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Old September 26, 2000, 21:05   #1
zyxpsilon
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A-Z extras and resources
Has anyone been able to actually use extra units famously "called" the A-Z spots within MGE? Instead of the 0-9 limited bottom from 2.42??

And... Can resources be individually placed on a map with an Hex-Editor? Meaning, customizing Klondike/golds mountain and Petroleum in a Pacific/island single square? Overriding, in fact... the randomizer!

Thank's.

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Old September 26, 2000, 21:31   #2
Captain Nemo
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Unfortunately I believe it's No, No
But maybe someone knows better?
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Old September 26, 2000, 23:36   #3
Dusty
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I don't know off the top of my head about the MGE units. As for resources, they occur in a set pattern determined by the resource seed, so you can't turn on a resource at any given square (but you could create a new terrain type for that resource if needed).

On the other hand, using hex editing you can turn OFF a resource on a square that already has one.

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[This message has been edited by Dusty (edited September 26, 2000).]
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Old September 27, 2000, 09:23   #4
Prometeus
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Usually, i use all of these units.
I used them all in my "Antigonos" scenario...
and for resources, i usually get rid of some unused Terrain ( Glacier, for example ) in order to perform it.
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Old September 27, 2000, 15:05   #5
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quote:

Originally posted by Dusty on 09-26-2000 11:36 PM
On the other hand, using hex editing you can turn OFF a resource on a square that already has one.




Dusty (or anyone else), perhaps you know these hex addresses? I'd be VERY interested to know them.
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Old September 28, 2000, 10:31   #6
Prometeus
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C'č una traccia in uno di questi fori , MirkoG...

( Translation for non-italians: There's a thread on one of these forums, MirkoG... )

HS Civ2 Creation
HS Scenario League
HS Civ2 Community
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Old September 29, 2000, 23:53   #7
Dusty
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MirkoGP:

It's actually a bit associated with the type of a terrain. Check out Allard's document on hex editing, at: http://allard.8m.com/hexediting.htm

It has all the detail you need (and then some).



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Old September 30, 2000, 11:02   #8
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I'll check it. Thanks a lot.

Trad. x gli italiani: grazie mille!

Mirko.
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Old September 30, 2000, 14:04   #9
zyxpsilon
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Seeding at random is exactly what i need to "change", somehow. Initialize the -boot- map and... then rewrite the sequence to prevent such things as "Whales" every 14 squares for 3 lines.
Meaning... a blank seeder. But turning OFF is a usefull approach (CIV-3 might redesign the editor, by the way).
MGE A-Z units instead of 0-9, are in fact a UNITS.GIF template that was "handed accidently" (i speculate) within the TOT release.
Thank's.

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Old September 30, 2000, 14:08   #10
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Thank's for the URL... too!
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