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Old October 25, 2001, 12:06   #1
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ancient era warfare: non-existent?
I don't know if I'm in the minority, but in Civ2 I almost NEVER went to war in the Ancient Era, b/c I would speed through the tech tree so quickly that it wasn't worth all the effort.

Yet, I hated this b/c I wanted to have an in-depth Ancient Era warfare model that would encourage players to use Ancient units. I also liked it b/c it is more fun for me to use little archers to take over a city vs. a bunch of tanks (maybe b/c of the challenge).

I was then encouraged to see civ3 devote half or more of its UUs on ancient units, believing that this would mean a much more indepth ancient era experience.

All of this was shattered when I read one recent review about the ancient era in civ3 playing much like civ2. It was doubly confirmed when reading Jeff Morris's own "overall strategy" guide that seems to ignore the ancient era warfare component completely.

Again, maybe I'm in the minority. My hope now is that I am, so that I can see that maybe i'm missing something here.
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Old October 25, 2001, 12:13   #2
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One problem with ancient era warfare is the simplicity. For 4 thousand years, guys attacked each other with the same weapons over and over. The ancient era was a roullette of changing political control over regions. More modern warfare in the last 500 years has seen a variety of complex strategies come and go. For gameplay sake, I believe Civ has sped up the ancient era because people don't want to play Legion Vs Phalanx for 200 some odd turns. I think the next step in the evolution of civ-style games is the incorporation of war doctrine into a seperate section of a tech-like tree. In civ games, battle is very simplistic. Unit A vs Unit B... Unit A wins... There is no use of battle strategy. There might be a use of a broad strategy like "land here, take over 'Boston' produce musketeers, take over 'New York'. But there isn't strategy involved in the actual battles. Players just point and click, or use the number pad to move its unit into a space occupied by another unit and then a battle ensues. The games are absent of troop formations. In such a style of gameplay, a long period of time must be condensed to get rid of the monotony of Legion vs Phalanx, etc.
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Old October 25, 2001, 12:14   #3
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Barshy: May I suggest Kull's Seeds of Greatness scenario? There you have more ancient civs, units, turns and events than you can shake a stick at.

Besides, I've won several games with Vet Knights (I consider them an ancient unit because Chivalry is a very early tech). I prefer to fight with non-modern units because they're easier to manage in a game, so I do everything possible to build the best military units early and often.
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Old October 25, 2001, 13:10   #4
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Sorry to disapoint, but I feel the same. I never bother to fight until I have bombers, howitsers and paratroopers. Guess I prefer the Powell dochrine.

I just feel that once you've built a unit in ancient times, it's obsolete.
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Old October 25, 2001, 13:13   #5
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Quote:
Originally posted by Earthling7
Sorry to disapoint, but I feel the same. I never bother to fight until I have bombers, howitsers and paratroopers. Guess I prefer the Powell dochrine.

I just feel that once you've built a unit in ancient times, it's obsolete.
true true. I never fight untill I'm forced to it in ancient era.
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Old October 25, 2001, 14:24   #6
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i think the problem is that in the era we can't afford to fight... i'd rather build a fortress and keep the egyptians off my back while i send my settlers to build cities elsewhere.... production is much more critical in the ancient era.... and you end up having to piss around with poorly sited AI cities even if you do decide to attack.

in the ancient era a lot of people (relative to the overall population ?) can be called up to fight,... but as you head towards the modern era, then the military units actually become smaller yet more powerful.

in Civ1/2 however it's actually the reverse.... you can actually afford to have a larger standing military as you reach modern era !
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Old October 25, 2001, 14:30   #7
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I can tell you that if there is ever a civlization that is next to my captal in the early part of the game, I would much rather deal with them right away in an aggressive ancient-era military campaign rather than having them act as a thorn in my side for the entire game.

Although I generally don't act as a war monger, you wouldn't know that of me in the ancient era.

...but, if I'm far away from civs early on, I'm as sweet as pie!
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Old October 25, 2001, 14:39   #8
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I suppose if you really wanted a game that concentrated on the Roman and Pre-Roman era, you could play on a smallish world and use the editor to slow down research. This would push for a bloodlust win using early units. Of course, it could also mean a really looooooong game.
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Old October 25, 2001, 14:40   #9
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The problem is that our goal is to reach the end, and many of us feel that the end is at the end of the tech tree.

If Firaxis were smart, they would have balanced the era's correctly, so that you get an equal amount of time in each era.

I think they've tried to do this by making sure you have to discover almost everything before you can move on to the next era.

However, I feel that isn't going to work well unless property and resource is important, because if those two things are important, and other civ's have what you need in order to progress, then you have got to go to war with them, and war can slow the game down a lot.
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Old October 25, 2001, 15:10   #10
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Quote:
Originally posted by Rakki
i think the problem is that in the era we can't afford to fight... i'd rather build a fortress and keep the egyptians off my back while i send my settlers to build cities elsewhere.... production is much more critical in the ancient era.... and you end up having to piss around with poorly sited AI cities even if you do decide to attack.

in the ancient era a lot of people (relative to the overall population ?) can be called up to fight,... but as you head towards the modern era, then the military units actually become smaller yet more powerful.

in Civ1/2 however it's actually the reverse.... you can actually afford to have a larger standing military as you reach modern era !
WWI. Were any wars fought in ancient times with quite that many troops? I somehow doubt it.
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Old October 25, 2001, 15:23   #11
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I feel the same way. The Ancient era can be a very fun time, militarily, but the techs rush past it too quickly to make it worthwhile.

What I did in Civ2 & CTP is slow down the era by adding more turns. I had to also cut down the tech advancement to compensate.

Finally, to cut down on the amount of expansion, I put as many Civs as I could on the smallest map so that you would be forced to encounter them earlier. You do not realize how paranoid you get when you've already encountered another civ's military unit before you've established your second city!

The reason I do not like a big map is that it's too easy to build up a lead on the AI because they do not expand as aggressively.
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Old October 25, 2001, 15:32   #12
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WWI. Were any wars fought in ancient times with quite that many troops? I somehow doubt it.
Not in ancient times, but near the early Middle Ages. Attila The Hun's campaign was extremely bloody, even by our standards. The Battle of the Catalunuian Fields had some 150,000 dead.

Ghenghis Khan killed over 8 million. Good haul.

The death toll of the 30 year war in Germany was in the millions.

Same with The Napoleonic Wars (but it was stretched out with long gaps between battles)

The first "Modern" war was the American Civil war, More Americans died at Gettysburg than during the entirety of the Vietnam war. After Grant became Commander-In-Chief (and Sherman took over the Western Theater) The war more closely resembled a modern war. Grant's VA campaign was a long grinding war, which eventually turned into trench warfare before he achieved a breakthrough in 1865.
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Old October 25, 2001, 15:33   #13
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I appears to me, based on the screenshots I've seen, that the AI has no problem with expansion. I think those civilizations that are expansionist will have the AI geared for that.
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Old October 25, 2001, 15:40   #14
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i am a war monger, and personally i think that wars with archers/legions/catapults are some of the more strategic wars of the game.

and i think that riflemen and cannons make up a large portion of my military for quite a while.
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Old October 25, 2001, 16:28   #15
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I would simply like to play the game in all 4 eras. To me, it seems silly to have Ancient units if they are never used.

It would be cool to play on a huge map with 32+ civs, and have time in the Ancient era to explore your local region and spar with the 3-4 civs surrounding you. As your empire grows and you progress through the ages, you come into contact with more civs -- the survivors of their own Ancient era on the other side of the world.
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Old October 25, 2001, 16:35   #16
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But don't you think it might be better or more fun to play a scenario that is based solely in one of the four eras? For example, an ancient age scenario (like what Kull did in Civ2) would be much more immersive than anything that the ancient age in a regular Civ3 can provide. The same applies to the middle age, industrial age and of course, the modern age. The regular game gives you the sweep of time, scenarios give you the historical/time period details.
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Old October 25, 2001, 16:40   #17
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The fact that you have to research all techs in an era before you move on probably means that there will be more time in each era. I've also seen several ancient screenshots where the time was already in the 10's place. That probably means the time before the Common Era will last longer.

One thing I really missed in Civ II and I was all those wars in the Mediterranean and Middle East. But I still want modern warfare (more fun to me) so scenarios just won't do.

All the ancient UU's also gives some home.

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Old October 25, 2001, 16:55   #18
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I never had a problem with this. I always shut off the spaceship option, and I will shut off all the other options in CIV3. My games will take forever, but I am not out to "win" I'm more into simulation than gaming. I will take each era at a time, and not be in such a hurry to advance to the next. As long as I keep pace with the AI, it shouldn't be a problem.
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Old October 25, 2001, 17:26   #19
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Quote:
Originally posted by Lonestar


The first "Modern" war was the American Civil war, More Americans died at Gettysburg than during the entirety of the Vietnam war. After Grant became Commander-In-Chief (and Sherman took over the Western Theater) The war more closely resembled a modern war. Grant's VA campaign was a long grinding war, which eventually turned into trench warfare before he achieved a breakthrough in 1865.
And over 100,000 died within a year in Georgia when General Sherman came through. American Civil war was bloddier than any other modern war I believe.
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Old October 25, 2001, 17:33   #20
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And over 100,000 died within a year in Georgia when General Sherman came through. American Civil war was bloddier than any other modern war I believe.
What do you mean bloodier?

10 or 20 million (I think) Russians died during World War II.
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Old October 25, 2001, 17:56   #21
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Quote:
Originally posted by Dante Alighieri


And over 100,000 died within a year in Georgia when General Sherman came through. American Civil war was bloddier than any other modern war I believe.
Sounds like typical biased Southern mythology they're teaching you. In the ACW, there were about 620,000 casualties, of that, about 200,000 were KIA. In the Atlanta campaign, casualties were about 16,000 for both sides. There were comparetively little casualties on the march to the sea because the resistance was elsewhere (shooting into Tennessee hoping to draw Sherman there). Civilian casualties was very light during the war (of those directly involved in military operations), and that includes Georgia as well.

More Americans died during the Civil War than the Americans that fought in all other wars combined.
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Old October 25, 2001, 19:23   #22
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Don't forget that we now have barbarian encampments to destroy in the ancient era. You'll need to wage a war of sorts to eliminate them.
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Old October 25, 2001, 21:03   #23
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I usually wait till I get Legions (looks like I wont be geting them playing as Americans or Germans) and catapults until I wage war. Then I can actually do some damage. Severly hurt the nearest civ (and make them pay 20 gold a turn0 and then grow exponentially
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Old October 25, 2001, 23:00   #24
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What do you mean bloodier?

10 or 20 million (I think) Russians died during World War II.
The general consensus is that 3.5 million Germans and between 5 and 6 million Russians were killed in the Russian campaigns. In terms of sheer numbers this was certainly the bloodiEST campaign. However I still maintain that the American Civil War was one of the bloodier modern wars. It was certainly the first war to be considered modern.
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Old October 25, 2001, 23:30   #25
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Sounds like typical biased Southern mythology they're teaching you. In the ACW, there were about 620,000 casualties, of that, about 200,000 were KIA.
I'm assuming by "they" you mean Southern Americans. If that is what you mean, then I'd first like to point out that it would have been very difficult for "them" to teach me this typical biased Southern mythology. I was born in Bronx and as an Army Brat grew up in over 20 countries and went to many schools. I only moved to Atlanta 3 months ago.

You are almost correct in your total casualties although some historians would say it is even lower. What you fail to realize is that is almost 2% of the population at the time. On a percentage basis this is almost as high as the Russian campaign in WWII.

Quote:
Originally posted by Steve Clark

In the Atlanta campaign, casualties were about 16,000 for both sides. There were comparetively little casualties on the march to the sea because the resistance was elsewhere (shooting into Tennessee hoping to draw Sherman there). Civilian casualties was very light during the war (of those directly involved in military operations), and that includes Georgia as well.

More Americans died during the Civil War than the Americans that fought in all other wars combined.
WRONG! I wouldn't call taking nine months to get from Chattanooga, TN to Atlanta light resistance. It then took him five months to continue though to Savannah and Columbia, SC

http://www.ngeorgia.com/history/atlcamp.html
http://www.civilwarhome.com/ShermansMarch.htm

Battles

Chickamauga 34,500 DEAD KIA
Chattanooga 12,400 DEAD KIA
Peachtree Creek 4,500 DEAD KIA
Atlanta 11,700 DEAD KIA

Total 63,100 DEAD KIA

http://www.americancivilwar.com/cwstats.html

These were the major battles. Dozens of skirmishes between Chattanooga and Atlanta killed nearly 15,000 more KIA. Lastly,
twice that died from rampant disease on both sides. The total easily aproaches 100,000. On a square mile basis this makes North Georgia the bloodiest area in all of world history.
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Old October 26, 2001, 00:11   #26
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The Thirty Years War in the 1600's killed a much higher percentage of the population of Central Europe than any other war, something like 30% over that vast area. The highest loss in percentage terms for any state in WWII was 30% for Poland. WWI was terrible, but because of the static nature of the Western Front the numbers of civilians killed (usually far more than military casualties) was relatively small.
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Old October 26, 2001, 00:59   #27
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When I was playing Civ - I played that much more than Civ 2, which I thought was more of the same - I ususally played an early game rush with a huge number of chariots. For example when I played as the Chinese on the Earth map I'd rush the Indians, Mongols, and Russians early to wipe them out and move aggressively westwards.

As a result, I had more battles in the ancient era than any other.
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Old October 26, 2001, 02:01   #28
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The way I play Civ 2, I beeline Monarchy -> Feudalism -> Chivalry, which often gives me knights about the time the AI leading in tech gets legions. I make almost nothing but knights, wipe everyone off my continent, and then go perfectionistic. So for me, MOST of my war occurs with knights. I guess I'm just the exception. I probably would learn to play differently if I ever did MP much.

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Old October 26, 2001, 06:23   #29
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Quote:
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The way I play Civ 2, I beeline Monarchy -> Feudalism -> Chivalry, which often gives me knights about the time the AI leading in tech gets legions. I make almost nothing but knights, wipe everyone off my continent, and then go perfectionistic. So for me, MOST of my war occurs with knights. I guess I'm just the exception. I probably would learn to play differently if I ever did MP much.

-Spacecow
Actually, thats pretty much my standard style, sometimes going to crusaders if it takes that long to remove the other civs... If generally taken over my continent before gunpowder, and then go perfectionistic, without wars for the rest of the game.
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Old October 26, 2001, 10:21   #30
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And over 100,000 died within a year in Georgia when General Sherman came through. American Civil war was bloddier than any other modern war I believe.
Dante, apparently I misunderstood your generalization from your quote. I specifically concentrated on when Sherman led his army through Georgia starting with the battles NW of Atlanta and ending up in Savannah. Thus the figure of 16,000+ casualties, not KIA (mainly from Peachtree and Atlanta). Grant still had the army in the Chick-Chatt campaign. After Atlanta, Sherman's army did not encounter any significant battles, even though it did take quite a bit of time to move an army of that size to Savannah-Charleston-Columbia-Raleigh.
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