Thread Tools
Old October 25, 2001, 08:43   #1
iannac
Settler
 
Local Time: 15:08
Local Date: October 31, 2010
Join Date: Feb 2001
Location: East Rutherford, NJ, USA
Posts: 10
goodie huts
Did I miss a screen shot along the way, or have we not yet seen a hut an a map?
iannac is offline  
Old October 25, 2001, 10:15   #2
GodSpawn
Prince
 
GodSpawn's Avatar
 
Local Time: 15:08
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Scotland
Posts: 389
I've not seen one yet, but there has been positive confirmation from Firaxis somewhere that they are in the game. (I can't remember where I read that, though...)
GodSpawn is offline  
Old October 25, 2001, 11:06   #3
Slax
Prince
 
Slax's Avatar
 
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
Have they been replaced with barbarian encampments (which we also have yet to see)?
Slax is offline  
Old October 25, 2001, 11:18   #4
Frozen_Vomit
Settler
 
Local Time: 16:08
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 6
expansionist civs get better things from goodie huts- so they must be in
__________________
xxx
Frozen_Vomit is offline  
Old October 25, 2001, 11:24   #5
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 17:08
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
it is actually "[color={qcolor}]Better stuff from barbarian villages [/Color]" for expansionists. But nobody have said that the huts are out.
Anyway I believe they are, and this pic should then be a barbarian village.
Attached Images:
 
__________________
ACS - Technical Director
Gramphos is offline  
Old October 25, 2001, 11:30   #6
iannac
Settler
 
Local Time: 15:08
Local Date: October 31, 2010
Join Date: Feb 2001
Location: East Rutherford, NJ, USA
Posts: 10
thanks gramphos, i knew the huts would be in, but i was just looking for the new image, which i assume wil look similar to your barbarian village...just without the barbarian.
iannac is offline  
Old October 25, 2001, 11:40   #7
Sava
PolyCast Team
Emperor
 
Sava's Avatar
 
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
Quote:
Originally posted by iannac
thanks gramphos, i knew the huts would be in, but i was just looking for the new image, which i assume wil look similar to your barbarian village...just without the barbarian.
Gramphos' pic is from a screenshot, I believe, from Civ III. So I don't think they would be his villages. I like this method, because now barbarians don't randomly appear. Kill all the encampments, kill all the barbarians.
__________________
(\__/) "Sava is teh man" -Ecthy
(='.'=)
(")_(") bring me everyone
Sava is offline  
Old October 25, 2001, 14:45   #8
rickb
Settler
 
Local Time: 09:08
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 11
Quote:
Kill all the encampments, kill all the barbarians.
Actually I'm thinking about maybe leaving at least some of them around so I can have something to fight without having to go to war with other civs. Bascially use them as "training" for my units to get them up to elite status and maybe get a great leader or two out of it.
rickb is offline  
Old October 25, 2001, 15:38   #9
Lonestar
inmate
King
 
Lonestar's Avatar
 
Local Time: 11:08
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The 3rd best place to live in the USA.
Posts: 2,744
So....you suppose Goodie Huts in the modern Era look like Trailer parks?
__________________
With such viral bias, you're opinion is thus rendered useless. -Shrapnel12, on my "bias" against the SS.
And any man who may be asked in this century what he did to make his life worth while, I think can respond with a good deal of pride and satisfaction: "I served in the United States Navy!"
"Well, the truth is, Brian, we can't solve global warming because I ****ing changed light bulbs in my house. It's because of something collective." --Barack Obama
Lonestar is offline  
Old October 25, 2001, 18:23   #10
Lorizael
lifer
NationStates
Emperor
 
Local Time: 11:08
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
Quote:
Originally posted by SoulAssassin


Gramphos' pic is from a screenshot, I believe, from Civ III. So I don't think they would be his villages. I like this method, because now barbarians don't randomly appear. Kill all the encampments, kill all the barbarians.
Actually, encampments will re-appear when destroyed but I'm betting this depends on the level that your Barbarians are set at.

We now have to fight for out goodies... that's awesome! (Old news but still good news, I know)
Lorizael is offline  
Old October 25, 2001, 18:33   #11
Wittlich
lifer
Call to Power II MultiplayerCivilization III MultiplayerTrade Wars / BlackNova TradersCivilization III PBEMPtWDG Vox ControliCivilization III Democracy GameCiv4 SP Democracy GameC3CDG EuphoricaIron CiversCivilization IV: MultiplayerCivilization IV PBEMC4WDG United Dungeon DwellersDiploGamesC4BtSDG TemplarsPolyCast Team
Deity
 
Wittlich's Avatar
 
Local Time: 08:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
Quote:
Originally posted by Lorizael
We now have to fight for out goodies... that's awesome! (Old news but still good news, I know)
So I guess that sending a settler out to uncover a goodie/barbarian hut would now be rather foolish...
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________
Wittlich is offline  
Old October 25, 2001, 19:45   #12
Lorizael
lifer
NationStates
Emperor
 
Local Time: 11:08
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detached
Posts: 6,995
Quote:
Originally posted by Wittlich


So I guess that sending a settler out to uncover a goodie/barbarian hut would now be rather foolish...
Noo, no, because we've got a wonderful new editor! I can make Super Ninja Settlers with an attack of 48! And I can make Atomic Settlers with an attack of 99!
Lorizael is offline  
Old October 26, 2001, 13:38   #13
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 17:08
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
The updated FAQ confirms that Goodie Huts indeed are replaced with barbarian villages.
Quote:
http://www.civ3.com/faq6.cfm
Conscript units can be received when exploring barbarian villages ("Goody huts")
__________________
ACS - Technical Director
Gramphos is offline  
Old October 26, 2001, 13:45   #14
Dan Magaha FIRAXIS
Firaxis Games
 
Dan Magaha FIRAXIS's Avatar
 
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
Quote:
Originally posted by Gramphos
The updated FAQ confirms that Goodie Huts indeed are replaced with barbarian villages.
Quote:
http://www.civ3.com/faq6.cfm
Conscript units can be received when exploring barbarian villages ("Goody huts")
Actually, there are two kinds of "barbarian villages" -- one is essentially a goody hut "passive barbarians" and the other actually contains barbarian armies "active barbarians" that will seek out (try to) destroy player civs. They look differently on the map as well, so you don't accidentally stroll into an armed barbarian camp thinking it's a goody hut.

They are both called barbarian villages for descriptive purposes, but they serve very different gameplay purposes

Dan
__________________
Dan Magaha
Firaxis Games, Inc.
--------------------------
Dan Magaha FIRAXIS is offline  
Old October 26, 2001, 13:46   #15
SerapisIV
King
 
SerapisIV's Avatar
 
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
Quote:
Originally posted by Dan Magaha FIRAXIS


Actually, there are two kinds of "barbarian villages" -- one is essentially a goody hut "passive barbarians" and the other actually contains barbarian armies "active barbarians" that will seek out (try to) destroy player civs. They look differently on the map as well, so you don't accidentally stroll into an armed barbarian camp thinking it's a goody hut.

They are both called barbarian villages for descriptive purposes, but they serve very different gameplay purposes

Dan
Dan one of the recent screenshots shows a captured Barbarian worker. Do the barbarian encampments actually get tile improvements done around them by barbarian workers?
SerapisIV is offline  
Old October 26, 2001, 13:58   #16
Wittlich
lifer
Call to Power II MultiplayerCivilization III MultiplayerTrade Wars / BlackNova TradersCivilization III PBEMPtWDG Vox ControliCivilization III Democracy GameCiv4 SP Democracy GameC3CDG EuphoricaIron CiversCivilization IV: MultiplayerCivilization IV PBEMC4WDG United Dungeon DwellersDiploGamesC4BtSDG TemplarsPolyCast Team
Deity
 
Wittlich's Avatar
 
Local Time: 08:08
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
Thanks for the Info Dan!
Quote:
Originally posted by Dan Magaha FIRAXIS
They are both called barbarian villages for descriptive purposes, but they serve very different gameplay purposes
Dan
Cool! This is definately nice to know. So we will have BOTH aggressive Barbarian Villages and passive (pure "Goodie Hut" style) Barbarian Villages!
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________
Wittlich is offline  
Old October 26, 2001, 13:59   #17
korn469
Emperor
 
korn469's Avatar
 
Local Time: 10:08
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
Dan,

on the map setup screen it has the chance of barbarians, does this effect the number of goody huts at all? also is there a way to completely cut off goodie huts? one last question, is it possible to get tech, or units or any other goodies (beside captured gold) from hostile barbarian villages?
korn469 is offline  
Old October 26, 2001, 17:52   #18
jsw363
Prince
 
Local Time: 07:08
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 319
Quote:
Originally posted by SerapisIV
Dan one of the recent screenshots shows a captured Barbarian worker. Do the barbarian encampments actually get tile improvements done around them by barbarian workers?
THAT would be very interesting. I wonder how the barbarian AI differs from that of a regular civ in terms of building.

Also I think the modern barbarian encampments should be like the militiamen compounds...
jsw363 is offline  
Old October 26, 2001, 17:57   #19
Comrade Tribune
Prince
 
Comrade Tribune's Avatar
 
Local Time: 16:08
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Vienna, Austria
Posts: 988
Quote:
Originally posted by Lorizael
And I can make Atomic Settlers with an attack of 99!
Usually silly ideas are not that funny; but this one is.
__________________
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

Free Slobo, lock up George, learn from Kim-Jong-Il.
Comrade Tribune is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:08.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team