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Old October 22, 2001, 15:48   #1
YahMon
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winning strategy?
Seems to me that if it takes 20 surplus food to grow a size 1 & 2 size city (and then 40 food for larger cities), AND you can add workers and settlers to another city's population. What prevents the player from having a few "farm" cities of size 2 continuously adding population to a central city at essentially double the rate? Is there a city size restriction until a certain tech is discovered?

Seems that this may be the "new" ICS technique.
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Old October 22, 2001, 15:51   #2
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IIRC in Civ2 you couldn't add pops above 10.
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Old October 22, 2001, 15:53   #3
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actually its 8
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Old October 22, 2001, 15:55   #4
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Quote:
Originally posted by drake
actually its 8
Is 10 the limit from civ1? (Then the limit would be 6 in Civ3)
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Old October 22, 2001, 15:59   #5
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I never played civ1....but civ 2 is 8.......6 for civ3 sounds good......

I do like having the ability to "cash in" old settlers into small towns when engineers come around.......
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Old October 22, 2001, 16:03   #6
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Quote:
Originally posted by drake
I never played civ1....but civ 2 is 8.......6 for civ3 sounds good......

I do like having the ability to "cash in" old settlers into small towns when engineers come around.......
Well, that will not happen, as there are no engineers in Civ3.
I thought that it might be the aqueduct limit, but I'm not sure.
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Old October 22, 2001, 16:06   #7
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8 was the aqueduct limit in civ2. It was also the limit for settler joining. I don't remember numbers from civ1.
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Old October 22, 2001, 16:12   #8
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Quote:
Originally posted by Gramphos

Quote:
Originally posted by drake
I do like having the ability to "cash in" old settlers into small towns when engineers come around.......
Well, that will not happen, as there are no engineers in Civ3.
Why (in Civ3) would you have old settlers around anyway? They are only good for settling in this game.
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Old October 22, 2001, 16:14   #9
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I just made a test with CivNet, cheating up a lot of settlers and could determine the limit to 10. That way it would most likely be 6 in Civ3.
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Old October 22, 2001, 16:17   #10
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Quote:
Originally posted by Stuie
Quote:
Well, that will not happen, as there are no engineers in Civ3.
Why (in Civ3) would you have old settlers around anyway? They are only good for settling in this game.
Well, the settlers get modern graphics, but they are not replaced by other units, and yes, when you are finished settling the world you will need them no more.
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Old October 23, 2001, 15:23   #11
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Quote:
I do like having the ability to "cash in" old settlers into small towns when engineers come around.......
Leonardo's Workshop baby!!!
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Old October 23, 2001, 19:36   #12
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Quote:
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Leonardo's Workshop baby!!!
But there are no engineers
Workers stay as workers throughout the game (they change clothes tho)
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Old October 23, 2001, 19:40   #13
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I dont know if the limit to adding pop is still in, but one of those Firaxians (you know, the guys who get paid to play Civ3) said he thinks of the units as mobile population points.
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Old October 23, 2001, 19:44   #14
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I just thought of something. I'm probably just slow though.

Size 1-6 = size 20 food box
Size 7-12 = size 40 food box and an Aqueduct
Size 13+ = size 60 food box and a Hospital
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