October 31, 2001, 05:50
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#1
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Emperor
Local Time: 01:37
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Who wants to be famous
IMHO, its a safe bet that:
1. Firaxis are planning to relase scenario disks for Civ 3 in about a years time (hopefully with an editor attached!)
2. Said disks will include at least some 'Best of the Net' scenarios/mods
Meaning that if you get your act together, Civ could make you a star (and, if Friaxis are generous [not likely], some $ as well)
edit: I shouldn't have posted this before reading that there appears to be no way to make even basic scenarios
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Last edited by Case; October 31, 2001 at 06:04.
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October 31, 2001, 09:04
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#2
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Prince
Local Time: 15:37
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
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Basic scenarios that really require events to move things. Unless I missed another post somewhere else, it still should be possible to make some scenarios. Right?
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October 31, 2001, 09:57
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#3
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Emperor
Local Time: 16:37
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Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Jmarks, not only are there no events. It is also not possible to place units or cities on the map.
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October 31, 2001, 10:01
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#4
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Prince
Local Time: 15:37
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
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So... until this scenario disk is released...
the main medium for scenario building will STILL be Civ2 with the Fantastic World add on?
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October 31, 2001, 10:13
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#5
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King
Local Time: 16:37
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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I must give the guys at Firaxis my greatest congratulations. They appear to have learnt. The scenario building capabilities of Civ2 of course made the players less interested in official add-ons... or at least that's what they thought. This way they make us wait eagerly to spend our money on some stuff only to be allowed to be free (unfair overdramatization).
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October 31, 2001, 12:07
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#6
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Emperor
Local Time: 11:37
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Firaxis: Money--Good! Quality--Bad!
I'm not playing or buying civ3 until I get my macro language.
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October 31, 2001, 12:53
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#7
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King
Local Time: 16:37
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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I think I will play it before to decide wether it is really worth all that fuss.
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Follow the masses!
30,000 lemmings can't be wrong!
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October 31, 2001, 14:06
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#8
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Emperor
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Local Date: October 31, 2010
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Location: of the frozen North.
Posts: 4,197
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I have. It's not.
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October 31, 2001, 14:06
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#9
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Emperor
Local Time: 09:37
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
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D.P.
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November 1, 2001, 00:36
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#10
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King
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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What the hell? No editor? Well, I'm still getting the LE
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November 1, 2001, 01:01
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#11
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King
Local Time: 23:37
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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Apparently the ability to play on a static (flat) map is gone too. No more WW2-Europe scens or anything else on a localised scale.
I'm still not writing it off as there appears to be at least some intent on Firaxis' part to produce editors/macro scripts but I'm not prepared to wait for 6 months plus for these...
One further thing that bothers me is that I was hoping for fixes for a lot of the events triggers (Triggerattacker for one) with scripts written for the code rather than added in as an afterthought (and hence likely more prone to unexpected glitches). It sounds like any scripting to be introduced in civ3 will again be as an afterthought.
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November 1, 2001, 02:20
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#12
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Emperor
Local Time: 01:37
Local Date: November 1, 2010
Join Date: Feb 2000
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Hey, Ravagon its begining to look like the late Australian release of Civ 3 has been a lucky break - we get to wait and see how the whole scenario/mod issue progresses before we get the opportunity to spend our $90
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'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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November 1, 2001, 04:47
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#13
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King
Local Time: 23:37
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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Right now I'll be pleased if the exchange rate holds it to $90.00.
At one stage I thought it might've gone over $100.00 Aus.
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November 1, 2001, 05:23
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#14
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Prince
Local Time: 16:37
Local Date: October 31, 2010
Join Date: May 2001
Location: Odense, Denmark
Posts: 305
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Quote:
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Originally posted by ravagon
One further thing that bothers me is that I was hoping for fixes for a lot of the events triggers (Triggerattacker for one) with scripts written for the code rather than added in as an afterthought (and hence likely more prone to unexpected glitches). It sounds like any scripting to be introduced in civ3 will again be as an afterthought.
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Actually I was thinking along similar lines. Why not focus the new game on precisely some advanced integrated triggers/actions? That was a huge opportunity missed, that could've taken the game off in whole new directions. We've already seen what modmakers could do within the limitations of Civ2. Why lose the opportunity to drastically expand on these, and let the modmakers do the rest? That way, "civing" would really be headed towards something new.
And the answer, they didn't dare head off in new directions. They'd rather stick with old'n proven concepts, in order not to "disappoint" the fans. This is really what it comes down too.
But if Civ3 is really just Civ1 with culture, borders and improved graphics and sound, you might as well play Civ1 instead. Afterall it was hell of a game, and those primitive graphics actually got the job done.
Anyway, I look forward to seeing the game, and playing around with the editors, and I think it looks quite cool so far. But my anticipations have somewhat dropped. Now I think I'll get an improved version of Civ1/2 (which is not so bad after all), while I perhaps expected way more integrated flexibility. It does sound like they've made a serious effort into making the game "deeper", and I'm sure the game mechanics can be tweaked drastically however. I just wonder why they developed the game without the "customization" in mind from the outset.
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November 2, 2001, 00:45
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#15
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King
Local Time: 23:37
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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This is probably the wrong place for this but Coug has posted an editor wish-list thread in the civ3 creation forum so if anybody can think of anything they need in civ3 scenarios (events included) post them!
Mightn't do any good but then it just might too.
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