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Old May 31, 2000, 09:57   #1
Mortee
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Location: Fort Collins, CO, USA
Posts: 6
tech tree problems
This is probably basic to everyone but me:

I'm new to civ2 scenario design (but I have
read the design tips on the scenario league
page) and I'm trying to use Blackclove's
instructions to create a scenario with
several separate tech trees.

I can edit advances using the MGE advances
editor, but this doesn't allow the "once removed", "twice removed" tricks. When I
use a text editor to edit rules.txt (being
*very* careful about format and spacing)
I always seem to have civ2 crash when it
tries to start my scenario.

Does it matter *which* text editor I use?
Or does this mean I accidentally made
a loop or didn't make FutureTech available?

I wish civ2 would say what is wrong, instead
of crashing with a message about trying to
do an illegal operation.

Any ideas?
Thanks!
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Old May 31, 2000, 13:11   #2
myrlyn
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could ya send me a copy of the rules.txt you are useing? i would like to take a look at it.

thanks
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Old May 31, 2000, 22:04   #3
William Keenan
Scenario League / Civ2-Creation
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Crashes like that are almost allways tech tree related. In most cases the abbreviation for a perequistite tech is wrong. Case matters, Col will crash your system but CoL will not. Nil is another no-no.

The best way to trouble shoot this is to copy the techs from the original Civ2 tech tree over your @CIVILIZE section. Then paste in your tech tree three or four lines at a time (checking the game after each paste) until you find the problem lines(s).
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Old June 1, 2000, 00:43   #4
ZhugeLiang
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Hmm...it crashes your system eh....well make sure that everything, i.e. AI value pre-req's are placed correctly and are within acceptable paramaters, and if you haven't done so already you should download the latest patch for your version of civ 2.....how i wish someone would create a new scenerio editor for civ 2...oh well...
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Old June 1, 2000, 03:41   #5
myrlyn
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it will also crash if you forget to put a comma where it should be
look next to your entry for factory
put that , where it should be and the rules will work just fine

check mark for today!!!!!!!

"you know you are in trouble when you start beliveing your own propaganda" :P
[This message has been edited by myrlyn (edited June 01, 2000).]
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Old June 1, 2000, 10:48   #6
Mortee
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Thanks for the help! Aaagh..
My kingdom for a comma.

I have a little Perl program that will
read a Rules.txt and then lets me query
it to find out:

the tree of a tech
what is reachable from a certain tech (nil, or a normally unreachable tech)

Now that I know the problem I updated it
to print a warning if it detects a missing
comma. Thanks!!!!!!!
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Old June 1, 2000, 10:51   #7
Mortee
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Local Time: 00:07
Local Date: October 31, 2010
Join Date: May 2000
Location: Fort Collins, CO, USA
Posts: 6
Thanks for the help! Aaagh..
My kingdom for a comma.

I have a little Perl program that will
read a Rules.txt and then lets me query
it to find out:

the tree of a tech
what is reachable from a certain tech (nil, or a normally unreachable tech)

Now that I know the problem I updated it
to print a warning if it detects a missing
comma. Thanks!!!!!!!
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