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Old September 17, 2002, 09:30   #271
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Quote:
Originally posted by DrSpike
once = insanity
twice = incarceration of Shade necessary for the safety of the people around him.


For more than once, you need real inspiration.
(Like taunting from a twin brother)
We actually did it 2 or 3 times apiece topping each other.
(braindeath from boredom clouds just how many times we did it)

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I feel your Pain.
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Old September 17, 2002, 10:12   #272
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Quote:
Originally posted by Ming
While I personally think you are totally crazy shade...


Quote:
Good luck on your next attempt if by some chance you really do try again...
thx...we'll see about that...but something inside me says it might be some time before I have the courage to do it...

The bump of this thread had 2 reasons
1) now you know how it ended
2) (pure egoism) So I could find it quick to get some interesting info from it.

(If insanity ever strikes again you'll see about it on this forum...but not soon)

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Old September 17, 2002, 10:51   #273
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Quote:
Originally posted by shade
(If insanity ever strikes again you'll see about it on this forum...but not soon)

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Old September 17, 2002, 12:07   #274
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Quote:
Originally posted by shade
Where can I find it?
(I'll see how usefull is when I get my next attack of insanity )

Shade
Here:
http://apolyton.net/forums/showthrea...threadid=59944

There is a bug that if you rush buy in multiple cities only one city's money is deducted from treasury. So you need to accept change after every rush buy to get it correct. I'll fix this bug soon.
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Old September 17, 2002, 12:55   #275
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Quote:
Originally posted by Xin Yu
There is a bug that if you rush buy in multiple cities only one city's money is deducted from treasury.


Hmmm... "bug"?... sounds more like a good feature
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Old September 17, 2002, 14:19   #276
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Anyone see any irony here?
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Old September 17, 2002, 17:11   #277
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Yeah...but she went home about an hour ago

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Old September 17, 2002, 17:31   #278
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Quote:
Originally posted by Xin Yu
There is a bug that if you rush buy in multiple cities only one city's money is deducted from treasury. So you need to accept change after every rush buy to get it correct. I'll fix this bug soon.
Why do you call that a bug???
(It would be very usefull in a record attempt-->max 1250(IIRC thats the max value for a normal improvement?) needed to rush something in 255 cities that's cheap...less then 5G/rushbuild object)

on the other hand it wouldn't be fair to use in such an attempt

I'll check it out...

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Old September 17, 2002, 17:40   #279
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Quote:
{For which version of civilization 2 does this product work}

The CivManager utility program only works for the MPE version of civilization II. It does not support the so called 'upgraded' version from either civilization 2.4.2, 2.7.8 or test of time. A separate program will be released soon which will only support the upgraded version, after I find all the necessary memory addresses from that version.
this means it just works for MPGE and not plain 2.42(or am I mistaken<--me hoping to be wrong)

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Old September 18, 2002, 06:56   #280
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Shade,
I'm sorry but I think you are right...

... need to wait the upgraded version...
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Old September 18, 2002, 11:03   #281
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Shade, it won't work for 2.4.2, but I'll release a version soon (next week probably) which supports 'upgraded' MPE version. You can first upgrade your 2.4.2 to MPE then use that version. Stay tuned.
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Old September 18, 2002, 18:32   #282
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Xin...we downloaded Civ Manager and found it wouldn't work with our version of MPGE...glad you are still working on the mods for different versions of the game

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Old September 18, 2002, 19:53   #283
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SG: are you using the 'UCC' version of Civ2? I don't have this version so there is no way I can support it. Unless somebody sends me the exe and dll files for that version...
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