Thread Tools
Old October 21, 2001, 05:22   #1
Akaoz
Prince
 
Akaoz's Avatar
 
Local Time: 14:57
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
Wonders and Attributes
http://www.civfanatics.com/civ3infocenter.shtml#wonders

“By building Great Wonders that match the strengths of your civilization, you cam trigger a Golden Age.”

In the list of Wonders there is a field called: Attributes. What does that mean? Are Attributes what you need to mach with your Civ in order to trigger a ‘Golden Age’? Or are they some sort of Pre-Requisite?

I’m betting they have something to do with the ‘Golden Age’, but I think it would be cool if you could onlt build Wonders that matched your culture/civ. Maybe with the Editor I can make it so?

-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
Akaoz is offline  
Old October 21, 2001, 05:52   #2
Patriqvium
Prince
 
Patriqvium's Avatar
 
Local Time: 16:57
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Hysteria Arctica
Posts: 556
The Wonder attributes are used to define if building a Wonder starts a civilization's Golden Age. For example, if the Chinese build the Great Wall (which is considered a militaristic/industrious Wonder), their GA will begin.
__________________
Wiio's First Law: Communication usually fails, except by accident.
Patriqvium is offline  
Old October 21, 2001, 06:59   #3
Faboba
King
 
Faboba's Avatar
 
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
All wonders are given at least one probably two 'styles' they fall into. If your civ builds wonders which match their civilization attributes then a golden age will begin ( which is STUPID cause it means golden ages will all happen early on - first thing I'm gonna change, but thats doesn't mean I don't love you Firaxis, it's just personal taste )
__________________
A witty quote proves nothing. - Voltaire
Faboba is offline  
Old October 21, 2001, 07:06   #4
Akaoz
Prince
 
Akaoz's Avatar
 
Local Time: 14:57
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
Why would Golden Ages happen early?

What impact would it have if one was to limit wonders to civs with a matching 'style'? (e.g. Only Militaristic civs can build militaristic wonders.)


-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
Akaoz is offline  
Old October 21, 2001, 07:21   #5
Crouchback
Warlord
 
Crouchback's Avatar
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
Is there a risk of premature Golden Age?

I mean if a Golden Age increases a civilization's commerce/productivity/growth by a percentage, wouldn't having one when you've only got 2 cities and a few thousand people be a waste? IMO better to wait until the middle game, when you've got tens of cities with newly built aqueducts.

Yet it seems like they're very easily triggered. When a CSU winning a battle, which is inevitable for a militaristic civilization early on. Or building a wonder that plays to a civilization's strengths, which one would naturally want to do.

Stratergies to delay WLTK: get everyone to think of Soren Johnson's turtle swimming around in that tiny tank...

David
__________________
"War: A by-product of the arts of peace." Bierce
Crouchback is offline  
Old October 21, 2001, 11:30   #6
Mars
Prince
 
Mars's Avatar
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Maryland, USA
Posts: 321
It would be dumb if they limited the wonders to the attribute of the civ with the attribute of the wonder.

For instance,, wouldn't you get annoyed if you couldn't build the great wall because you're not militristic or industialst. It would also severly limit the competiton for the wonders which would also be annoying.

However for the small wonders you could say that your style of play sort of limits which ones you can get. Cuz instead of only requiring a advance they need some other prereqs. i.e. if you're not a militrastic civ you probaly won't be as likely to get a great leader and if you do to win a battle with an army (which requires the great leader) thereby you have less chance to get the military academy.
Mars is offline  
Old October 21, 2001, 11:53   #7
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
Quote:
Originally posted by Mars
It would be dumb if they limited the wonders to the attribute of the civ with the attribute of the wonder.

For instance,, wouldn't you get annoyed if you couldn't build the great wall because you're not militristic or industialst.
AFAIK, you can built the Great Wall with every civ (that is, if you´re the first to complete it ), but if you´re not militaristic and industrious (read: not playing as the Chinese), completion of the Great Wall won´t trigger your golden age.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
Old October 21, 2001, 13:35   #8
Yoleus
Warlord
 
Yoleus's Avatar
 
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
Speculation on attributes
If a wonder has got the "religious" attribute, then religious civs take less to build it?
If the civ and the wonder match both the attributes, does the "cheap" effect get doubled?
Like the Chinese building the Wall in 6 turns...

Sounds cute to me
__________________
The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!
Yoleus is offline  
Old October 21, 2001, 13:42   #9
Faboba
King
 
Faboba's Avatar
 
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
Nah I'm sure Firaxis won't have done that.

Besides the first thing I'm doing is removing the wonder attributes with the editor ( or else setting them all to the same on to similar effect ) so they can't trigger a premature golden age like Crouchback mentioned.

And another round of 'Thanks Firaxis' for making that possible
__________________
A witty quote proves nothing. - Voltaire
Faboba is offline  
Old October 21, 2001, 14:34   #10
Akaoz
Prince
 
Akaoz's Avatar
 
Local Time: 14:57
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
Why would getting Golden Ages worry you? I have seen nothing that implies that you only get one.

-Alech
__________________
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
Akaoz is offline  
Old October 21, 2001, 15:03   #11
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
Quote:
Originally posted by Akaoz
Why would getting Golden Ages worry you? I have seen nothing that implies that you only get one.
http://www.civ3.com/devupdate_civspecific.cfm

When Firaxis revealed the concept of a 'golden age', they said at the same time that golden ages occured only once.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:57.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team