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Old January 5, 2004, 21:57   #211
Admiral PJ
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Luxury and Resource Trade: I think its a good idea trading, even with your neighbours. Strategically you should even trade luxuries with civs you dono't like as when you go to war with them, they will lose their luxuries and start being unhappy and rebelling. Trading resources mean you control your trading partners.. but make sure they don't control you by having all your resources come from other civs.
If you really want a resource, use culture, if your desperate go to war and build a city right next to their resource, and make lots of culture so the city won't flip(rebel from enemy culture). Cities automatically occupy every square adjacent(unless one has a strong culture.. they always are given about 3 or so squares to work). It won't take long before it might flip back to your enemy, but you could disband the city and leave a ruin which will stop the enemy using the square for a while. also pillage its land. IT gives you that resource for a few turns, and more importantly stops the enemy using it, this is best done in a group of resources, such as spices or other luxuries which tend to group or huddle together.
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Old January 9, 2004, 18:23   #212
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Whats the situation with strategic resources such as iron. Is there a set amount which will run out when you build a certain number of units that require the resource or does it disappear after a certain number of turns regardless of how much you use?
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Old January 10, 2004, 20:47   #213
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OK, so nobody knows.
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Old January 11, 2004, 00:46   #214
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No it is not like Warcraft. It has some random factor to determine if it depletes or not. That is why players often do not hook up their sole source until they need it.
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Old January 11, 2004, 20:32   #215
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Thanks vmxa - useful info
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Old January 13, 2004, 16:03   #216
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Quote:
Originally posted by vmxa1
No it is not like Warcraft. It has some random factor to determine if it depletes or not. That is why players often do not hook up their sole source until they need it.
So it can deplete just by being connected to a city? I'd assumed it was only if you have a citizen in a city working that square.
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Old January 13, 2004, 17:17   #217
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AFAIK it only needs to be connected to have a chance to deplete. I know it has depleted without anyone workering it in CivIII. Well I should say I am pretty sure it happened to me before.
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Old January 23, 2004, 20:28   #218
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Yes, strategic resources are affected by a random depletion factor as long as they're connected. I'm not sure of the values, but I do know that Oil is the resource with the highest depletion factor: it has a 0.5% chance of depleting every turn.
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Old January 23, 2004, 20:38   #219
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Here you have some additional information about resource depletion factors (per turn, from oldest to newest):

Horses 0.000 %
Iron 0.125 %
Saltpeter 0.125 %
Coal 0.250 %
Oil 0.500 %
Rubber 0.000 %
Aluminum 0.250 %
Uranium 1.000 %

PS: I was wrong earlier. As you can see, Uranium is the most "depletable" resource, not Oil.
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Old February 8, 2004, 15:49   #220
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is this game anything like RA2. sorry if i soulnd ignorant on this, just curious
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Old February 8, 2004, 16:20   #221
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If you mean Red Alert II, then no. Civ is a turn based game and is not geared for war perse.
RA is an RTS, where combat is nearly the whole thing. I like both games, though.
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Old February 26, 2004, 03:51   #222
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Q: how do i open my map? (I made a map,played it,and now want to modify it?editor keeps opening a blank map,Why?...I accidently posted in wrong place'general')
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Old February 26, 2004, 04:50   #223
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Q. Are the 100% bonuses from Copernicus' observatory, Newton's university or the SETI program cumulative?

A. No. Each give you 100% of the trade you allocate to science. If you have 40 trade coming from your city and you allocate 75% science you will recieve 90 beakers towards research if you have both Copernicus' and Newtons', but no library.

Q. Are the science benefits from libraries, universities and research labs cumulative with other improvements, or with the above Great Wonders?

A. No. If you have 40 trade coming from your city and you allocate 75% science you will recieve 105 beakers towards research if you have both Copernicus' and Newtons', with a library, but no university. That is, 30 for the trade, 30 for each wonder and 15 for the library.

This is just a quick question with an answer, because I spent hours looking for the answer here and on google, and couldn't find it.
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Old February 27, 2004, 00:46   #224
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It would be clearer to say that these bonuses are all additive as opposed to multiplicative.
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Old February 29, 2004, 04:36   #225
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(More intelligent question than my last post) Q:Is it possible to somehow use or edit C3C maps with civ3 1.29 editor/mapmaker? (theres alot of huge C3C maps out there id love to use)
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Old February 29, 2004, 13:40   #226
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I think that if you rename a copy from biq to bic they could be edited. I don't know what the impact would be as many things are not the same. Mapsize is one. New features units.

I would look on the creation board and post the question there as well.
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Old March 21, 2004, 00:22   #227
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vmxa1, are you sure connecting a resource increases the chance of depletion? I thought the consensus (at least for Civ3 vanilla) was that connection has no effect on resource depletion. Depletion is only based on the fixed ratios given in the editor. Of course that could have been changed in C3C.
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Old March 21, 2004, 00:46   #228
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Well I was pretty sure in CivIII, but I have sen almost no depeltion in C3C, so I can't be sure. I have never seen an unconnect iron disappear, that is all I can say for sure.
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Old March 21, 2004, 11:49   #229
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Yes, chance of depletion only kicks in if the resource is connected.
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Old March 21, 2004, 14:38   #230
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Thanks Theseus, now I know I have not lost my mind completely.
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Old March 29, 2004, 10:53   #231
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Is there a way to play Civ 3 under 800x600 resolution?
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Old March 29, 2004, 13:59   #232
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There is a thread that talks about a way to do it. I can't recall the forum though. I think it was either started by Solver or he supplied the answer.
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Old April 1, 2004, 04:07   #233
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Quote:
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Is there a way to play Civ 3 under 800x600 resolution?
Edit : sorry, my prev answer was wrong . I dont know if you could do it. I read from CFC, IIRC, it wont. Somebody had made a program to run at 800x600, but had problem with it.
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Old April 1, 2004, 17:00   #234
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I did a quick search here and found the thread where Solver was gooing to write an app for it. I stopped the search, but I know he had another thread where it was done. I don't know if it worked.
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Old April 2, 2004, 14:13   #235
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I've got the program, and it works - overall, including requests for it that I have got personally, the program's been downloaded over a thousand times. Granted, it's not enitrely convenient to play like that, but it works.

Vmxa - the first thread had it working too, but I created the second thread, because the first thread's download link went broken after some forum changes.
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Old April 11, 2004, 21:43   #236
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Question: I had noticed a C3C patch on another website and wondered if I should download(it was not on Civ3.com so didnt know if it was a new/better patch then 1.20).______________I had read alot of negative post here about 1.20 so i havent installed it yet either. Just recently bought Conquest, didnt know what to do about patch? Install? Maybe/Maybe not? And why?
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Old April 11, 2004, 22:27   #237
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1.20 did have some problems, but 1.22 has fixed all of them. It looks like there may be a small problem with MGLs, but otherwise it's good, and fixes many major problems (such as the FP actually increasing corruption) in release C3C.
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Old April 11, 2004, 22:30   #238
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Thanks Kloreep.Lots of help.
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Old April 13, 2004, 18:02   #239
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There is more detailed info in the C3C forum patch threads.
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Old May 16, 2004, 21:59   #240
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Q: How to establish a Trade Route, and how to check it?
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