middle of Greek territory and start a city, you can only claim unused tiles and cannot push his borders back. But you would probably have a difficult time keeping the city in the first place, as city radius is determined by city (not civilization) culture and city culture is dependent on culture-providing buildings, which are dependent on being connected with your trade network, which is dependent on having a road go straight through Greek territory without them destroying it.

I don't think culturally huge cities can "push back" borders in any other way than assimilating culturally weak enemy cities.
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Old October 14, 2001, 02:30   #12
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Cities gain culture by age it would be hard to use a new city in a "borg" method no matter what your culture is. As for what would happen to the new city thats a good question. Will culture have the same effects if your at war with another that it will durring peace?
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Old October 14, 2001, 03:45   #13
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Re: You will be assimilated. Resistance is futile!
Quote:
Originally posted by Executor
You build a city right smack in the middle of their civilization. What happens? Because the new city has a low culture rating will it be assimilated into the Greek civilization? But you have a high overall culture rating so does that negate the fact that the individual city has a low one?
That doesnt help. Culture-borders expands indevidually for each city, depending on the cultural additions in that particular city. Regardless if your Civ have several times higher culture-rating then your neighbor Civ, your 1-pop newbie-city always start out with no cultural borders at all. Borders dont just pop-up instantly, like in SMAC. You have to build a temple first to get any culture-borders at all.

Im not sure, but I dont even think that Wonders (only cultural ones, I guess) gives culture-points to every city simultaneously - only to the city where its been built in.

You can still improve your city-area though (you get access to 8 surrounding tiles to begin with - then 20, after a threshold city-size), but unless that shield/trade/food city-area also is overlapped with your culture-borders as well, any neighbor Civ can claim those tiles, without that being considered as an act of war by any foreign Civs.

There are 3 types of natural resources: bonus resources, strategic resources, and luxury resources. You can only reap the benefit from those if you get them road-connected with your city and within your culture-borders. Alternatively; road-connected with your city and establishing colonies on them. Every city within your empire share these recources, as long as your cities are connected to each other, one way or the other.

Last edited by Ralf; October 14, 2001 at 03:52.
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Old October 16, 2001, 13:41   #14
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Old October 16, 2001, 14:53   #15
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Quote:
Originally posted by Jaybe

Problem with "building some cultural buildings asap" is that ALL rush purchases expend Great Leaders, which are few and too far between. Culture is basically a long-term thingy, from what I get from Dan's posts. Extremely difficult to 'rush' culture. Good thing too, since it would make the game a cakewalk if you could rush it.
BUILD CITY WALLS!!

Strange. I thought Great Leaders were needed only for Wonders. I can't see why you shouldn't be able to rush build temples, libraries, and other cultural buildings. Culture would certainly improve due to such measures, in time. Just as in real life, only it's not a straightforward issue.
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Old October 16, 2001, 14:58   #16
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i think culture-borders are on a per-city level. so your new city would have NO CULTURE to start with, and would be pray to the Greek culture, which as weak as it may be is still biger than none.

if you really wanted to rushbuy a temple / library etc to peacefully subvert. go ahead.
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Old October 16, 2001, 15:28   #17
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Something tells me that building a city within the borders of another Civ will not be allowed...
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Old October 16, 2001, 15:33   #18
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That is true (as long as you are at peace), but if you found outside his borders, and your cultural borders expand, they might push back his, and perhaps eventually assimiliate his city.
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