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Old November 5, 2001, 20:48   #1
freestyler
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Help!!!
Hey again,
Just wondering if there was any SLIC file or whatever they are, for some sort of warning just before attacking another civ.

I mean sometimes, when i play i tend to dont see them and end up accidently attacking my neighbours (that i have a peace treaty with) and then they distrust me.

So what i want to know is, is that has anybody got something that would help me?

e.g/ "Are you sure you wish to cancel you peace treaty?"
(summot like that)

Thanks...
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Old November 6, 2001, 12:28   #2
Martin Gühmann
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I think it is possible to code such a file, but unfortunatly I won't have enough time to code it.

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Old November 6, 2001, 17:54   #3
freestyler
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While I was looking in 'info_str' the first message reads

"If we violate our Treaty with the {player[1].civ_name_plural}.............(blah blah)............. Are you sure you want to do this, {player[0].sir}?"

That sounds like the EXACT thing I'm looking for and that is in the actual ctp2 data itself. But I don't see it anywhere when I'm playing

And that list is listed ' Instant Action Messages' there for it should tell you straight away.

Other messages in the same list work properly such as 'cant support so many military units etc...

I'm confused

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Old November 6, 2001, 18:00   #4
freestyler
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While I was looking in 'info_str' the first message reads

"If we violate our Treaty with the {player[1].civ_name_plural}.............(blah blah)............. Are you sure you want to do this, {player[0].sir}?"

That sounds like the EXACT thing I'm looking for and that is in the actual ctp2 data itself. But I don't see it anywhere when I'm playing

And that list is listed ' Instant Action Messages' there for it should tell you straight away.

Other messages in the same list work properly such as 'cant support so many military units etc...

I'm confused

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Old November 10, 2001, 08:57   #5
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The trouble is that you have to find an event that would be a violation of a treaty (like a attack order) then stop it, then message, then if they do want to break the treaty, allow the action to continue. That is how I tried to approach the razing/taking city problem, before Martin did one where you took the city, then razed it afterwards *hits self*

The only thing I see this way is to let you kill the enemy unit then message you, then if you had broken a treaty inadvertantly, move your unit back where it was, and replace the AI units. Very difficult to do.
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Old November 10, 2001, 10:56   #6
freestyler
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I agree.

But what is the 'info_str' file? I mean in there, are quite a few messages and the very first one says something about breaking a treaty (the EXACT kind I'm looking for) but I don't have a clue why its there because I don't see that message in the game.

It reads:
IA_BREAK_TREATY "If we violate our Treaty with the {player[1].civ_name_plural}, we will not only make them angry, we will also run the risk of losing regard with the leaders of the world. Are you sure you want to do this, {player[0].sir}?"

Well there you go -- exactly what I want BUT where in the game do you see this???????

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Old November 10, 2001, 13:22   #7
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Quote:
Originally posted by freestyler

Well there you go -- exactly what I want BUT where in the game do you see this???????

The short but incredibly unhelpful answer would be to say "I don't, I haven't played the game in months"

The longer but more helpful answer would be to say er.... something constructive...

I seem to remember the message did come up, but only sporadically, just some of the time. Do you have a peace treaty, or just a cease-fire? or research pact or something? Perhaps it is just left-over code from CtP that wasn't deleted.
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Old November 10, 2001, 14:42   #8
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I go with the left over from CTP1 theory. I tried adding a line to usercritmsg.txt (there are more of these type of messages there) but nothing happened except a big crash upon exiting the game.
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