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Old November 7, 2001, 10:57   #1
MDR
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Possible bug involving the Rifleman
Whenever I move a rifleman unit, I get its attack sound, not its move sound.

Anyone else have this problem?
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Old November 7, 2001, 11:00   #2
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Yes. Not sure if it is a bug. I think it's just a sound effect.
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Old November 7, 2001, 11:02   #3
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Well, it's a very annoying sound effect.
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Old November 7, 2001, 11:07   #4
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Just pretend that he's dodging enemy fire when moving to his new position... or something.
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Old November 7, 2001, 11:11   #5
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i also experience a similar thing. i am sure thats a bug.

initially, whenever two cavalaries were fighting eaching, i was hearing normal sound effects. however, after some number of turns (about when it started to take significant time between AI turns), i started to experience problems; cavalary to cavalary fights sounded no more; no effects
Everything else is fine though; cavalary vs. any other unit, etc.
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Old November 7, 2001, 11:16   #6
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yeah i noticed that cavalry-cavalry thing too! i thought i was going mad. One thing that does drive me mad is the animation they use for tanks/mech infantry. They look like they're breathing and for some reason it just sparks madness in me. It just looks annoying... (I'm weird I know.)
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Old November 7, 2001, 11:27   #7
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Tell me I am not going crazy but I could have swore that I was looking at the rifleman unit and he kinda laughed and went "yee haa" yuck yuck. Am I going mad or did it do that? I am not for sure.. happened last game I didnt have the units that long tho. Thought maybe it was mimicking a rebel soldier or the dukes of hazard or maybe I am going crazy..it didn't do it again.
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Old November 7, 2001, 11:36   #8
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Quote:
Originally posted by Leonid
Tell me I am not going crazy but I could have swore that I was looking at the rifleman unit and he kinda laughed and went "yee haa" yuck yuck. Am I going mad or did it do that? I am not for sure.. happened last game I didnt have the units that long tho. Thought maybe it was mimicking a rebel soldier or the dukes of hazard or maybe I am going crazy..it didn't do it again.
I think he does that when he gets promoted. (Regular->Veteran->Elite).
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Old November 7, 2001, 11:49   #9
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Riflemen sneeze!
Did you noticed it, too? Riflemen sneeze sometimes! That´s very funny!!
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Old November 7, 2001, 11:59   #10
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I noticed the pikeman coughs alot. It might help for him to cut his habit from 3 to 2 packs a day.

Swordmans constant yawning has me believing he must be an insomniac also..
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Old November 7, 2001, 12:00   #11
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Re: Riflemen sneeze!
Quote:
Originally posted by MrNett
Did you noticed it, too? Riflemen sneeze sometimes! That´s very funny!!
Yes. At first I thought I was imagining things. What the heck is this about?
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Old November 7, 2001, 12:03   #12
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Riflemen sneeze!
Did you noticed it, too? Riflemen sneeze sometimes! That´s very funny!!
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Old November 7, 2001, 12:10   #13
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I was running a very combat-intensive game, and after about the tenth turn of combat, most of the combat sounds (the ones involving people) suddenly sounded like Munchkins were fighting. The pitch on voices went way up. The rest of the sounds didn't seem to change, though, so I'm confused.

Too bad you can't edit sounds in the editor.
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Old November 7, 2001, 12:31   #14
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I haven't really browsed through the files yet, but I think the sound effects are .wav files, which means they can be replaced at the very least.
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Old November 7, 2001, 14:41   #15
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Quote:
Originally posted by Eli
Well, it's a very annoying sound effect.
The most annoying sound effect i've run into so far is the Galley. I've got one out exploring the oceans, and every turn when it jumps the screen to the Galley when it starts to move, the first creaking/rowing/whatever sound is very LOUD. However after the first tile the rest of the moves ar emuch quieter.

I always jump a little in my seat when the gently background music is suddenly overridden by this loud noise that i was only half expecting.
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Old November 7, 2001, 15:40   #16
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The most annoying thing in ALL my games is the infantry combat sound. I am having this bug where the sound is off in timing with the graphic. I hear him shooting when he has the gun pointed at the ground, and hear him cocking when I see him shooting!! Anyone els getting this bug?

It's so freaking annoying! Ticks me off so much I stopped building them LOL!

"I was running a very combat-intensive game, and after about the tenth turn of combat, most of the combat sounds (the ones involving people) suddenly sounded like Munchkins were fighting. The pitch on voices went way up. The rest of the sounds didn't seem to change, though, so I'm confused."

munchkins? . . . how funny

First time I heard the Rifleman sneeze I thought it was part of the music . . . needless to say I'm glad it wasn't
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Old November 7, 2001, 15:44   #17
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Sneezes, Coughs & Yawns ...
I really enjoy the humor in this game.

Note what happens when you start taking your time to give orders (Sneezes, Coughs & Yawns) ?
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Old November 7, 2001, 16:55   #18
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I love that stuff too! I don't know that it's the ONLY time you hear the yawning and coughing, but you hear 'em every time the units are fortified and you "wake 'em up."

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Old November 7, 2001, 19:24   #19
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turn off the movement animations under preferences. It will speed up your game a whole bunch and you won't miss out on the sneezing, and other animations that matters.
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Old November 7, 2001, 19:34   #20
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turn off the movement animations under preferences. It will speed up your game a whole bunch and you won't miss out on the sneezing, and other animations that matters.
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Old November 7, 2001, 23:01   #21
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So the coughing and sneezing isn't because they are on a floodplain or jungle tile? I read somewhere they could get sick from that and loose some health.
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