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Old June 29, 2000, 13:52   #1
BeBro
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You have to edit the file events.txt for this. The following entry in this file should prevent ALL civs from negotiating:

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

But it seems that this works not in every scenario, in another thread, for instance Nemo has said that you need to modify the entry above like this (if I remember exactly):

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN

@ENDIF

Note the blank line between THEN and ENDIF.

You can change the talker, listener and so on to make such an event only for some civs:

@IF
NEGOTIATION
talker=ROMANS
talkertype=HumanOrComputer
listener=GREEKS
listenertype=HumanOrComputer
@THEN
@ENDIF

In the example above, only Romans and Greeks aren´t allowed to have negotiations, but you need a second event, to complete this for both sides (simply exchange in this second event the names of the talker and listener civ)


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Old June 29, 2000, 15:47   #2
The ANZAC
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But then you can have a negotiation trigger and action:

@IF
NEGOTIATION
talker=VICHY
talkertype=HumanOrComputer
listener=GERMANS
listenertype=HumanOrComputer
@THEN
MAKEAGGRESSION
who=Allies
whom=VICHY
@ENDIF

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Old June 30, 2000, 00:58   #3
Tony Braim
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AI diplomacy
Hi-
I've seen some scenarios prevent diplomacy between players and the AI, or between AI civs. Can anyone tell me how this is done?
Thanks
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