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Old October 5, 2000, 11:55   #1
BeBro
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MoveUnit command?
Are there some special rules for the use of the moveunit command in the events? Currently my scn crashes at the start when I use events with this command.
Without the moveunit events, all runs fine...



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Old October 5, 2000, 14:19   #2
Jonicro
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Hmm sounds weird...atleast that havent ever happened to me when i have used it. Have you read the moveunit-guide made by Nemo? Maybe it can help you.
[This message has been edited by Jonicro (edited October 05, 2000).]
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Old October 5, 2000, 15:02   #3
Prometeus
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Sounds weird to me too... the moveunit command doesn't work only with barbarian units om my PC... but i think it's default setting if this happens with barbarians. Have you changed number codes or rules.txt or something else in a weird way ?
Civ codes are "unpredictable"...
[This message has been edited by Prometeus (edited October 05, 2000).]
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Old October 5, 2000, 15:40   #4
Hendrik the Great
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Hi Bernd,

that sounds odd. But there can be many reasons. Are you sure you have not used a mix of even and odd numbers?
That can cause it to crash. If that is not the cause why don't you post the certain event here so we can all have a look at it?

BTW, I am very sorry I have not send you any comments on playtesting. I am really trying. Hopefully you'll get something on the weekend.

Mathias

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Old October 5, 2000, 17:51   #5
Shadowstrike
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IIRC, Captain Nemo had a guide to using the MoveUnit command somewhere... It might have been the Cradle of Civilization.
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Old October 6, 2000, 09:56   #6
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Thank you all guys!

The problem is gone now, but I donīt know why , because now I use exactly the same moveunit events as in the first tries, but now they work...

Iīll try to find further info about this in Nemoīs guide (good hint ).

And Mathias, donīt worry, take your time...


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