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Old October 30, 2001, 17:20   #1
Adrock25
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Gamespot Review: 9.2 / 10
http://gamespot.com/gamespot/stories...821275,00.html
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Old October 30, 2001, 17:45   #2
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The only real disconcerting thing here is the reference to long turn times during the endgame.

Although it sounds like he was playing without fog of war in order to get a sense for the behavior of the AI.

If you ever played Civ II with the map cheated to full visibility you could sit there forever waiting for the AI to finish moving each and every last unit.

If that's not what's happening here - and if it just plain old takes a long time for the computer to resolve its turn during the endgame, whether you can see the individual animations or not - then we have a CtP-style problem here. And that wouldn't bode well for my plan to use the editor to play on a monstrously oversized map.

Well, I'll have the game tomorrow and then I can see for myself.
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Old October 30, 2001, 18:08   #3
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Well, looky here. Gamespot gives civ3 a 9.2 and calls it "superb", the "best civ to date".
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Old October 30, 2001, 18:32   #4
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I think he had his world map turned on....I always cringed whenever I traded world maps in Civ2 and SMAC, for just that reason ...

There is no way he should be able to even SEE that many enemy units, unless they are border hoping, which they should not be doing.
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Old October 30, 2001, 18:44   #5
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Yin is not here, so I will be the 'Devilīs Advocate':

"Some suspicious things go on during the computer's turns. Units shuffle back and forth pointlessly as if they were patrolling. Twenty workers will march all at once to irrigate a single square. There'll be an awful lot of outdated troops loitering around the AI's empires as the 20th century rolls around."
***
"Things such as aircraft, trade, and espionage are also streamlined--unfortunately, espionage is so streamlined that it seems tacked on as a poorly documented afterthought."
***
"The endgame bogs down in as deep a morass of micromanagement as ever. Civilizations sprawl and brim over with units. Managing your workers and terrain improvements can get complicated and tedious. Pollution is still an exercise in workers scuttling to and fro.

City management and terrain improvement can be turned over to the computer, but you'll get weird situations like archers being built in A.D. 1600 and cityscapes speckled with too many mines.

This is a problem with most games that model the epic sweep of history, so it's not unique to Civilization III. What is unique to Civilization III is the inordinate time between turns in the later game. On a midrange system, it's not unusual for the computer to take well more than a minute between turns. This will tax the patience of even serious gamers, so it's hard to imagine casual gamers putting up with it. "
***
"On the city list, the option to sort cities doesn't work."


I must agree with Yin again: I wonder about the high marks given in the light of all the above.
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Old October 30, 2001, 19:13   #6
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Quote:
Originally posted by Comrade Tribune

"Some suspicious things go on during the computer's turns. Units shuffle back and forth pointlessly as if they were patrolling. Twenty workers will march all at once to irrigate a single square. There'll be an awful lot of outdated troops loitering around the AI's empires as the 20th century rolls around."
***
"Things such as aircraft, trade, and espionage are also streamlined--unfortunately, espionage is so streamlined that it seems tacked on as a poorly documented afterthought."
***
"The endgame bogs down in as deep a morass of micromanagement as ever. Civilizations sprawl and brim over with units. Managing your workers and terrain improvements can get complicated and tedious. Pollution is still an exercise in workers scuttling to and fro.

City management and terrain improvement can be turned over to the computer, but you'll get weird situations like archers being built in A.D. 1600 and cityscapes speckled with too many mines.

I must say that Civ2 had many of these problems and it is considered a resounding success!
I think the main problem Civ3 suffers from is the fact that it has to live up to Civ2.
Had Civ2 never been released and this was Civ2 there would be no complaints like this.
Even with these problems the game still got 9.2 which is excellent! Perhaps, some of them could be solved in a patch and the game will then become just about perfect.
I think we can breath a sigh of relief that all the reviews so far paint Civ3 in a very favorable light and all criticisms of the game are minor points.
The Gamespot review was the one I was waiting for and with their blessing I have no doubt that Civ3 may be the best Civ ever!
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Old October 30, 2001, 19:16   #7
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Comrade, you are trolling right?
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Old October 30, 2001, 19:34   #8
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Quote:
Originally posted by Comrade Tribune
Yin is not here, so I will be the 'Devilīs Advocate':

"Some suspicious things go on during the computer's turns. Units shuffle back and forth pointlessly as if they were patrolling. Twenty workers will march all at once to irrigate a single square. There'll be an awful lot of outdated troops loitering around the AI's empires as the 20th century rolls around."
***
"Things such as aircraft, trade, and espionage are also streamlined--unfortunately, espionage is so streamlined that it seems tacked on as a poorly documented afterthought."
***
"The endgame bogs down in as deep a morass of micromanagement as ever. Civilizations sprawl and brim over with units. Managing your workers and terrain improvements can get complicated and tedious. Pollution is still an exercise in workers scuttling to and fro.

City management and terrain improvement can be turned over to the computer, but you'll get weird situations like archers being built in A.D. 1600 and cityscapes speckled with too many mines.

This is a problem with most games that model the epic sweep of history, so it's not unique to Civilization III. What is unique to Civilization III is the inordinate time between turns in the later game. On a midrange system, it's not unusual for the computer to take well more than a minute between turns. This will tax the patience of even serious gamers, so it's hard to imagine casual gamers putting up with it. "
***
"On the city list, the option to sort cities doesn't work."

I must agree with Yin again: I wonder about the high marks given in the light of all the above.
Ok listen up, first off, these arent HUGE problems - they can easily be addressed in a simple patch. Also, he didnt even say how often they happen, it could be very rare for all we know, and he didnt say what difficulty he was playing on (i dont think). the ai will do dumber things on easy difficulty settings.

And remember that these critics basically MOSTLY point out the negatives, since thats just the way reviews work when the prevous game was a success and they are basing it on "what improvements have been made since the last game", there's too many positives to be pointed out to go into detail, so if the reviewer is actually able to point out each and every negative point (which in this case wasn't a big thing) - consider that a good thing. The game has to live up to civ2, and improve upon that, which is very tough, and makes it tough to get a good review, even though so far it seems to be getting good reviews.

You say the scores were too high for the negative aspects of the game, but that isn't true, cause the reviewers played the game, and they knows what scores to give it - maybe if they wrote a 100 page full-detailed review, then you'd see why they gave it a 9.2, its kinda hard for US to judge the score they gave based on a 2 page review they gave us.
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Old October 30, 2001, 19:38   #9
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Quote:
Originally posted by Simpleton


I must say that Civ2 had many of these problems and it is considered a resounding success!
I think the main problem Civ3 suffers from is the fact that it has to live up to Civ2.
Had Civ2 never been released and this was Civ2 there would be no complaints like this.
The fact is that Civ3 is the sequel and it would be good to see the problems solved. I don't mind if the solution comes with a patch, like Elite said, but i was expecting a little more.
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Old October 30, 2001, 19:41   #10
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Quote:
Originally posted by ElitePersian


You say the scores were too high for the negative aspects of the game, but that isn't true, cause the reviewers played the game, and they knows what scores to give it -
I think this review was right on target. All the reviews for Civ3 have turned out to be very good which is a good sign of a great game. If there had been some poor, some good, some fair then I would be worried but since they are all in the same ballpark I have no doubts.
And you make a good point about the reviewers knowing how to score a game. These guys play tons of games and I'm sure have developed a sense for separating the crap from the great. Like I've said before, when CTP2 came out the Gamespot reviewer accurately saw the game for what it was, a load of dung, while many at Apolyton cried foul!
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Old October 30, 2001, 19:43   #11
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Well, the problem is selective quoting. I'll use the first quote Comrade used (the one about 'patrolling' AI units), and quote the entire paragraph:

Quote:
The computer's artificial intelligence is formidable, but it's not clear how much of this is due to "cheats," which are bonuses commonly given to make up for the fact that a computer AI can't see the big picture as well as a human can. Some suspicious things go on during the computer's turns. Units shuffle back and forth pointlessly as if they were patrolling. Twenty workers will march all at once to irrigate a single square. There'll be an awful lot of outdated troops loitering around the AI's empires as the 20th century rolls around. But on the whole, the computer is surprisingly capable of providing a smart and competent challenge. It seems to recognize the importance of strategic resources on the map. It will pillage important terrain improvements and attack in numbers, making good use of combined arms. In terms of diplomacy, the AI civilizations don't react as abruptly or unpredictably as they have in the earlier games. In fact, diplomacy in Civilization III is a slow, ponderous, and frail process. Two sides starting a war can drag their allies with them, and world peace can collapse like a house of cards. Civilization III features overnight cataclysms of World War I proportions.
Emphasis mine.

Basically, there are some problems (duh, no game is perfect), but the game plays very well in spite of them.
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Old October 30, 2001, 19:46   #12
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Quote:
Originally posted by Pggar


The fact is that Civ3 is the sequel and it would be good to see the problems solved. I don't mind if the solution comes with a patch, like Elite said, but i was expecting a little more.
Yes, and it HAS had a lotta problems solved, with TONS of new features added which are more convenient, make the game more playable, and balance out the game.
Of course no game is going to be perfect, even though Firaxis (and other companies) thrives for perfection, just be thankful that civ 3 only has minor problems (from what we've seen so far), so far we havent seen any major issues with gameplay or diplomacy, and with mods, they can easily be improved upon.

What more could you want: the reviews have been consistently good.

Myself, i am one to believe that reviews which are written the first day a game is released dont mean much since no one has had a chance to thoroughly play the game and disect it, but I have trust in Sid Meier, and i must say Firaxis did an excellent job and i give them 2 thumbs up.


I wont make TOO many conclusions however since i havent played the game myself.
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Old October 30, 2001, 19:47   #13
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Quote:
Originally posted by Pggar


The fact is that Civ3 is the sequel and it would be good to see the problems solved. I don't mind if the solution comes with a patch, like Elite said, but i was expecting a little more.
Ideally, this would have been nice but I wonder how good the score would have been had Civ3 not been a sequel?

That being said, I am somewhat curious as to why some of these "bugs" have not been eliminated. Perhaps, they are harder to solve than we know?
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Old October 30, 2001, 19:50   #14
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And remember the last word from Gamespot:

Quote:
It speaks volumes that the most significant complaints specific to Civilization III are minor interface issues. Civ III represents solid design coupled with careful execution at its level best. Between its streamlined gameplay and unparalleled pedigree, Civilization III can open strategy gaming to a wider audience and kick off the sort of renaissance that role-playing games enjoyed after the release of Baldur's Gate. We can only hope. And even if it doesn't, well...we'll always have Civilization III.
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Old October 30, 2001, 19:52   #15
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Quote:
Originally posted by Simpleton


Ideally, this would have been nice but I wonder how good the score would have been had Civ3 not been a sequel?
That is hard to say, i would think that whatever the reviewers scored it, it wouldnt mean anything, caues it would be the first game of its genre. Personally, i think it wouldnt get good reviews ONLY because it would take ppl getting used to TBS games, it would be new to them, ppl might be reluctant to try a different genre like TBS.
But now that TBS games have been established, and a lotta ppl are familiar with them, its time to rate the games based on "how good the actual game is" and not on "i dont like this genre so i wont rate it good".
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Old October 30, 2001, 19:56   #16
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Comrade, you are trolling right?
Now, whatīs this nonsense? Can I not point out an inconsistency in the review without you attacking me? Is ultra-optimism now mandatory in this forum? It seems Yin was right, and you are fast with a personal attack, but where is your argument?
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Old October 30, 2001, 19:58   #17
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Quote:
Originally posted by ElitePersian


But now that TBS games have been established, and a lotta ppl are familiar with them, its time to rate the games based on "how good the actual game is" and not on "i dont like this genre so i wont rate it good".
Maybe so, but I thought Civ1 got good reviews when it first came out? It was one of the first TBS wasn't it? I don't recall how it was received myself.
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Old October 30, 2001, 19:58   #18
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Quote:
Originally posted by Simpleton


And you make a good point about the reviewers knowing how to score a game. These guys play tons of games and I'm sure have developed a sense for separating the crap from the great. Like I've said before, when CTP2 came out the Gamespot reviewer accurately saw the game for what it was, a load of dung, while many at Apolyton cried foul!
EXACTLY, these guys get PAYED for doing this, its their job, they arent morons, especially guys at Gamespot and IGN, they are credible sources.

And as i was saying earlier, based on the written review and comments from gamespot, i expected less than 9.2, but the reviewer didnt write EVERYTHING he had in his mind, if he did, you'd see why he gave a 9.2
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Old October 30, 2001, 20:02   #19
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Quote:
Originally posted by ElitePersian

And as i was saying earlier, based on the written review and comments from gamespot, i expected less than 9.2, but the reviewer didnt write EVERYTHING he had in his mind, if he did, you'd see why he gave a 9.2
Yes, he obviously left things out in the interest of brevity but included the pros and cons. In his opinion, the pros vastly outweighed the cons hence, the 9.2. I trust Gamespot as they have rarely failed me in the past!! That's the reason this was the one Civ3 review I was personally waiting for.
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Old October 30, 2001, 20:04   #20
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Quote:
Originally posted by Simpleton


Maybe so, but I thought Civ1 got good reviews when it first came out? It was one of the first TBS wasn't it? I don't recall how it was received myself.
Yeah, i dont remember either, maybe it did get good reviews, but i'll bet most ppl didnt like it or were reluctant to try it out cause it was a new genre, a genre different from anything we had seen in the early 90's.

TBS had been pretty much established before any CTP's came out, and they got crap reviews - not becuase they were a new genre, but because they were crap games. Currently TBS is established, and Civ3 gets good reviews, thats gotta tell you something.
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Old October 30, 2001, 20:07   #21
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Originally posted by Comrade Tribune
To repeat myself,
"Twenty workers will march all at once to irrigate a single square. There'll be an awful lot of outdated troops loitering around the AI's empires as the 20th century rolls around."
***
"Things such as aircraft, trade, and espionage are also streamlined--unfortunately, espionage is so streamlined that it seems tacked on as a poorly documented afterthought."
***
"The endgame bogs down in as deep a morass of micromanagement as ever. Civilizations sprawl and brim over with units. Managing your workers and terrain improvements can get complicated and tedious."
***
City management and terrain improvement can be turned over to the computer, but you'll get weird situations like archers being built in A.D. 1600..."
***
"What is unique to Civilization III is the inordinate time between turns in the later game. On a midrange system, it's not unusual for the computer to take well more than a minute between turns. This will tax the patience of even serious gamers..."
Those are minor issues? Seriously?

IF all this is correct -and if itīs not, how much worth is the review?-, then I certainly wouldnīt rate the game above 7.
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Old October 30, 2001, 20:10   #22
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Quote:
Originally posted by ElitePersian


Currently TBS is established, and Civ3 gets good reviews, thats gotta tell you something.
Yes, that's true. I wonder if Civ3 will become what the Gamespot reviewer touched on: the "Baldurs Gate" of TBS games? It would be nice to see the TBS gaming industry reinvigorated. I think CTP and CTP2 really killed it.
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Old October 30, 2001, 20:15   #23
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Originally posted by Comrade Tribune


Those are minor issues? Seriously?

IF all this is correct -and if itīs not, how much worth is the review?-, then I certainly wouldnīt rate the game above 7.
This guy's played it and you haven't so I trust his review more than yours, sorry.
All the reviews have all been in the same ballpark as far as scores go so this guy is probably right in the mark. All the reviews seem to indicate that although there are problems they are insignificant when compared to all the games pluses!
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Old October 30, 2001, 20:16   #24
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Quote:
Now, whatīs this nonsense? Can I not point out an inconsistency in the review without you attacking me? Is ultra-optimism now mandatory in this forum? It seems Yin was right, and you are fast with a personal attack, but where is your argument?
Where was your argument? You take a bunch of VERY MINOR issues and say that the high score is unwarrented? Even after they said:

Quote:
It speaks volumes that the most significant complaints specific to Civilization III are minor interface issues. Civ III represents solid design coupled with careful execution at its level best. Between its streamlined gameplay and unparalleled pedigree, Civilization III can open strategy gaming to a wider audience and kick off the sort of renaissance that role-playing games enjoyed after the release of Baldur's Gate. We can only hope. And even if it doesn't, well...we'll always have Civilization III.
Like he stated, MINOR issues. From reading the review, I can tell he really enjoyed it, 9.2 seems very consistant.

Where is the inconsistancy here?

Following yin in making mountains out of molehills?
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Old October 30, 2001, 20:20   #25
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Those are minor issues? Seriously?

IF all this is correct -and if itīs not, how much worth is the review?-, then I certainly wouldnīt rate the game above 7.
Im not gonna reply to that, read that response i wrote carefully, and read the review again, they are minor issues which can be addressed.
Simpleton is right, i trust his word more than yours since he's actually played the game to make conclusions...unlike someone
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Old October 30, 2001, 20:24   #26
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I was waiting for the Gamespot review too, they tend to be pretty accurate when rating games IMO. It seems pretty clear to me that Civ3 will be a good game to play and not another CTP. There looks like there's some niggles with the game such as AI not upgrading units, strange battle results, lack of good automation for micro management etc. I think the good stuff in the game will outway the bad and people will love playing it.

I'm personally not too bothered about mplayer especially sucky play by email (I will never play any game using this), although it would be nice to see some type of Internet mp add-on providing its done right. Also IMO you can only play Civ as its stands for so long before it gets slightly boring. The new civs, leaders and units will probably keep me playing longer than Civ 2. I just can't wait for the modders, unit creators and scenario designers to start making great scenarios etc, I hope in this sense Civ 3 is at least as flexible as Civ2 and the editor is as good as Firaxis make out.

Anyway where the hell are the post from you lucky Americans telling us more about the game
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Old October 30, 2001, 20:27   #27
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Im almost sure the game will come out with multiplayer, but until then, we will have millions of mods/scenarios to beef up our civ 3 experience.
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Old October 30, 2001, 20:50   #28
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answers from the firaxians in the chat(right now )

on the managers building archers:

Quote:
Javier_Sobrado_FIRAXIS : well, if they didn't have iron (swordsmen, knights) it might choose to build a cheap offensive unit rather than a more expensive and primarily defensive unit

Mike_Breitkreutz_FIRAXIS : Hmmm, we'll have to look into that -- the only time that happened to me was when I built cities on an island that were not connected to my capital. In those instances, archers were the best unit the city could build.
on long turns

Quote:
Mike_Breitkreutz_FIRAXIS : It could take that long when I was playing with 12+ civs but I didn't notice that with 8 civs. On normal maps

Javier_Sobrado_FIRAXIS: hmm, I don't think I ever took that long between turns on my 500 or 800, but on a huge world with 16 civs I can see something like that happening
on not easily finding stuff

Quote:
Javier_Sobrado_FIRAXIS : well I think the elite rifleman can be located using the military advisor screen

Javier_Sobrado_FIRAXIS: finding resources can be a pain, but your trade advisor will tell you what city is closest to an instance of a resource you have
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Old October 30, 2001, 20:59   #29
WhiteElephants
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Quote:
Originally posted by Typo
I'm personally not too bothered about mplayer especially sucky play by email (I will never play any game using this), although it would be nice to see some type of Internet mp add-on providing its done right. Also IMO you can only play Civ as its stands for so long before it gets slightly boring
That why most people prefer a game that ships with MP capabilities. If you haven't tried a civ type game by email you shouldn't dismiss it. Most people don't go back to single player games after that as any mod will suffer the same fate of boredom after a while. Besides few peopel have the time to sit down a finish a whole game of Civ in one sitting.

Quote:
Yeah, i dont remember either, maybe it did get good reviews, but i'll bet most ppl didnt like it or were reluctant to try it out cause it was a new genre, a genre different from anything we had seen in the early 90's.
New genre?!

Quote:
Maybe so, but I thought Civ1 got good reviews when it first came out? It was one of the first TBS wasn't it? I don't recall how it was received myself.
I guess Candy Land doesn't count, eh? Chess? Yahtzee? Chutes and Ladders? Trouble? Monopoly? Need I go on?
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Old October 30, 2001, 21:13   #30
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We really should remember that this IS just a game! I'm looking forward to buying it, but I have to try not to let it take over my life.

Reviews are all very well but they are effectivly only one person's take on a game. It's not necessarily relevant to everyone and we shouldn't slate people for having an opinion. If I buy it and enjoy playing it I'll be happy enough.

Incidentally is MP that important? I found playing SP CIV II so much more rewarding. MP is soooooo Slow! Plus you don't have to humiliate anyone and yoy can get good ideas for scenarios!

Maybe I shouldn''t drink so much!
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