Thread Tools
Old October 21, 2001, 07:37   #1
Jason Beaudoin
Prince
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
Tech Tree: Did you notice this?
I was looking through the tech tree screenshots and I noticed something in the screen below:

1) It seems that various techs take a different amount of time to complete. Can that be true? Notice how Monotheism takes 10 turns to complete, while invention takes 9. Strange.

2) In the Theology tech, the Wonder that is associated with that tech is crossed out. I guess another CIV must have built it, and that is being reflected in the tech screen! Very nice!

[IMG]c:\install\civ3middle_ages.jpg[/IMG]
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 21, 2001, 07:40   #2
korn469
Emperor
 
korn469's Avatar
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
Quote:
2) In the Theology tech, the Wonder that is associated with that tech is crossed out. I guess another CIV must have built it, and that is being reflected in the tech screen! Very nice!
nope the crossed out wonder means that it is obsolete
korn469 is offline  
Old October 21, 2001, 07:46   #3
Jason Beaudoin
Prince
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
Obsolete!? Cool! That's good too!

I'm surprised that they would have made the tech tree reflective of what is going on in the game.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 21, 2001, 07:49   #4
Crouchback
Warlord
 
Crouchback's Avatar
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: May 2001
Location: U.K.
Posts: 237
Re: Tech Tree: Did you notice this?
Quote:
Originally posted by Jason Beaudoin
1) It seems that various techs take a different amount of time to complete. Can that be true? Notice how Monotheism takes 10 turns to complete, while invention takes 9. Strange.
[IMG]c:\install\civ3middle_ages.jpg[/IMG]
Wasn't it always true that some techs took longer to research than others? It's been a while since I played Civ 2 SP, but it seemed that way in MPG, SMAC and in the CTP series. It makes sense though, discovering God can take a while...

David
__________________
"War: A by-product of the arts of peace." Bierce
Crouchback is offline  
Old October 21, 2001, 07:52   #5
Jason Beaudoin
Prince
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
I didn't know that it took longer to discover certain types of techs in any CIV type game.
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 21, 2001, 08:04   #6
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
IIRC, the research costs of a tech in Civ2 were simply a function of the number of techs your civ already knew (and perhaps the difficulty level). This sometimes resulted in very illogical gameplay, e.g. it was a hindrance to gain a tech from a goody hut because it delayed the arrival of another 'key' tech.

Dare I say it, but (again, IIRC) CTP2 had fixed tech costs (with higher costs for late-game technology) and therefore avoided this problem. From the Civ3 tech-tree scheenshots, I can only conclude that Firaxis adopted this solution.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
Old October 21, 2001, 08:24   #7
Jason Beaudoin
Prince
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Nov 2005
Location: Canada
Posts: 478
IIRC? What's that?

(God I hate acronyms!)
__________________
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Jason Beaudoin is offline  
Old October 21, 2001, 08:32   #8
lockstep
Apolyton University
King
 
lockstep's Avatar
 
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
IIRC = If I remember correctly. I have to use it quite often.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
lockstep is offline  
Old October 21, 2001, 08:59   #9
Frozen_Vomit
Settler
 
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 6
hi, this is the first time i write something in this forum, so it could be that i'm totally wrong. the image you attached is not shown on my monitor (agrrrr), but i think that inventin takes only nine turns now beacose you spent one or more turns on it already, at least it was this way on another picture if seen
__________________
xxx
Frozen_Vomit is offline  
Old October 21, 2001, 10:29   #10
Asesino_Virtual
Warlord
 
Asesino_Virtual's Avatar
 
Local Time: 11:57
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Buenos Aires, Argentina
Posts: 259
yep, the image doesnt show.
Asesino_Virtual is offline  
Old October 21, 2001, 10:33   #11
BLackraven42
Chieftain
 
BLackraven42's Avatar
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 57
I'm not getting anything either.
__________________
The greatest generals in history didn't use war simulations, they just played Civ 2

An old saying goes "For every language a man knows, he is that many times a man"
Therefore, George Bush is half a man.
BLackraven42 is offline  
Old October 21, 2001, 13:42   #12
Dida
Prince
 
Dida's Avatar
 
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Jan 2000
Posts: 604
Quote:
Originally posted by Jason Beaudoin
I didn't know that it took longer to discover certain types of techs in any CIV type game.
Don't you think researching Space Flight should cost more money than Tool Making?
You played Civ game, and not notice this?
__________________
==========================
www.forgiftable.com/

Artistic and hand-made ceramics found only at www.forgiftable.com.
Dida is offline  
Old October 21, 2001, 13:59   #13
Faboba
King
 
Faboba's Avatar
 
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
Well comparatively there are very few differences due to your science production increasing. The only discrepancies I ever saw in Civ 2 were for Bridge Building and Industrialisation, but that could have just been due to the way I was playing it, it could be that you were expected to develop them later, I just aimed at them for King Richard's ( which allowed me to produce wonders in my capital at a stupendous rate ) and for the factories.
__________________
A witty quote proves nothing. - Voltaire
Faboba is offline  
Old October 21, 2001, 14:06   #14
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
The benefit of fixed cost for each tech is modification potential. You can make certain techs extortionate, such as nuclear weapons. That way it is open only to those who can afford a lot of scientific input, and ignored by those who would not/could not research that tech path.
__________________
"Everybody knows you never go full retard. You went full retard man. Never go full retard"
Dauphin is offline  
Old October 21, 2001, 14:34   #15
Faboba
King
 
Faboba's Avatar
 
Local Time: 14:57
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scotland. I can't be more specific else they'll find me.
Posts: 2,277
Or they steal it / buy it from another civ / the AI researches uit anyway and gets screwed.

Much better idea imho is to utilise the unique unit option we've now been given, and give those civs you want to have them, their own nuclear uu.
__________________
A witty quote proves nothing. - Voltaire
Faboba is offline  
Old October 21, 2001, 14:38   #16
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 10:57
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
Quote:
Originally posted by lockstep
IIRC = If I remember correctly. I have to use it quite often.
Now why is that? You're not getting old, are you?
Sabre2th is offline  
Old October 21, 2001, 14:57   #17
The Templar
Prince
 
The Templar's Avatar
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Oct 2001
Location: People's Republic of the East Village
Posts: 603
Yes, CTP techs had their costs fixed in the advances.txt file. So Modern Medicine and Corporate Republic, two techs very close to each other, would take different amounts of time to research.
__________________
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
The Templar is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:57.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team