Thread Tools
Old October 19, 2001, 10:23   #1
Juu
Settler
 
Local Time: 16:53
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 4
Trade over oceans/etc?
Based on what I've read, to gain access to either your strategic resources, or to strategic resources of others via trading, you need roads connecting those strategic resources to your "consumer" cities.

E.g. - for Germans to be trading with Japanese, their capitals should be connected via roads. Or, for you to gain access to that uranium resource, you need to connect it to your overall road system.

How will that work over seas?

E.g. - what if Germans are on another island than Japanese? Or what if your uranium resource is on another island than the cities that wish to "consume" it?

I must be missing something, such as perhaps with some advance overseas trade becomes automatic, or something like that.

Any factual clarifications will be appreciated - speculations also to a lesser degree .
Juu is offline  
Old October 19, 2001, 10:34   #2
Jason Beaudoin
Prince
 
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
You'd have to create a city with a harbour, and the city with the harbour would have to be connected to your trade network via road. The Japanese would have to have the same thing in order to trade with anyone located off the island.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 19, 2001, 10:37   #3
Stuie
King
 
Stuie's Avatar
 
Local Time: 10:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
To expand slightly on Jason's response, trade connections can pass by road through either Ports or Airports to other Ports (connected by sea) or Airports (anywhere).
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Stuie is offline  
Old October 19, 2001, 10:38   #4
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
I believe blockading will be possible for ports but its less likely with airports.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old October 19, 2001, 10:56   #5
Juu
Settler
 
Local Time: 16:53
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 4
that's reasonable
Jason,
Stuie,

Thanks.

That sounds quite reasonable, but I'd still think some other conditions should be met - e.g., the harbor you wish to connect to should be "explored" ("black fog removed") by your navy before.

Also - is this something that you read something for sure, or is this a speculation?
Juu is offline  
Old October 19, 2001, 11:15   #6
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
It's all been explained by Firaxians. Not absolutely sure on the having to know a path from harbour to harbour though.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old October 19, 2001, 11:23   #7
Faboba
King
 
Faboba's Avatar
 
Local Time: 14:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
All resources must make it to the capital however. Take out the roads around that and uoi'll cripple the AI
__________________
A witty quote proves nothing. - Voltaire
Faboba is offline  
Old October 19, 2001, 11:25   #8
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 10:53
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
I certainly hope that trade requires knowledge of the route to be used.
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
Old October 19, 2001, 11:34   #9
Ralf
King
 
Ralf's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Quote:
Originally posted by Jason Beaudoin
You'd have to create a city with a harbour, and the city with the harbour would have to be connected to your trade network via road. The Japanese would have to have the same thing in order to trade with anyone located off the island.
Quote:
Originally posted by Stuie
To expand slightly on Jason's response, trade connections can pass by road through either Ports or Airports to other Ports (connected by sea) or Airports (anywhere).
Yes, but is really established road-connected harbour-cities and diplomatic map-swappings enough in itself, in order to get full ocean trade-access with foreign empires?

I hope not. The initial trade-contact should be made by sending a trireme/Caravel. Just one ship making contact with one foreign road-connected harbour-city is enough, though (and by that establishing a ocean trade-route).

Just as one inter-empire connecting road is enough to establish foreign landbased trade-relations with your Civ-neighbor.
Ralf is offline  
Old October 19, 2001, 13:15   #10
Jason Beaudoin
Prince
 
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
I think it would be safe to assume that even if YOU don't have knowledge of the trade route (via sea) your trading partner might, and I guess that is the logic of being able to trade with another CIV even if you don't have a trade route mapped out.

I believe that once you have a harbour, you'll be able to trade with CIVs that have the same on another continent.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 19, 2001, 13:33   #11
cyril25376
Warlord
 
cyril25376's Avatar
 
Local Time: 16:53
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Salzburg, Austria
Posts: 158
Different to civ2, you can only trade when the other civilization agree. I am quite happy that is no more possible to establish a trade route during war.
cyril25376 is offline  
Old October 19, 2001, 13:50   #12
Sandman
King
 
Sandman's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Just one more thing
Posts: 1,733
I suggest that the number of resources traded will depend on the number of coastal cities and harbours you have.

For each harbour you can export and import one resource. Ports raise this to two.

If it is possible to channel all your overseas trade through a single coastal city, then the naval blockade becomes much more difficult, as all coastal cities must be blockaded in order for it to work. With my system, a partial blockade will have some effect.

Also, it would be a waste of time building any roads to neighbouring civs, as you could conduct all your trade by sea.

And a small question. Can naval blockade work against several cities at once by blocking off a narrow channel? Like the entrance to the Mediterranean?
Sandman is offline  
Old October 19, 2001, 14:32   #13
Ralf
King
 
Ralf's Avatar
 
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
Quote:
Originally posted by Jason Beaudoin
I believe that once you have a harbour, you'll be able to trade with CIVs that have the same on another continent.
I keep my thumbs crossed that its not that easy.

If one laboriously must build roads in order to establish land-based trade-routes with foreign empires, then why would the team counter-balance this by making the establishment of ocean-based (foreign) trade-routes an effortless and 100% automatic process?

It doesnt make any logical sense, and I dont think they have implemented it this way.
Ralf is offline  
Old October 19, 2001, 14:33   #14
Lorizael
lifer
NationStates
Emperor
 
Local Time: 10:53
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
I think it would a good idea to say that one harbor can only export and/or import one resource. That way you could blockade a particular resource. Though not realistic it would add to realism if you know what I mean.
Lorizael is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:53.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team