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Old November 14, 2001, 19:36   #1
Evil Robot
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Piracy...
What can we do to combat it?

I personally, in my limited group of acquantainces, know at least 15 people who are willing to warez ANY piece of software without any compunction. They have the typical 'well, if i don't get caught...' attitude towards it. What can I do to convince them of the errors of their ways, or alternatively, stop the methods they use to get their warez?

My suggestion would be forced online registration for all products. No registration, no product. Duplicate registration is rejected and thus you eliminate the warezers. The only trick to these would be ensuring that legitimate users cannot have their 'registration keys' stolen by hackers and not be able to reclaim them.

What can we do?
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Old November 14, 2001, 20:01   #2
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If you can figure out a way, you could make a lot of money selling it...
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Old November 14, 2001, 20:20   #3
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Quote:
My suggestion would be forced online registration for all products.
And who doesn't have net acess?

But making it like Diablo II where to play MP you must have original copy is a good idea.

Hope CIV III will be that way when it gets MP.

Foot Note: Since 1 November i am running a warez copy. In 16,17,18 November,or around that then i will have original game.
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Old November 14, 2001, 20:22   #4
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Quote:
And who doesn't have net acess?
In this day and age, no one. There is no excuse anymore.
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Old November 14, 2001, 20:44   #5
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Quote:
Originally posted by Evil Robot


In this day and age, no one. There is no excuse anymore.
Maybe you live in a diferent or smaller world than i do.

MANY people don't have net acess ( i mean acess from home, not acess to a computer with net acess). So if when installing it prompts to acess to some server to authorize you get stuck.

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Old November 14, 2001, 20:53   #6
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The best way is simply to set a good example for your friends. Preaching won't work in most cases. You could also start a 'group trading' concept in which different friends by different games, play them, then pass them around once they are deleted off the computer. That won't work for games you want to keep, of course, but most games are only good for about 20-40 hours of gameplay anyway.

I've played many many games that way. Legally.
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Old November 14, 2001, 21:48   #7
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Quote:
My suggestion would be forced online registration for all products. No registration, no product. Duplicate registration is rejected and thus you eliminate the warezers. The only trick to these would be ensuring that legitimate users cannot have their 'registration keys' stolen by hackers and not be able to reclaim them.
While I support your cause and initiative I find this would severly complicate things. For example, I borrow games from friends and parents all the time and vica versa. Limiting one game to one computer is a little extreme to me, especially considering the fact that I recently installed a new hard drive and had to re-install several games. If I couldn't re-install those games I would have been highly irritated.

I imagine that in the not so distant future you probably won't even own any software for a game. You'll probably play the game from their server and pay a premium per hour or a one time fee for unlimited access. The only software on your computer would be the minimum requirements to log in and begin the game much like the software for logging into the Zone or GameSpy.

While this would be a reasonable solution to the problem, to me, it's a rather bleak approach to gaming where you don't physically own anything and simply rent space in the anonymity of the internet. In fact you wouldn't even have to leave your home to buy the game.

Perhaps I'm being pessimistic and that whole human social interaction thing isn't all it's cracked up to be. After all I'm posting here.

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Old November 14, 2001, 21:57   #8
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Re: Piracy...
Quote:
Originally posted by Evil Robot
What can we do to combat it?

I personally, in my limited group of acquantainces, know at least 15 people who are willing to warez ANY piece of software without any compunction.
What can we do?
Turn them in.

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Old November 14, 2001, 22:11   #9
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Re: Re: Piracy...
Quote:
Originally posted by zapperio


Turn them in.

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To who?
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Old November 14, 2001, 22:35   #10
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Errr...

Me? I need some free games man.

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Old November 14, 2001, 22:35   #11
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Re: Re: Re: Piracy...
Quote:
Originally posted by Evil Robot


To who?
The cops.

I know, there are many policemen who don't really care, but if you report them, they HAVE to do something about it (depending on local laws and the extent to which the police abide by them, of course).

But don't turn them in (he DID say they were friends).

I personally have nothing warez on my computer. For a short time, ironically, I had Grand Theft Auto but that one amused me for about 10 minutes and then was deleted. It was wrong, I know...but come on. Even if you hate the game, it is fun for the first 10 minutes, no matter what .

But I know many who ask if I will burn my CD's for them. Actually, that sort of thing is exactly why I was glad that StarCraft supported spawned copies. It makes very little business sense that I can see, but I loved it.
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Old November 14, 2001, 22:44   #12
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Ahoy matey. . . .

Piracy is good. I pirated AvP2. I enjoyed it so much I went out and bought it. I pirated Civ 3. I watched my tanks get demolished by cavalry. I unistalled it.

Waited three days, lost control and reinstalled it.

watched my newly conquered cities defect to the enemy and annilate my army. i unstialled it.

i'll probably be reinstalling in a few days. if i enjoy it this time, i'll probably buy it.
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Old November 14, 2001, 22:49   #13
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One very important thing game companies can do to combat piracy: make sure that they don't ignore overseas markets, say, a 7 million pop city with a GDP exceeding Britain's that happens to situate on the other side of the Pacific Ocean STILL WON'T GET LEGAL COPIES OF CIV 3 FOR MANY WEEKS . People there play games as well, you know. Totally ignoring these markets or delaying release of the game there for a few months won't encourage the people there to use legal copies.
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Old November 15, 2001, 00:41   #14
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Shiver me timbers...
Quote:
Originally posted by Evil Robot
What can we do to combat it?
Release finished games at a reasonable price?

Or did you mean in Civ? Build frigates and ironcalds to escort your galleons...

Quote:
I personally, in my limited group of acquantainces, know at least 15 people who are willing to warez ANY piece of software without any compunction. They have the typical 'well, if i don't get caught...' attitude towards it. What can I do to convince them of the errors of their ways, or alternatively, stop the methods they use to get their warez?
Just buy your own software. Personally, I tend to share games with a friend of mine. But that's as far as it normally goes.

Now I've cost Microsoft untold millions...

Quote:
My suggestion would be forced online registration for all products. No registration, no product. Duplicate registration is rejected and thus you eliminate the warezers. The only trick to these would be ensuring that legitimate users cannot have their 'registration keys' stolen by hackers and not be able to reclaim them.
Nothing is uncrackable. If you release a product that requires registration, someone will release a program that defeats it. It's just that simple.

How about they release games at a price that is reasonable? $50 for a game is way too high. I wasn't going to buy it. But I saw it for $28. I snapped it up.

It's like anything else, make the price attractive - pirated goods may be "free" but they are not the same as owning the product most times.

Venger
P.S. Including complete and correct documentation makes buying more attractive...
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Old November 15, 2001, 00:44   #15
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Bug hunt
Quote:
Originally posted by Kc7mxo
Ahoy matey. . . .

Piracy is good. I pirated AvP2. I enjoyed it so much I went out and bought it.
Hey, I have the original AVP. Is AVP2 worth it? Is the multiplayer fixed? I loved playing Lab14 with my kids, they got a huge kick out of it...

Thanks,

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P.S. Ever play online? I always played as TheOrkinMan - pretty much owned some serious bug ass...
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Old November 15, 2001, 00:58   #16
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AvP2?

What´s the full name of the game?
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Old November 15, 2001, 01:24   #17
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Edit: The original method might be considered to invasive, not by me but by legitimate customers.

Simplest and least invasive solution I've come up with is requiring registration to download and install patches. Of course like always there are ways around it but, it does raise the bar which is all you can hope for.

Oh and the Q3A method of requiring a unique key to play online is good as well.

Last edited by Moral Hazard; November 15, 2001 at 01:37.
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Old November 15, 2001, 01:50   #18
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Over here...
Quote:
Originally posted by Bakunine
AvP2?

What´s the full name of the game?
Aliens vs. Predator II

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Old November 15, 2001, 02:02   #19
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I have already been offered an illegal copy of Civ III, but I didn't want to have it because...

1. ...I have the game.
2. ...it was an illegal copy.

So I just suggest that everyone would just buy the game, and ignore any piracy deals or Civ III warez downloads.
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Old November 15, 2001, 02:02   #20
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Re: Shiver me timbers...
Quote:
Nothing is uncrackable. If you release a product that requires registration, someone will release a program that defeats it. It's just that simple.
Ah, but that's where you're wrong. Pirates can remove registration (a) because they got a leaked copy and have some or all of the source code; (b) because it's at the very beginning of the .exe file and can be edited out; or (c) somebody (on the team or in the know) let a method to defeat it be known.

Now if your source code and people are secure and your game literally will not run without its online registration (deeply embedded in the code), you're pretty much free from the hackers for the first few months it takes to sell most of your product. They may get it after that...but after 3 months on the game market a game is old news. Windows XP is a different story; Microsoft released betas years before it came out and pirates had plenty of time to come out with cracks. Another reason to keep your beta testing with a trustworthy company.

I believe NoCD cracks are in another category altogether than registration avoiding cracks, but I'll keep that thought to myself for now...
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Old November 15, 2001, 03:29   #21
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The no cd cracks, which both avp2 and civ3 are succeptiable to, rely on all the game inforamtion being installed on the hard drive. If game makers don't do that . . . . . then standard iso method doesn't work. but there's work arounds for that as well, as most standard cd burners can create similar errors on the cd to get around the other major protection. you just need the right kind of program.

While I wouldn't say that I've bought all the game's i pirated, i have bought just about all the one's i pirated that i liked.
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Old November 15, 2001, 04:05   #22
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Re: Piracy...
Quote:
Originally posted by Evil Robot
My suggestion would be forced online registration for all products.
Yes, like M$ did with WinXP. There were Registration Cracks online on Release Day! I think the only answer is lowered prices, if there is an answer.
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Old November 15, 2001, 04:11   #23
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If the music industry is any indication, delivery of content on-line for a much cheaper price will be the wave of the future. And if we can cut out these blood-sucking publishers, we might actually see developers making some immensely good games that more than justify their $10 price.

As I understand it, developers now only get pennies on the dollar of every unit sold. Therein lies the evil. Kill the middle man, I say.
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Old November 15, 2001, 04:30   #24
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Nothing is uncrackable unless you work/play up against a central server in which case the reg keys can still be cracked but it's traceable.

You simply can't protect a piece of software which has offline ability.

Even if it needs you to go online and register your copy "all" you need to do is trick the software into believing it's online doing the registration.....


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Old November 15, 2001, 07:10   #25
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Well, there's no easy answers people.

Entire games online? How? Broadband is quick, but it's not that quick. And how many people have broadband. Downloading entire games off the net wil have to wait until everyone has a T3 connection in their house I think!
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Old November 15, 2001, 10:25   #26
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Re: Re: Piracy...
Quote:
Originally posted by Earthling7


Yes, like M$ did with WinXP. There were Registration Cracks online on Release Day! I think the only answer is lowered prices, if there is an answer.
Quote:
Windows XP is a different story; Microsoft released betas years before it came out and pirates had plenty of time to come out with cracks. Another reason to keep your beta testing with a trustworthy company.
Read->Comprehend->Post.
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Old November 15, 2001, 10:27   #27
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Quote:
..."all" you need to do...
If your source code is well protected, and the actual code for the registration check is encrypted with 256-bit encryption, there isn't any way anyone can crack it with today's computers.

Mind you, I'm speaking of online registration here.
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Old November 15, 2001, 11:29   #28
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OK Firstly, being a software developer I dislike piracy as well. I *will* try a pirated game/app before I buy it but I *will* buy it. On the other hand, AvP2 and Civ3 are two games that I bought with trying them first, just because of their past history/content. Civ3 has been a great game so far but it does have some serious flaws/oversights.

I also agree with people here that games shouldn't be released with so many bugs. Bugs are expected; no software is bug free. Unfortunately, game developers are either being pushed into releasing a product early or suffer from poor beta-testing.

On the flipside, the one point I'd like to bring up is that no grade "A" game would be profitable if developers only charged $10.

For instance:

a) Most dev houses have approximately 5 - 10 ppl that they need. Art guys, PR, administration, programmers, documentation writers etc. These people need to make a living. They expect benefits etc. Let us assume that each person makes at least $30,000 a year (which is WELL under what a programmer expects to be paid.)

b) Most games take at least 2 years or more to develop. Most games take longer (3 years or more.)

Let us stop there for a moment. Assuming these are the ONLY two factors involved, that would be 10 ppl x 30,000 x 2 years = $600,000. That means at a minimum, you'd have to sell at least 60,000 copies @ $10 just to break even. If you are delivering the software electronically, you now have to factor in costs for an Versign registration, website, DS3 access ($7,500/mo) etc. This doesn't even factor in the costs to rent office space, electricity, benefits for your employees, computer equipment, graphics software (3DSMax), advertising etc. What about beta testers? They cost money too etc.

Considering you people want games that are absolutely mind blowing and totally worth your money I'd hardly expect that a company could sell a grade "A" game for $10 online. You people want something for nothing; you fail to see the big picture.

Feel free to voice your opinion. Just stop with all the whining that Firaxis ripped you off. If you feel that way you can *always* return software one way or another. If they "lied" to you, you can take legal action. The more simplistic approach is to purchase your software from a store (or e-shop) that allows for returns. Be a smart consumer. Research your purchase. You don't ever *have* to buy a game as soon as it comes out. Wait a few days, listen to the reviews and make an informed decision.

----------------------------

On the other topic of piracy:

Source code can never be well protected. There will always be someone, somewhere with enough time on their hands to crack virtually any registration scheme. Those of you who say "Encrypt the registration check code..." don't know what you are talking about. Computers can't run encrypted code, therefore at some point or another you will have to decrypt that code in memory to execute it. If you've ever written even the most trivial piece of software you will know that you can easily exam a process' memory and watch the CPU registers. Then it is a matter of patience to figure out the algorithm (which is easy if you know x86 assembly language.)
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Old November 15, 2001, 11:56   #29
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I really wonder if piracy is really all that damaging. Most of the people I know will buy a game they like. People who pirate games are usually students who don't have any money, so they couldn't buy the game anyway. I suppose if the culture of piracy got worse, so that everyone expected to get games for free, it could be bad, but right now I wonder if pirated games pay for themselves with the extra exposure they generate. It works for shareware, right?
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Old November 15, 2001, 12:53   #30
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Piracy is not an easy issue to address. I'm probably a fairly representative example of a computer gamer (and Civ-gamer in particular), at least as Northern Europe is concerned.

--rant mode on--

I have never bought any pirated software, and I have no plans to do so. Indeed, I consider people who sell pirated games and other software to be rather despicable. However, I have copied, loaned, and used commercial software I have not bought myself. And here's where we enter the grey area.

I do buy games - in fact, during the last 12 months I've bought four-and-a-half computer games. It is pretty much standard procedure to buy a game together with a friend or two, split the costs, and then make copies for each. (I'm taking about two or three people). The reason for this is quite simple - the cost. Let's say a certain computer game costs around €50. That's a sizeable chunk (in my case around a third) of your disposable income for the month. Hell, I could get seven or eight bottles of half-decent red wine for the price... So, buying a game is not something you undertake lightly or at a whim (usually). And if I didn't spilt the cost with a friend, neither of us would buy the game - not now, nor the next month, so instead of four-and-a-half games, I would perhaps buy a single game a year... If the prices were a bit more reasonable, I would buy more games. I know I did back in the days when games were more affordable.

Likewise, I'm very ambivalent about the protection of 'intellectual property' (I consider the expression to be somewhat of an oxymoron). I have a certain vested interest in the subject, and I'm all for decent compensation (though not necessarily monetary) for authors of any creative works. When this is turned to defend the rights of corporate machines to extend and expand their cynical money-grabbing, I take exception. (Anyone noticed how certain cartoon characters are about to become public domain, BTW.)

I think one reason why computer games are so vulnerable to piracy and copying is their ephemeral nature. Most games are played a few weeks, a few months if you're lucky, and the consigned to the depths of the closet. If you consider games a form of art, as I do (mostly rather poor art, but anyway...), they have a staggeringly short life-span. Hmm, let's see... While I'm writing this, I'm listening to record I bought n 1987, last night I re-read a book I bought in 1989, there's a board wargame from 1986 set up on a nearby table, just a few days ago I went to see a movie made in 1948... What computer games did I buy in 1992...? Very few games can be enjoyed for even two or three years. There are exceptions, of course. In all likelihood I'll be playing King of Dragon Pass in 2005 (the graphics will not age a bit), just as I've been playing Clash of Steel lately. Most games however, are not built to last. I feel that it is not in my interest to spend such a large part of my disposable income on something so... disposable.

What does all this have to do with Civ3? Well, I've played the game now for a week on a friend's machine, and I'm still undecided whether I'm going to get for myself. If it is patched properly, and given enough support, I think I will. I first played with a copied SMAC, but when it became obvious that Firaxis supported the game properly, I bought the game & the expansion. However, the manual, one of the main selling points for me (e.g. I just had to get Operational Art of War for the manual), is very disappointing, and the whole game seems like an unfinished canvas, or a brilliant novel with a few chapters missing, so I'll reserve my judgement...

Z
--rant mode off--
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