Thread Tools
Old November 4, 2001, 02:58   #1
Giant_Squid
Emperor
 
Giant_Squid's Avatar
 
Local Time: 10:59
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 3,046
Today's Random Scenario Idea (tongue-in-cheek)
(Or "I've got too much time on my hands to think about this kind of stuff while I wait for Civ3 to ship, which reminds me, never, ever, ever, make the mistake of ordering from Amazon")
Well, basically I was reading about Civ3's editors, or lack thereof, and got an overpowering urge to nuke Firaxis. The only way I can think of to do this short of going to some backwater former SSR and hiring a lockpick is to make a Civ2 scenario. So, how about something like:

Civs:
Microprose
Activision
Firaxis
Consumers

Map: A map of the United States (or possibly world). The Consumers have a hundred plus cities, and each of the gaming companies have one city each.

Units: The three companies will have a smattering of units like Graphics Designers, Programmers, Executives, etc. The Consumers will have Chieftain Level Players all the way up to Deity Level Players, and perhaps a few Multiplayers and Mod Makers thrown in. The three companies will also have Advertising Execs (glorified Freight units) and Marketing Execs (some sort of super-spy type unit)

Techs: There will be two different tech trees. The Consumers will be researching different Strategies (examples would be "ICS" "Trade Formula" "Combat Formula" "Domain 3 Units", etc. These would have the effect of making it easier to build higher level players and increasing the ratio of Deities to Chieftains, etc. Advancements on the tech tree would lead to the highest level of Civ player, the Scenario Maker.
The three companies will have techs relating to building a better Civ game. Examples will be "Hit Point System", "Diplomacy", "Map Editors", "Macro Language", etc. Although they get a few new units up the tech tree (for example, the normal Graphics Designer will be made obsolete by the 3D Graphic Artist), the main advantages will be the fact that each tech nets them new gold by an events file (gold being renamed to "Hype"), and special units called Apologists which are cheap but weak and are best used for supporting Martial Law. They will also get happiness building improvements such as the Patch (Temple), the Second Patch (Coloseum), and, as a replacement for the Cathedral, the Version 1.01. All of these will have a very high shield cost.

Improvements: Aside from the three mentioned above, the three companies will have the Police Station, renamed Vague Promises, which prevents people from getting riled up. The three money improvements (Market, Bank, and Stock Exchange) will be renamed Inferior Product, Lack of Multiplayer, and Uncustomizability. The Consumers will be able to build Game Reviews, the Courthouse, which makes cities harder to bribe, as well as perhaps Fan Sites to replace libraries, universities, and labs...each fan site increases the production of strategies (Apolyton, of course, will be the SETI Program)

Gameplay: This is where everything comes together. Playing as the Game Companies, you send Advertising Execs (Freight) to all the major cities, making sure you match the product they supply to what the particular community demands. Thus, you generate a huge amount of Hype (gold). Taking advantage of this, you get your Marketing Execs (spies) to use the Hype you have generated to bribe nearby consumer cities to come over to your side. Once this is done, you distribute Inferior Products with a Lack of Multiplayer and Uncustomizability to make sure you're milking the cities for as much profitability as possible. Allaying any unhappiness generated in your campaign for conquest by making a few Patches and, if the Consumers are really revolting, a Version 1.1, you build a few Apologists to quiet dissent and go on to conquering your next city. When you meet up with other companies, outdo them by creating lots of Hype and press your advantage with Inferior Products. The object is, of course, to convert all of the Consumers to your mindless drones of your company, thus filling your coffers and preventing you from having to actually research better-game related technologies.
Playing as the Consumers, you need to quickly develop a base of Fan Sites and Reviews to resist your ability to be overwhelmed by the game companies. Researching strategies, you will guide your populace from newbies to Multiplayers and Scenario Makers who will be better able to resist the fiendish strategies of the three game companies.

This is what happens when I haven't slept in a while and am feeling cynical. Forgive my rant.
__________________
"Although I may disagree with what you say, I will defend to the death your right to hear me tell you how wrong you are."
Giant_Squid is offline  
Old November 4, 2001, 06:48   #2
Case
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Emperor
 
Case's Avatar
 
Local Time: 01:59
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
so true

Has anyone else got some geek humor? (some funny code for example)
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Case is offline  
Old November 4, 2001, 10:33   #3
hardjoy
Scenario League / Civ2-Creation
Prince
 
hardjoy's Avatar
 
Local Time: 16:59
Local Date: October 31, 2010
Join Date: May 2001
Location: Odense, Denmark
Posts: 305
Absolutely priceless! -I'd love to see this sometime!
__________________
The Slim End Of The Long Tail -
Kaplak Stream
hardjoy is offline  
Old November 4, 2001, 10:58   #4
Gothmog
Scenario League / Civ2-Creation
Prince
 
Gothmog's Avatar
 
Local Time: 11:59
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
Your cynicism is well founded. Firaxis made all of these promises about mulitplayer and customization, pretended to value our opinion and did just what they wanted. And we all fell for it.
__________________
"Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
--
Gothmog is offline  
Old November 4, 2001, 13:27   #5
Stefan Härtel
Civilization II Democracy Game: ExodusScenario League / Civ2-Creation
King
 
Stefan Härtel's Avatar
 
Local Time: 16:59
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
You should make negotiations events-generated. Consumers and companies should be able to negotiate with each other, but add a 'Makeaggression' trigger causing the companies to break all treaties every turn.
You should also make a reviewer civilizations, or perhaps two, the one being the flattering guys lying at the feet of the companies (allied) while the other one is against the companies, but make stupid demands that nobody wants (barbarians). And make them annoying.
__________________
Follow the masses!
30,000 lemmings can't be wrong!
Stefan Härtel is offline  
Old November 5, 2001, 02:38   #6
ravagon
Scenario League / Civ2-Creation
King
 
Local Time: 23:59
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
Re: Today's Random Scenario Idea (tongue-in-cheek)
Quote:
Originally posted by Giant_Squid
Advancements on the tech tree would lead to the highest level of Civ player, the Scenario Maker.


Quote:
(for example, the normal Graphics Designer will be made obsolete by the 3D Graphic Artist),
I'm about the worst possible when it comes to graphics but I know some who may take issue with this point


Quote:
(gold being renamed to "Hype"), and special units called Apologists which are cheap but weak and are best used for supporting Martial Law. They will also get happiness building improvements such as the Patch (Temple), the Second Patch (Coloseum), and, as a replacement for the Cathedral, the Version 1.01. All of these will have a very high shield cost.
Oh wait. Thats all to true.

Quote:
Vague Promises, which prevents people from getting riled up. The three money improvements (Market, Bank, and Stock Exchange) will be renamed Inferior Product, Lack of Multiplayer, and Uncustomizability.


Quote:
Allaying any unhappiness generated in your campaign for conquest by making a few Patches and, if the Consumers are really revolting, a Version 1.1, you build a few Apologists to quiet dissent and go on to conquering your next city. When you meet up with other companies, outdo them by creating lots of Hype and press your advantage with Inferior Products. The object is, of course, to convert all of the Consumers to your mindless drones of your company, thus filling your coffers and preventing you from having to actually research better-game related technologies.
Again, would be funny if it weren't true.

You could also go for the CtP wonder which is made obsolete by either irrigation, mining or roads.

I'd post this in the civ3 forum where the Firaxians might actually see it.
Er, I mean I wouldn't. Hi MarkG!

[Edit: Stuffed up smiley]

Last edited by ravagon; November 5, 2001 at 02:51.
ravagon is offline  
Old November 5, 2001, 02:56   #7
techumseh
Civilization II PBEMScenario League / Civ2-Creation
Emperor
 
techumseh's Avatar
 
Local Time: 09:59
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of the frozen North.
Posts: 4,197
Excellent, GS, as is your latest REAL scenario.
techumseh is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:59.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team