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Old February 13, 2000, 11:21   #1
Tony Braim
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how does Leo's upgrade?
Hello-
I asked this question some time ago, but no one at the time could give me much help. Hopefully someone new to the site can help, or someone who'sbeen here has since figured it out.

I downloaded a mod pack which was very well done, and enjoyable, except for the fact that LW upgrades all warships to carriers. How does the game determine what to upgrade, and is there something I could change (in rules.txt?) to prevent this conversion? Thanks!
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Old February 13, 2000, 14:27   #2
Fast_Eddie
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I ran a test back awhile ago about this...

Lemme find the results...

(5 minutes later)

Okay, this was an interesting discussion about playing a game backwards, with some research I did about Leo's in there.
http://apolyton.net/forums/Forum4/HTML/000462.html
[This message has been edited by Fast_Eddie (edited February 13, 2000).]
 
Old February 14, 2000, 01:39   #3
ottok
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example
Sertteles, Exp*, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, nil, 000000000000000 ->
Engineers, nil, 0, 2.,0, 0a,2d, 2h,1f, 4,0, 5, Exp*, 000000000000000
*- at make it
---------------
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Old February 14, 2000, 01:52   #4
St Leo
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Change the function (Naval Superiority/Transport/Attack/Defense) of either one of the units and it should do the trick. I recommend changing the carrier's function, since the warship is probably more popular with the AI and has things upgraded to it.

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Old February 14, 2000, 01:56   #5
KaR
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I believe I may be of some help, but first im gonna need to download this modpack could you give me the site i have a theory put need to test it. Or just email me the rules.txt my email is in my profile
 
 

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