Reply
 
Thread Tools
Old November 6, 2001, 23:10   #1
Acererak
Chieftain
 
Acererak's Avatar
 
Local Time: 11:14
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Newtown, CT, USA
Posts: 56
Deficit Bug - Reaganomics
There seems to be yet another bug in Civ3. The game allows you to play with a deficit without consequences.

As a test, I set Science to 100%, built a few improvements and some military units. After my treasury reaches 0, nothing happens. No units are disbanded nor are any of my city improvements sold off to cover the debt. The only thing I see happen is my Domestic Advisor keeps telling me "Our treasury is running dangerously low!" every turn.

A friend of mine played this way through to 1500A.D. with no consequences. This definitely needs to be fixed.

Here is a sample screenshot showing my treasury 0 with a deficit:
Attached Thumbnails:
Click image for larger version

Name:	deficit.gif
Views:	214
Size:	23.9 KB
ID:	5498  
Acererak is offline   Reply With Quote
Old November 6, 2001, 23:18   #2
Kc7mxo
King
 
Kc7mxo's Avatar
 
Local Time: 11:14
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
This is rather interesting. But you can't buy anything while you're like this. Have you checked to see if you could deficet spend the ai for resources? Its an interesting bug in any case.
Kc7mxo is offline   Reply With Quote
Old November 6, 2001, 23:19   #3
Ignis Fatuus
Settler
 
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 29
If you are playing on one of the two lower levels (chieftain and warlord) the game doesn't automatically sell off units or wonders when your treasuryruns out of money. So if you were playing these levels, it is not a bug, but rather a game design feature.
Ignis Fatuus is offline   Reply With Quote
Old November 6, 2001, 23:43   #4
Acererak
Chieftain
 
Acererak's Avatar
 
Local Time: 11:14
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Newtown, CT, USA
Posts: 56
Not A Bug, but should be better documented.
Ignis, you are quite right. I apologize for not testing other difficultly levels before posting.

Is this info documented anywhere? I could not find any info on this in either the manual or the Civliopedia. I also couldn't find it documented anywhere where units will be disbanded and/or city improvements sold off. This could be real confusing to first time players (as a matter of fact, the only reason I noticed this was because I was watching a friend of mine play who was a first time player and he asked me about those pesky "treasury running low" messages he was seeing every turn and how to get rid of them )

- The Lich
Acererak is offline   Reply With Quote
Old November 7, 2001, 07:40   #5
Grunthex
Warlord
 
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
More importantly, does the AI have the same rules?! That might explain how it can afford 1000000 gold/turn, or barring that obvious bug, maybe how it fields such large armies. No, I'm not complaining, it's just one of the things I haven't been able to verify the AI doesn't cheat in, and Soren DID say the AI plays by all the players' rules...
Grunthex is offline   Reply With Quote
Old November 7, 2001, 09:37   #6
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 18:14
Local Date: October 31, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
why would anyone NOT run a deficit on warlord? i do not understand the design decision?
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
LaRusso is offline   Reply With Quote
Old November 7, 2001, 23:36   #7
Ignis Fatuus
Settler
 
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 29
Acererak,
I found that information in the CivIII Strategy guide. I haven't seen it mentioned in the game book though.
Ignis Fatuus is offline   Reply With Quote
Old November 8, 2001, 00:51   #8
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 10:14
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Quote:
Originally posted by Grunthex
More importantly, does the AI have the same rules?! That might explain how it can afford 1000000 gold/turn, or barring that obvious bug, maybe how it fields such large armies. No, I'm not complaining, it's just one of the things I haven't been able to verify the AI doesn't cheat in, and Soren DID say the AI plays by all the players' rules...
If you're referring to the post about extorting 100000000 gold from a civ, it does not work at Monarch level. I wanted to see if it would so I loaded a saved game. Brought up weakest power, demanded 10000000 gold. Was told civ did not have enough gold.
notyoueither is offline   Reply With Quote
Old November 8, 2001, 01:55   #9
Grunthex
Warlord
 
Local Time: 09:14
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
So it is the Reaganomics that allows it. Good to know. Means if I play at Regent, the AI is actually forced to run it's economy right. Good thing I'm moving up next game, as I've about figured out the mechanics, and I'm ready to lose.
Grunthex is offline   Reply With Quote
Old November 8, 2001, 04:47   #10
SirSebastian
Chieftain
 
SirSebastian's Avatar
 
Local Time: 08:14
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 76
hmm...
Might this explain the widely divergent reports we hear? Some people claiming that the lower difficulties are way too hard, and others having success with harder difficulties?
SirSebastian is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:14.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team