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Old November 21, 2001, 18:43   #31
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Quote:
Originally posted by Makeo
How is everyone doing?

I'm at 630 acres and 67,000nw.
I'm @ 850 acres and 127,000 NW...

We're about to go into war again...
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Old November 21, 2001, 18:47   #32
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Makeo...I've been looking at your kingdom...it includes 7 Halflings, 3 Elfs and 3 Faeries.....have you had a war...?
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Old November 21, 2001, 20:37   #33
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2 wars, why?
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Old November 22, 2001, 14:10   #34
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Quote:
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2 wars, why?
Well...Halflings aren't good warriors...and they're thieves......it's always tricky going into war with Halflings...

Did some good business during the wars...?
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Old November 22, 2001, 15:54   #35
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no i got raped in the wars. i like to remain anonymous and subtle and the war really hurt me. i'm just starting to recover.

i think we are going to start another one soon.

and your right i'm one of the biggest attackers in my kindom which is a bit of a worry.
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Old November 22, 2001, 23:32   #36
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i deleted my account again and started a new one.....as a elf in kd 9:3 my province name is Fenway Park
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Old November 23, 2001, 06:02   #37
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We're going into war again in about six hours from now...if succesful...I may get a lot of honor
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Old November 23, 2001, 14:42   #38
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My kindgom is at war with 4,11.

I just got 88 acres from their king.
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Old November 23, 2001, 15:56   #39
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Ah...good for you

We're now at war with 3:8...my Kd is going well...the attackers have made some good landgrabs...and I've been pestering the big guys with my usual thievery and magic operations...
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Old November 24, 2001, 20:45   #40
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:argh:...16:27 declared war on us...and they're much bigger than we are......but we're now trying to form a united front against their Monarch in an attempt to kill him...
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Old November 26, 2001, 23:37   #41
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I've climbed my way to fourth biggest in my kindgom. still getting honour raped though. am currently a peasant.
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Old November 27, 2001, 12:59   #42
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Tell me who's bothering you...perhaps I'll go pay them a little visit...with my 6000 thieves that is
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Old November 27, 2001, 16:51   #43
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seems like your doing very well.

i think to do really well as an attacker you need a close alliance with a t/m.

hopefully i can catch up to you in size so we have similar enemies and can team up.
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Old November 27, 2001, 17:35   #44
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That would be great...

And no need to rush...I'm barely growing...and my target is 1000 acres

BTW: Have you signed up for Swirve.com-email...?
(It's really cool...because you receive five acres free...per day! And every now and then you get an extra bonus)
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Old November 28, 2001, 01:10   #45
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my kd of 9:3 is doing pretty well...my province is Fenway Park....

i tried to defect....and it put me in the same kd...but i lost 1/3 of my stuff....i knew that would happen but not to go back to the same kd...anyways they like me now and are helping me...i am a elf and i am going all elite....its tough and taking awhile..but eventually i should get the hang of it...

going for a force of elites 2100 elites for 317 acres i hope..... that should leave me some safety
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Old November 28, 2001, 11:02   #46
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Quote:
Originally posted by War4ever
going for a force of elites 2100 elites for 317 acres i hope..... that should leave me some safety
Uhm...that's quite a lot...usually ~750 elites should be enough for 317 acres...

And may I advise you to go 36 dpa defspecs...and train the rest to be elites...defspecs/offspecs have become better this age...and they're much cheaper...so it's better to have them...IMO...
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Old November 28, 2001, 14:05   #47
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i have been following this guyz strat in one of the forums...it got rave reviews but no way he gets his defenses up this quick OOP... i am still 600 elites short..i did those 1/3 defecting into the same kd what a joke that was and i quit my earlier account so i am way behind..

didn't realize that razing some building after they served their purpose was such a good thing ...i am doing that now....

so with my 1400 elites ...i have enough? i will train some def specialists now...i have 400 horses and 500 thieves...not alot of wizards though.... but i ma working on it....

as an elf with merchant personality i have 317 acres... what should my wpa be and my tpa be..... how many elites should i leave behind when i attack...... etc....i don't know alot of this stuff to well...

thanks in advance zopper
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Old November 28, 2001, 16:45   #48
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You're obviously going to be more an attacker.
As an Elf you have 5/5 Elites.
This means that is advisable to have 5 def specs per acre and then train for 3 elites per acre...for now.
In the future, when you are 500+ acres, I would recommend 6-7 def specs per acre and 5-6 elites per acre, so you'll always have at least 30 dpa defending your lands when you attack.
Thieves are not extremely important yet, and it's also a very controversial issue, 2 tpa may be good for robbing other people, but it's not much of a defense against...well, someone like me for example, I am a Halfling and automatically have 40% increased thievery effectiveness and with 5500-6000 thieves, I can easily rob and do nasty things to someone with 5+ tpa. My advice, have at least 1 tpa, if you pump in Thievery sciences enough, your modded tpa can increase to 1.8 tpa without having to train extra thieves.
As long as you have guilds, wizzies are automatically trained, it's hard to say what the guideline is, I myself am aiming for 2-3 wpa, but of course, I am a Thief/Mage and need the wizzies. Again, I would suggest 1 wpa, and because the wizard training is such a slow process, it may take a while. And with a good science pump in Channeling, you can also increase the effectiveness.

But for now, you're still growing, and since you do have quite some elites, perhaps you can go attack some other provinces and earn some free land

I wrote a strat for Elf/Sage some time ago, this is it:

205 - 500 acres
10% Mills
15% Homes
7% Farms
30% Armories
20% Banks
8% Guilds
10% Towers

Build up your dpa from 20 dpa to 32 dpa. The division is something like 60% def specs and 40% elites (30% elites and 10% off specs is also possible). Pump the rest of your money in Alchemy.
And since you have the Merchant personality, you can play with the percentages Banks and Homes.

500 acres
10% Mills
15% Homes
7% Farms
10% Armories
20% Banks
8% Guilds
10% Towers
20% Universities

This is the moment where you temporarily stop growing and do a major science pump:
Alchemy 20,000
Population limits 20,000
Offensive war 15,000
Food 10,000
Thievery 10,000
Channeling 10,000
Tools 5,000
The learning is extra efficient if you cast Mind Focus.

500+ acres
20% Homes
7% Farms
15% Barracks
10% Armories
10% Guilds
15% Towers
3% Stables
10% Watchtowers
10% Schools

This is just about how it looks like for the rest of the game.

I hope this helped you a bit on your way
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Old November 28, 2001, 18:49   #49
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well i just casted the mind focus....i have about 1600 elites now and just about 600 thieves..do you lose war horses if you get rid of stables....my whole force depleted

thanks for the tips........ i am having fun....and would be in good postion to attack if i hadn't try to defect and lost 1/3 of my gear..my kd is very nice to me as well
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Old November 28, 2001, 19:38   #50
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Quote:
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do you lose war horses if you get rid of stables....my whole force depleted
Uhm...I think so...each stable can only hold up to 100 warhorses.
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Old November 28, 2001, 19:41   #51
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Ooh, bloody hell! We're in war again...with 17:31
And I'm running low on Mana and Stealth, there's vermin all over the place and I have no farms :waaaahhhh:

But tomorrow I'll strike back...HARD!
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Old November 28, 2001, 21:12   #52
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Quote:
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that explains it then..... i am an idiot


Uhm...I think so...each stable can only hold up to 100 warhorses.
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Old November 29, 2001, 08:37   #53
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Don't worry...we're all learning
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Old November 29, 2001, 15:09   #54
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i have started training def specialists now.... i hope to make some land gains with my elites in the near future to grow.... thanks for posting your strat..... i will use it when i hit 500acres
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Old November 30, 2001, 18:56   #55
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hey zopper if you want a target for some theivery check out netherlandia 35,12. they may be too small for you but any damage you can do on them would be appreciated.
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Old November 30, 2001, 19:44   #56
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Your wizards gather their runes and begin casting. The spell consumes 120 Runes and ... is successful! Our crystal ball shows ... The Province of Netherlandia (35:12) as of April 18th, YR4.
Race Avian Ruler The Great Sir CRU
Land
Peasants
Employment
Utilization
Money
Food
Runes
Trade Balance 567 Acres
3656
100%
65%
36,356gc
69,105 bushels
1160 runes
321,865gc Soldiers
Harpies
Griffins
Drakes
Thieves
Wizards
War Horses
0
3433
6035
25
Unknown
Unknown
0


well put those numbers in the appropriate spaces and there you have it....he looks tough for only 500 acres
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Old November 30, 2001, 20:36   #57
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yeah he is pretty tough. strong military but his theif protection sucks. i kidnapped about 500 peasants as well as a lot of other ops.

Yesterday he took 80 acres from me so i took 135 acres from him and today he took 134 from me and i took 119 from him.
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Old November 30, 2001, 20:43   #58
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suiciders lol
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Old November 30, 2001, 20:51   #59
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Can I advise you to download Utopia Angel? It's available @ www.utopiatemple.com
Basically what it does, is that it formats Crystal Ball, SoM et cetera.
It also has a Military Advisor stating your odds for success in battle, very handy.
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Old November 30, 2001, 20:53   #60
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This is what it looks like after having pulled it through Angel:

The Province of Netherlandia (35:12)
[http://www.UtopiaTemple.com Angel v1.23 Beta]

Utopian Date: April 19th, YR4
RL Date: December 1st, 2001 (0:00 GMT)

Ruler Name: The Great Sir CRU
Personality & Race: The General, Avian
Land: 567 Acres
Money: 45,827gc
Food: 67,853 bushels
Runes: 1,461 runes
Population: 14,458 citizens (25.50 per Acre)
Peasants: 3,719 (100% Employed)
Jobs: 7,438 (65% Utilization)
Trade Balance: 321,060gc (0% tax rate)
Networth: 79,311 (139.88 per Acre)
Thieves+Wizards+Science Networth: 7,443gc

Soldiers: 0 (72.2% estimated draft rate)
Harpies: 3,433 (17,165 offense points)
Griffins: 6,051 (24,204 defense points)
Drakes: 30 (120 offense / 150 defense)

Total Attack points: 17,285 (30.49 per Acre)
Practical (0% elites): 17,165 (30.27 per Acre)
Total Defense points: 24,354 (42.95 per Acre)
Practical (100% elites): 24,354 (42.95 per Acre)

Max. Possible Thieves/Wizards: 1,240 (2.19 / Acre)
Estimated Thieves Number: 930 (1.64 per Acre)
Estimated Wizards Number: 295 (0.52 per Acre)

** Thievery Advisor: **
Money: 109 thieves to steal up to 7,791gc
Food: 315 thieves to steal up to 33,926 bushels
Runes: 25 thieves to steal up to 511 runes
Peasants: 1,192 thieves to kidnap up to 149 peasants
Peasants in War: 1,192 thieves for 298 peasants
Arson: 3,500 thieves to burn up to 14 homes
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