Thread Tools
Old November 3, 2001, 18:58   #1
CygnusZ
Warlord
 
CygnusZ's Avatar
 
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 289
The Technology Market
On many of these threads, the subject of the difficulty of gaining technologies in the early age comes up. Most of us have already figured out how to deal with it. However, I seem to have bumped into a very interesting method of utilizing technology.

Start your game. Settle. Get 4 beaker's and push your technology to the max. You *SHOULD* get it a bit quicker now. If you're playing on a "level" field you'll most likely have it before your neighbors.

Now go to one of them and offer the technology for some amount of gold per turn, keeping your technology slider on maximum. Rinse, Lather, Repeat amongst all civilizations (make sure you're the first one to sell it to them) and you'll find that running an empire with no tax can be lucrative indeed.

Another neat little trick along the same lines is after you get writing and mapmaking to contact everybody and get their world maps. Then sell your world maps back to all the civilization's you bought it from for a markup. Neat huh?
CygnusZ is offline  
Old November 3, 2001, 22:22   #2
Rommel393
Warlord
 
Rommel393's Avatar
 
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Jul 2001
Location: USA
Posts: 107
Good idea if it works. Will they really pay enough per turn for some techs? I'd think your empire would have a deficit.
Rommel393 is offline  
Old November 3, 2001, 23:40   #3
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 11:57
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
It works the other way too. I have had a game where I just purchased a ton of advances while I left my research at 0%.

The AI will often sell you techs if you come up with a good price. And if your economy is booming (commercial civ), then this is a good option to try
Sarxis is offline  
Old November 4, 2001, 00:38   #4
CygnusZ
Warlord
 
CygnusZ's Avatar
 
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 289
Quote:
Originally posted by Rommel393
Good idea if it works. Will they really pay enough per turn for some techs? I'd think your empire would have a deficit.
It'll work. I like how Civ3 gives you lots of different ways to go about doing things like this.
CygnusZ is offline  
Old November 4, 2001, 03:12   #5
Diety
Chieftain
 
Diety's Avatar
 
Local Time: 16:57
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Passing through.
Posts: 50
Nice, both for the money way and the tech way.

Just one addition : when you trade tech, trade it in the same turn to every civilization that you can. Otherwise they will trade it amongst eachother and you get nothing...

They could add an option like they do with football-players : when you transfer them to another team, you get money once *they* tranfer them to a thirth team
Diety is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:57.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team