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Old January 22, 2001, 22:22   #1
Curumbor Elendil
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Bizarre bug (urgent help needed)
In creating a modpack for a large multiplayer game, I created five new units. When playing the modpack I began to notice that the Explorer unit was not available when it should have been. Some experimenting revealed that it was expiring with Polytheism!! So I tried changing the attack and defense ratings, movement rating, prereq, expiration tech, just about everything. I even tried creating a new explorer unit in a new slot. Nothing worked. The only thing I could do was to change the AI function from "attack" to "defense" - this made the Explorer expire with Gunpowder. This is still unacceptable, for obvious reasons (people often don't get to Seafaring before Gunpowder). Help me! The game starts Wednesday.

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Old January 22, 2001, 23:32   #2
William Keenan
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Does the unit have an expiration tech? What version of Civ are you using, ToT?
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Old January 23, 2001, 07:19   #3
Prometeus
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I experienced the same, after transforming in 0 movement point fortress four unused naval units - and I lost Horsemen and Chariots also... Unfortunately, this weird bug turned out to be permanent, as you can see in Antigonos.
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Old January 23, 2001, 08:40   #4
Jay Bee
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CE,

Clearly one of the 5 new units you created possess attributes that 'interfere' with those of the explorer. Try eliminating one of the new units at a time to find out the troublemaker. When you have done this, compare stats, domain, prerq with those of the explorer. Any inconsistency will immediately show.
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Old January 23, 2001, 10:06   #5
Curumbor Elendil
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quote:

Originally posted by William Keenan on 01-22-2001 10:32 PM
Does the unit have an expiration tech? What version of Civ are you using, ToT?


MGE. I tried various expiration techs: Guerrilla Warfare, nil, Flight... nothing worked.

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Old January 23, 2001, 10:13   #6
Curumbor Elendil
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quote:

Originally posted by Jay Bee on 01-23-2001 07:40 AM
CE,

Clearly one of the 5 new units you created possess attributes that 'interfere' with those of the explorer. Try eliminating one of the new units at a time to find out the troublemaker. When you have done this, compare stats, domain, prerq with those of the explorer. Any inconsistency will immediately show.


I tried eliminating them all, and even that didn't work. I assume the explorer must be interfering with one of the existing units whose attributes have been changed. It will be a Herculean task to figure out the culprit, since almost every unit has been changed in one or more ways.

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Old January 23, 2001, 10:28   #7
Curumbor Elendil
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Well, I solved the problem by returning the Explorer's movement rating to 1. I could have always postponed expiration by eliminating other multiple-move units after horse/chariot, but it wasn't worth it. I guess the game just says you can have only so many land units with more than one movement point.

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Old February 8, 2001, 09:12   #8
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quote:

Originally posted by Curumbor Elendil on 01-23-2001 09:28 AM
Well, I solved the problem by returning the Explorer's movement rating to 1. I could have always postponed expiration by eliminating other multiple-move units after horse/chariot, but it wasn't worth it. I guess the game just says you can have only so many land units with more than one movement point.



Try creating the explorer unit with movementpoint of 2+ in the slot of the knight unit.

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Old February 11, 2001, 07:43   #9
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I noticed that, too... when creating scenarios, it happens that the Explorer gets obsolete early... even in my changed RULES for the SP game... hmm...
 
 

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