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Old November 2, 2001, 07:50   #31
hardjoy
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I strongly suspect there were never such "scenarios". Honestly, if Firaxis developed these, wouldn't they have discovered the severe limitations of the editors?
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Old November 2, 2001, 08:11   #32
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Tecumseh,

Great idea, and thanks for the draft letter. I would be happy to sign that.

John Ellis
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Old November 2, 2001, 09:08   #33
Stefan Härtel
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[By the way, you should insist on the edibility of the civilizations. First thing I would have liked to do when I got Civ3 was to check out the German unit and, if it was something like a panzer or so, immediately have changed it.]
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Old November 2, 2001, 10:10   #34
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Old November 2, 2001, 10:14   #35
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Signed...
Robert A. Prucknicki

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Old November 2, 2001, 12:11   #36
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Quote:
Originally posted by techumseh
2. We must be able to place units and cities on the map, including homing units to particular cities or to no city. This is basic. So are flat maps.
You should delete that homing clause. That isn't a concept, anymore. I think it's an improvement, but I'm still getting used to it. (actually, I'm still trying to decide whether to keep the damn or not...the AI is looking refreshingly strong).

I'd be happy to add myself (robroy3@hotmail.com) to the sig list. But I'm really more of a playtester and user of scenarios. Having the note come from recognizable designers of fine scenarios might send a stronger message (even if it has fewer names). The dual list option might work, also.
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Old November 2, 2001, 14:10   #37
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Support the letter with both hands..
Here is my signature:


Marko Urm
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Author of "The Struggle for Europe"

(I have also made 11 scenarios for "Ages of Empires" and 3 scenarios for "Red Alert" games)
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Old November 2, 2001, 14:57   #38
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Old November 2, 2001, 15:14   #39
Shaka Naldur
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Miguel Sanahuja (aka Shaka Naldur)
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scenarios, i was waiting for civ3 to make my first scenario
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Old November 2, 2001, 15:42   #40
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I'll sign

Joe R. Golowka
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Amatuer scenario designer (haven't yet finished a scenario)
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Old November 2, 2001, 15:45   #41
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Re: Signed...
Quote:
Originally posted by Rob Roy
ou should delete that homing clause. That isn't a concept, anymore. I think it's an improvement, but I'm still
getting used to it. (actually, I'm still trying to decide whether to keep the damn or not...the AI is looking
refreshingly strong).

I'd be happy to add myself (robroy3@hotmail.com) to the sig list. But I'm really more of a playtester and user of
scenarios. Having the note come from recognizable designers of fine scenarios might send a stronger message
(even if it has fewer names). The dual list option might work, also.
I'll take care of the homing thing, thanks.

Everyone is needed, R R, whether you've made a scenario, helped with one or just enjoyed one. We don't need 2 lists, the scenarios are just for identification. But I do want to limit the number actually listed to two, in order to save room. So let me know which two, or I'll pick MY favourites.

I'm also wondering if we want to use our usernames rather than, or in addition to, our real names. They're what we're known by here.

Last edited by techumseh; November 2, 2001 at 15:56.
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Old November 2, 2001, 17:57   #42
H Tower
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you could just say aka and then the username like what case did and i copied
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Old November 2, 2001, 19:17   #43
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Old November 2, 2001, 19:18   #44
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Quote:
Originally posted by techumseh
I was wondering if anyone is interested in sending an "open letter" from the scenario community to Firaxis/Infogrames about the lack of scenario capability in Civ3 and what we want to see in a patch/v.2? If so, perhaps we could ask our friends over in Spanish Civ if they wanted to sign it as well, since they are essentially scenario makers/players too. (They seem pretty upset about something, but I can't make it out. )
Well, ditto the CtP2 modders (all 5 of us )
Count me in.

Ben Weaver (aka the Immortal Wombat)
weaver1@tinyworld.co.uk

oh yeah, and SCRIPTING LANGUAGE!!
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Old November 2, 2001, 21:59   #45
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X

I read with anticipation the release of Civ3, voted one of the best games in the Games 100. Seeing this thread, my anticipation seems unwarranted.

And thank you, tecumseh, for representing the Civ2 community so eloquently.
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Old November 3, 2001, 00:10   #46
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No Scenarios. No Civ3.

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Old November 3, 2001, 05:05   #47
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Quote:
Originally posted by William Keenan
No Scenarios. No Civ3.
Well put.

Here's Me (Late again as usual )
Peter (ravagon) Rumball
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Scenarios : Equivalent of about a dozen total (ie: About 2 dozen half finished )

Quote: Without scripting/events there are no scenarios - Originally said by, er, me.
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Old November 3, 2001, 05:07   #48
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Quote:
Originally posted by Michael Daumen
And thank you, tecumseh, for representing the Civ2 community so eloquently.
I'll second that...
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Old November 3, 2001, 05:26   #49
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Not sure if this is the official list but...


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Old November 3, 2001, 06:40   #50
Jay Bee
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Re: Re: Signed...
Quote:
Originally posted by techumseh
We don't need 2 lists, the scenarios are just for identification. But I do want to limit the number actually listed to two, in order to save room. So let me know which two, or I'll pick MY favourites.
I tend to agree with RobRoy. I believe that listing as many scenarios as possible is a good idea. It helps make our case stronger. Also like the idea of having two lists in one (designers plus ALL their works in one column and scenario lovers in the other).

Anyway,

No Spanish Civ
No MP
No scenarios

Conclusion: Civ3 really stinks. Unless they find a remedy asap, Civ3 is gonna become the flop of the century.


Jay Bee, spanish@apolyton.net

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(2 more in progress)
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Old November 3, 2001, 08:52   #51
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Well, I´ve had the chance to... erm... look at Civ3. I´d never thought I´d say this, but I really am considering not to buy Civ3 (until a patch is available). Civ3 runs slow (so I´ll have additional costs for a PC upgrade, and I´m not that wealthy), civ3edit is buggy, there is basically no scenario capability to speak of, the map editor is very lame (even worse than the civ2 one), and maps CANNOT be larger than they could be in civ2 multiplayer/test of time (also see my rant here: http://apolyton.net/forums/showthrea...8&pagenumber=2 ).

Sure, the AI may be superior, but if that´s the only improvement over Civ2, I see no point in buying it. I´ve hardly played ToT yet (never finished a game yet) and I´m only playing at Prince level or so in Civ2, so the Civ2 AI has enough challenges left for me.

I haven´t played a Civ3 game yet though. There is a chance Civ3 will grab me after all.
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Old November 3, 2001, 10:45   #52
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Old November 3, 2001, 16:14   #53
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No scenarios yet, just art work (units, cities, etc. check: http://www.geocities.com/fiera_com/civ2 ), but LOADS of hours of fun with the scenarios you all have made.
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Old November 3, 2001, 16:54   #54
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In that case...
Quote:
Originally posted by Jay Bee
...It helps make our case stronger. Also like the idea of having two lists in one (designers plus ALL their works in one column and scenario lovers in the other).
put me down for Stalingrad (in progress)


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Old November 3, 2001, 16:57   #55
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And add Imperium Romanum, SubWar and Cross&Crescent for me...
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Old November 4, 2001, 10:51   #56
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Carl Fritz
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Hmm, I may have to come out of Civ II retirement. I had been waiting, in vain apparently, for the great new Civ3 scenario capability.
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Old November 4, 2001, 18:56   #57
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It gets worse
I just read on the Civ 3 General forum that aircraft can't sink ships! How the hell are you suposed to make a post 1939 scenario if the game engine is set against such a basic tennet of modern war?
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Old November 4, 2001, 19:10   #58
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aircraft can't what?! what the hells the point then in having air planes if they can't kill stuff?

i bet cruise missles can't sink ships either
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Old November 4, 2001, 19:32   #59
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Old November 4, 2001, 22:14   #60
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Re: It gets worse
Quote:
Originally posted by Case
I just read on the Civ 3 General forum that aircraft can't sink ships! How the hell are you suposed to make a post 1939 scenario if the game engine is set against such a basic tennet of modern war?
Critical. I guess when you gain something, you lose something too. I know planes perform bombardment missions, but if they can't perform these against naval units, I'm a little baffled. They can do it against ground units, so why should naval units be an exception?

I just got my... erm, hands on the game, and while the game itself truly ROCKS, if performance-wise a little sluggishly, I bet we won't see good full-blown Civ3 scenarios for a LONG while. It's simply not built for it. There are a number of good points, especially the cultural, diplomatic and ressource concepts, but also a lot of major letdowns from Civ2. But it IS a superb game in its own right.
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