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Old November 19, 2001, 10:53   #31
Warhammer
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Don't forget at the end of the war the Japanese ships lacked the oil to mount any operations (or very limited ones) against the allies.

The point is, you can get the resources, if you want them. It may not be as you would like to, but if it is that important you will get it.

Example:
As the French, I discover steam power. First civ to do so. I look at the map, and I have 0 coal, but the Russians have some excess, as do the Iroquois. So I GIVE them the requisite advances, and voila, I make the trade and I get coal. Not only that, but my generosity makes some game long friends.

The one item regarding resources I would be open to, is a toggle on the world selection screen for few/standard/tons for resource settings...
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Old November 19, 2001, 11:02   #32
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If you don't have a certain resourse then its up to to you as a leader to find one. I just beat the game on diety and my main island did not have iron, coal, saltpeter, rubber, or urainium on it. I guess they could put an option into the next patch to remove resourse requirements and revert back to civ2 style.
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Old November 19, 2001, 11:13   #33
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I like the concept of waging war on a civ because of resources very much. The game proves to be a lot more challenging. BUT, a little more resources and tweaking can`t hurt, I think.
Example in ancient era and middle ages: I`d say the chances you have and horses, and iron, and salpeter on your continent should be very very very small. And when you would have them all, you should get `punished` later on in the game with for example, no oil and no rubber.
On the other hand, I believe that every civ should have a more or less equal number of resources.
Example (overall view, late in a game): all the civs have had 3 or 4 resources on their home continent.
Like this:
- Greeks; horses, iron, rubber
- Romans; iron, saltpeter, oil
- French; horses, saltpeter, uranium,
- etc
- AND a civ with 4 (or even 5) resources, should be the envy of other civs, especially if they won`t trade. Alliances against that civ should also be easier to forge. The AI should wage war then (also see topic `Fun without war is pretending`) on that i-have-more-resources-than-the-rest-civ.
Anny comment????


By the way: the very first game i started (Germans), i was on a medium size continent (good for 15-20 cities), but there was no fresh water anywhere... This is really annoying, u can`t wage war over water or trade it...

Last edited by Dalai Lama; November 19, 2001 at 11:26.
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Old November 19, 2001, 11:18   #34
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Frito. Not your main island .. but what about the rest of your empire?
But the point here is not all resources but oil. All of the other resources have more limited scope and are, by technology and obsolecence, rendered no longer needed. No saltpeter.. no problem.. get nationalism. No Horses then just wait for better unist (besides cavalry and chariot are pretty crappy units). NO Coal. Just ironclads are affected.

Again and again I repeat I am not asking for free oil but the possibility that liek the earlier techs .. there is (albeit costly or labour intensive workaround.) In general peacetime economies are not as constrained in their access to resources.

I am also getting a bit enough of the Japan analogy. Yes Jaspan had limited fuel AFTER she invaded China and attacke dpearl harbour. she had many natiosn INCLUDING the US trading for oil. yet in Civ III I could be teh kindest and most benevolent ruler to my neigbours and still be left with no-one wnating to (if they have any at all) trade for it. Its too much of dead end technologically. Indeed trying to get teh AI to trade resources even at lower levels is an absolute impossibility. The only 1 time i have managed to get coal i had to trade 3 techs, 300 gold and 20 gold per turn. If a nation "invested" that much into alternative resources and or exploration.. would they be able to find it.

Lets also not foget the silliness that resources are needed to BUILD the units.. not to mainatin the, You only need coal to build your railways .. but after you ahve built them you dont need any at all. same for Oil based units. LOL the Japan scenario fall sflat on its face by that logic the Japanese should have been able to keep their fleet running indefinately at full steam!

Lets leave history in the history boosk and lets talk about game balance.

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Old November 19, 2001, 11:22   #35
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True, Germany and Japan both had access to oil prior to the war. But once war broke out and trade on the international market all but ceased they had little to run on but reserves. Neither Japan nor Germany produces any oil worth mentioning domestically; it's all imported. Both countries wartime strategies involved securing their own supply of oil (Germany in Romania, Russia and the Middle East, Japan in the Dutch East Indies). Both ultimately failed.

I'd like to point out that the entire German plan "Wacht am Rhein" (aka the Battle of the Bulge) hinged on the Panzer divisions moving quickly enough to capture Allied fuel depots to seize enough gas to reach the English channel. They didn't, and the whole drive literally ran out of gas well short of the channel.

But Zizka has a point: this is a game, not a history lesson. But the game is supposed to have some connection to history, doesn't it? After all, it's not chess. It's not all abstraction. It charts history from the beginning to now, with you in the driver's seat. And throughout history, not every nation had it as easy as the other. Fair or not, that's how it is.

And I don't think you can argue that because your territory lacks a strategic resource that you don't have any of it. You simply don't have enough of it to matter. For example, the US produces quite a bit of oil itself, but is still largely dependent on foreign imports. Sure, we could carry on for a while on our reserves and domestic production, but the US economy and military would be severely damaged by an extended embargo of foreign oil. WWII Germany was in much the same boat for Iron and was heavily dependent on Swedish imports (arguably, the sale of Iron ore to Germany was one of the few things that ensured they remained neutral; otherwise they probably would have been invaded). German steel output would have dropped dramatically without these imports.

The same could be said about CivIII's resources. Sure, you may have some coal here and there, but not enough to base a railroad industry on. You'll have to import it, do without, or take someone else's. Sure, the game would be simpler if strategic resources were evenly distributed to everyone. But then why even have them in there at all, save for useless eyewash? I think the added complexity is worth the frustration of getting totally shafted by circumstance every few games.
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Old November 19, 2001, 11:29   #36
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Hmm. Resources aren't problem if you have some idea how to play this game. At least I haven't had any (too) serious problems.

I have played four games and I have won three of those. Last one was with monarch difficulty and that wasn't too hard either. I never had all the resources on my continent, but I can't see how that can ruin anyone's game.

Sometimes I had no rubber or oil. First I built factories and coal plants in cities. When production was ok, I paid over 2000 gold just to get oil and rubber for next 20 years. That is enough time to build a large force and capture some resources. Problem solved.

Just wondering, are you guys playing on deity level? Or perhaps you just suck too much
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Old November 19, 2001, 11:33   #37
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I like that I may not have resources in my Civ, but oil should be somewhere on my continent. This isn't some tiny island, it's stretches the entire length north and south of the map.

Question - if oil doesn't appear right away, can it be "discovered" on your land at a later date? That would be pretty cool, and actually somewhat in keeping with reality.

Also - Germany produced massive amounts of synthetic oil during WW2...

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Old November 19, 2001, 12:02   #38
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I like the resources as is. If they make any changes, I hope it is a toggle or some other method that I can control/ignore.

My favorite game so far was one in which I had NONE of the Middle, Industrial or Modern Age strategic resources except Uranium. In order to secure resources I had to:

Saltpeter - pay exhorbitant amounts.
Coal - pay exhorbitant amounts; build as much railroad as possible in 20 turns and then live without it.
Oil - pay exhorbitant amounts, alleviated somewhat once I cornered the Uranium market.
Rubber - fight a war.
Aluminum - fight a war.
Uranium - fight a war to corner the market and then deal it for other resources.

By the way, I was the Chinese and didn't have any native source of horses either. So I had to pay out the nose to build my Riders. Funny thing is the entire game went by with only one major conflict until I started the Rubber War. Then the whole world picked sides and went up in flames. It was almost constant warfare from there out.

Anyway, I find the placement of resources quite enjoyable. I was afraid they would wimp out and make things too accessible, thus eliminating any strategy whatsoever involving resources. I'm glad they didn't take this lesser route.....
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Old November 19, 2001, 12:11   #39
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In Civ3 you have a small chance every turn to discover a new source of any given resource. Personally I have never had much of a problem getting any resource I did not have, I have also found a solution to the problem one way or anther. If you want to increase your chances of finding oil put some cities in the desert, that is were it is most likely to apear. Also if you want a map with lots of oil in it try the world map that comes with the game, trust me it has a lot of oil in it. You can also edit maps and put the resouces on the map yourself were you would like them to be. I like how the resouces work in the game, it is fun.

Zizka the reason why nations always seem to have been able to secure their own source of oil is if they didn't have they traded for it or went out and look to find were it is and get it. That is what you have to do in Civ3, if you want oil and it that important to you in the game then go out their and find a way to get it. If want to trade for oil, you got to have something worth trading. If the computer does not want to trade or ask to high a price their are still things you can do.

Fromage has a good idea, you can raise porduction in your cities, agree with the computer's high price and build up massive amounts of tanks, bombers and battleships and lanuch a attack the computer player that has the oil and have it all to your self.

I also find that if the computer player is weaker than you, when you renogiate your peace treaty with them they are more willing to give you a lot of things. I read on the message broads here that one person bought a city with a wonder in it for only 2000 gold when doing this.

So Zizka why dont you try some of these things out and see if this will get you the oil you seek instead of saying the game needs to be fixed because you didn't get any oil.
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Old November 19, 2001, 12:44   #40
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Okay, thoughts on the whole oil matter.

The problem with Oil is not only is it a late-game resource, it's a nearly essential one. Unlike most of the rest of the resources for which there are decent substitutes, going without Oil will pretty much screw you and end your game.

I don't think different units is the answer, there's no real historical precedent, and unlike SMAC, we're trying to stick at least fairly closely to the real world.

I think a real-world solution to the problem exist. Ethanol. For those that don't know, ethanol is a form of alcohol which is often considered as a cleaner burning alternative for Gasoline. The most interesting part of the Ethanol solution would be that it wouldn't require Oil. Ethanol is generated with vegetable matter --typically corn.

Now this makes things interesting -- players would be able to make an ethanol refinery in a city, then that city (but not ones connected to it by roads) would be able to make gas-powered units. The down side should be loss of food -- I'm thinking an ethanol refinery should consume about 4 food. It should be a signifigant hardship to run an ethanol refinery, players should still consider oil a great benefit, and it should be worth fighting over, but it shouldn't kill your game if you just can't get your hands on it.
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Old November 19, 2001, 12:44   #41
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I'm playing the Romans and I just discovered Gunpowder. I don't have any saltpeter and the nations that do, refuse to trade it to me (resonably anyways). I started the Saltpeter War against the Russians. I am allied with the English and the Greeks, and the Russians are allied with the French. My first operation was against Vladvistok which had 2 saltpeter locations. Guess what? I now have 2 saltpeter resources. My point is the same as everyone elses in this thread. If you don't have it, go and get it fast. Don't wait for them to get the tech that allows them to use it.
I think a lot of other people are doing this too. I mean starting wars for a needed resource. The funny thing is that I never play as a war monger. I am always trying to maintain the peace with my neighbors, but now I find myself stabbing my friends in the back for Incense. Oh Well, hehe
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Old November 19, 2001, 12:59   #42
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>>So Zizka why dont you try some of these things out and see if this will get >>you the oil you seek instead of saying the game needs to be fixed because >>you didn't get any oil.

You are wrongfully assuming that I have not. Thank you for the patronizing advice. Your magnificent insighst leave me in awe. SInce when is it considered to raise an issue considered to indicate you "are not playing thd game right." That is as much holier than thou whining than anything you can accuse someone of.

Each game CAN be different, but i find that there is fine line between the challenging and the absurd. I wonder how many peopel would defend cheating on the grounds that 'it provided a challenge. Not everyone is a play-civ-16 hours a day on deity without breaking sweat type of person. All I am pointing out for my benefit as well those who may not be as experienced civ'ers that the primacy of oil feature may cause a lot of unneeded frustration and could use a tweak.

Moreover all of teh examples above basically degenerate into "don't have it.. go to war and rip it from your neigbours.." Gee that really helps to "develop unique and varied play styles" Perhaps if the AI was more willing and reasonable with trading of strategic resources. But I dont know about you I have not playe d game where i have 2000 gold per turn to spend on a single resource.

Nor do I ask that resources be left out of teh game. I whole heartedly love the idea. Indeed trying to overcome thos eshortgaes can be challenge, a sort of bread or butter decision. Unfortunately My issue is with Oil .. IMHO in game terms its too much of a developmental and game play funnel. It makes war, especially if you have no oil the first place, must-do type of thing and if you have no oil a near death sentence. Especially if you are playing peaceful civ.

To those who wil proudly declare " i have not had any problems with this." Fine to each their own.. enjoy the game. But let us not forget context a bit here. We have neither played nor seen each others games so our experiences will surely be different. I dont mind losing a good game or hard fight, but as one poster pointed that it is inevitable "to get shafted every few games." I dont reacll ever feeling that in a game of Civ II, SMAC... that to me suggests a bit of an imbalance.

Z

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Old November 19, 2001, 14:04   #43
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Does peacefull civilization really need oil? If you dont't fight with anyone, you propably won't need oil before you start building space ship. Then you can buy oil for 20 years, build the ship and win the game. Peacefull solution and you will win. Happy?

If you aren't "play-civ-16 hours a day on deity without breaking sweat" -person, just play with warlord level until you learn the tricks. There are easy levels for newbies and harder levels for..hmm. me
In SMAC 95% of players were "play-civ-16 hours a day on deity without breaking sweat" -persons. It's great that CIV3 has some kind of challenge.

There is also one realism point. If your civilization happens to born in Sweden, do you really expect that it would rule the world? Some civilizations just have bad luck and they are located in bad places. **** happens...
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Old November 19, 2001, 14:14   #44
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Zizka sorry if I offended you. Just trying to say that there are solutions to the problem of have no oil or other resource. I can under stand that you dont like to go to war to get oil or if the computer is really unwilling to trade it, of course I would be unwilling to trade any extra oil I had to Civs that didn't have it as well. History is filled with many war being fought over limited resources.

I think if we put we all put enough time into this we can find a peacefull solution to the problem of not having a certain resource in the game. Of course again I say you can always play on an edited map were you put the resources where you want them or play on map you now has a lot of oil in it.

But has anyone tryed the trick of renogitating a peace treaty with a weeker neighbor to get something you want( like oil). That is how I was able to get horsesin one game.
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Old November 19, 2001, 14:19   #45
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I like the resources the way they are! Its what makes strategy games strategic. Geez, I think thats why they are called strategic resources. I had a game with no oil in my territory. But I was able to buy some from an ally, before I stabbed him in the back and started bombing him. I had to send a transport over the ocean to fight the Russians for an oil resource. When I lost it, I had to make nice with a former ally, and trade for some.

After reading this thread, I found out I could edit my favorite units to not require a certain resource. That kinda takes away the strategy of the game..


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Old November 19, 2001, 14:35   #46
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Quote:
Originally posted by Venger
I like that I may not have resources in my Civ, but oil should be somewhere on my continent. This isn't some tiny island, it's stretches the entire length north and south of the map.

Question - if oil doesn't appear right away, can it be "discovered" on your land at a later date? That would be pretty cool, and actually somewhat in keeping with reality.

Also - Germany produced massive amounts of synthetic oil during WW2...

Venger
Resources do show up randomly. Infact, I think when one resource is exhausted, it shows up somewhere else.

Also, I'd like to know how you qualify your statement about 'massive amounts of syntetic oil'. If you mean that they had a lot, then how do you explain all the grounded air-craft, and abandoned tigers and panthers?
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Old November 19, 2001, 14:35   #47
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I do see the whole resource model as a very fun one, and oil is certainly on the list of my likes. If I do, at some point, discover that I got no oil, I am left with several interesting options. If the civ who has the oil is an ally, I can use my diplomatic skills to get what I want. If that's an enemy, well, I should amass cavalry, and take at least one of those damn cities.

Also, look at this so. Say, many civilizations have got oil, and it's a modern world war going on. You can largely shake somebody's situation by trying to cut their Oil supply. Have your aircraft bomb the roads that come from Oil sources, pillage those, leave him with no Oil, and then kill his Cavalry with Tanks.

It has to be said, the resource system makes it slightly tougher to play an isolationist in Civ 3. Isolationists in Civ 2 would feel themselves fine on a middle-sized continent, left there to develop a number of cities filling in the continent, have Settlers marching over the place and improving everything that can be improved, and researching in peace, while dedicating a number of cities to build an army, should the enemy come with an invasion attempt. In Civ 3, this is not the case, as you need those resources, and thus you need overseas colonies or contact with other Civs. Isolationists in Civ 2 rarely did at all build a transport ship to leave their continent, and had little business with other civilizations.
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Old November 19, 2001, 14:41   #48
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FRomage. Thanx. My apologies as well it gets frustrating arguing the same point over and over

Newbies. No I am no newbie .. I was 16 hour a day guy in college.. LOL I dont have that much time now. (everyone awwww.....)

DOn't get me wrong folks in understand the LOGIC of strategic resources. I just dont like teh Be all and end all of oil as an uber-resource for almost 10 units IIRC.

Re peaceful civ. I play all styles but i found playing peaceful civ to have the following problem. I engaged in no wars.. all game (just to see if I could do it) and I had no oil. This promptly my the modern era made me quite weak as i wa sunable to secure a supply (only 4 count 'em 4 .. sources ofr standard map w/ 6 civs left). Despite high tech .. lost of cities i promptly became to favourite luncheon meat for my neigbours. AI satrst making ridiculour demands. I cannot even build proper DEFENSIVE units like mech infantry all for want of oil.

That or a variant of the same has happened in almost 1/3 of my games. I have found this frustrating.

have made wars in other games for oil (only to have the *beeping* thing dry out 10 turns later..arrgh ..). Thats fine but teh frustration for me comes from playing a good soldi, enjoybale game only to find your self over teh old proverbial pork barrel..

Z
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Old November 19, 2001, 15:28   #49
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Quote:
Originally posted by Zizka
That or a variant of the same has happened in almost 1/3 of my games. I have found this frustrating.

have made wars in other games for oil (only to have the *beeping* thing dry out 10 turns later..arrgh ..). Thats fine but teh frustration for me comes from playing a good soldi, enjoybale game only to find your self over teh old proverbial pork barrel..

Z
Zizka has a really good point guys! We don't want to use our time of play to get frustrated! We want the game to amuse us! Of course fighting for resources is fun and challenging, but think of that game where the Aztecs had all the oil in the map (4, right?).
If you're playing a MP game, and an opponent gets all the Oil, can you figure out what's going to happen?

1. the holding civ will extort all other civs until...
2. all other civs unite against the civ that has the oil...
3. since that "holy" war was engaged, that civ will definitely be destroyed

Now, who wants to be this "fortunate"?
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Old November 19, 2001, 15:46   #50
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I love the strategic resources, but what I would like to see is a synthetic oil refinery as a minor wonder.

To make things more balanced, I think that only the city that builds the wonder can now build oil dependent units (yes, not realistic, but better balanced I think).

Oh, and I'm sorry but Nazi Germany's synthetic oil production was not large *at all* as another poster pointed out.

And as for wars fought for oil, it could be argued that Japan attacked the US in December of 1941 because of oil. In fact, I would argue that.

Cheers,

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Old November 19, 2001, 15:48   #51
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Hate to reply to myself, but I just had another thought. A synthetic oil refinery would/should require coal in order to build/function.

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Old November 19, 2001, 16:23   #52
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Quote:
Originally posted by dr.charm
Hate to reply to myself, but I just had another thought. A synthetic oil refinery would/should require coal in order to build/function.

Cheers,

Dr. Charm
That makes some sense. You would have to have a seperate source of coal ( not the same one that used for rail building) and the refinery would convert it. Not a bad idea at all.
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Old November 19, 2001, 16:39   #53
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I think a real-world solution to the problem exist. Ethanol. For those that don't know, ethanol is a form of alcohol which is often considered as a cleaner burning alternative for Gasoline. The most interesting part of the Ethanol solution would be that it wouldn't require Oil. Ethanol is generated with vegetable matter --typically corn.

Now this makes things interesting -- players would be able to make an ethanol refinery in a city, then that city (but not ones connected to it by roads) would be able to make gas-powered units. The down side should be loss of food -- I'm thinking an ethanol refinery should consume about 4 food. It should be a signifigant hardship to run an ethanol refinery, players should still consider oil a great benefit, and it should be worth fighting over, but it shouldn't kill your game if you just can't get your hands on it.
Ethanol as its used now is blended into gas to stretch the amount of gas. You could use straight ethanol but it doesnt have as much stored energy as gas so you would't get the mpg or horsepower of gas. You wouldnt be able to have any sort of high proformance aircraft like we have now. And you would have to have massive amounts of corn or grain. Still its better than nothing.

A better way would be to just have a "alternative Fuels" tech. Make it expensive to reseach so its a pain but its still there for people who come up on the short end of the oil stick.

It could cover ethanol, solar, synthedic oil , fuel cells, soybean fuels or whatever else all under one wing without detracting from the resource part of the game or adding alot of needless complication via micro management.
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Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.
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Old November 19, 2001, 16:39   #54
Enigma
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I play very aggressively in the early game so that I do not have to worry about resources... by the time saltpeter appears I almost always have one in my territory.

I do think a good solution for people that do not have certain resources would be able to build conscript versions of the unit at 200% cost... you wouldn't be able to conquer the world this way, but you would be able to take a city that has the resources you need.

I like the clumping of luxuries a lot... strategic resources should be in more than one single spot on the map. Resources are the only reason to conquer in the mid-late game (other than destroying other civs) it is funny having a monopoly in 2/3's of the resources there are.
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Old November 19, 2001, 17:07   #55
ken01
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I think the real point (hidden though it is) was mentioned by Solver.

The resource issue is only a problem if the only way you play the game is as a isolationist (aka, SimCiv).

I agree that the resource issue is annoying. I used to stick to my island (I even tried experimenting with smaller and smaller islands) and block out the world. Eventually, I get jet fighters and obliterate every other civ in the world with massive numbers of jets and a couple mech infs.

Now, I have to obliterate them with ground troops. Which is a hassle and a half.

But resources are fun. I won one game against the massive Zulu empire (which controlled about 40% of the map, and 50% of the useful map) because they had a huge empire with few resources.

I also won once as the only civ with coal.

If you're complaining about oil, just imagine having no coal. Your navy getting pummeled by ironclads. Having no opportunity to make railroads, your production is an order of magnitude worse that other civs.

That's why you want to be the first civ with refining. You figure out where the oil is, and get it.

Rather than complain about having no oil, why not make sure you have all the oil? Become a robber baron. That's whant the AI does when it has the oil.
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Old November 19, 2001, 23:08   #56
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Old November 20, 2001, 03:36   #57
habitualuser
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Quote:
Originally posted by Death's Toe


Resources do show up randomly. Infact, I think when one resource is exhausted, it shows up somewhere else.

Yes, they do. Only ran out in a few games... One time Iron ran out and re-appeared in the same spot, and in another game some oil just popped up next to a city, long after i had it's tech.
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Old November 20, 2001, 03:42   #58
Kaesar
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Great thread

I personally think that oil is fine. The fact of the matter is that it is not suppose to be fair. The people that have a problem with oil expects the perfect strategy should always win. I guess oil is the way to make this game unpredictable and challenging. No matter how good you are you can lose. That's how life is and that's how I personally like this game. It's not your normal RTS game with hard numbers so that you can calculate each situation. This game provides an element of luck and if you get really crappy rolls you lose. I then say start a new game and when you finally beat the game on deity/huge/16, you can say you overcame luck as well as the AI. Gives great replay value so you don't actually win everytime.
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Old November 20, 2001, 08:21   #59
Barchan
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Dr. Charm said:

“And as for wars fought for oil, it could be argued that Japan attacked the US in December of 1941 because of oil. In fact, I would argue that.”

Having already argued that in this thread, I'd heartily concur!

As far as trading strategic resources, let's think about that for a minute. I have oil. I can build tanks and battleships. My opponent comes along asking for oil. Obviously he cannot build tanks or battleships. Do I really want to enable him to do so? Perhaps this is why the AI is so reluctant to trade strategic resources. I know it's why I'd be reluctant to trade them.

And, if you are a peaceful Civ, do you really need oil? I don’t have the manual handy, so I don’t know if oil is needed for the spaceship or not, but you can still build perfectly good infantry (unless you lack rubber as well...) and artillery. If you build these in quantity you should be able to mount a fairly effective defense. At the very least, you should be big enough to keep the AI from bullying you around.

As was pointed out, Germany’s production of synthetic fuel was far too small to meet its needs.

As regards Ethanol and other replacement fuels, they probably just wouldn’t be effective enough to be an adequate replacement. Even in WWII, the engines for war machines were high-performance things. As such they required potent fuel to operate at peak performance. One little-known edge the Western allies had against the Axis was more powerful aviation gasoline (aka AVGAS). The Axis generally could not refine its AVGAS at more than 100 octane, whereas the US was refining 120-130 octane AVGAS. The higher-octane fuel meant higher performance for Allied aircraft, and, in an evenly matched fight, every little edge helps.

Anyway, the point is that there are some historical constraints that have to be followed to call the game “Civilization”. If you add too many “what ifs” you might was well go back to SMAC. In the modern age, oil is king. Petroleum products power most of the world’s military machines (aside from nuclear-powered sea vessels that, arguably, would never have been developed without gasoline-powered grandparents). We currently have nothing else on earth that can be as easily stored, transported, consumed and releases as much energy as oil and its derivatives. To suggest that some sort of alternate fuel be developed to make tanks on par with those that run on oil both (a) proposes the introduction of a technology that does not exist and (b) seeks to eliminate the challenge that strategic resources add to the game.
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Old November 20, 2001, 09:27   #60
LaRusso
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yes, and that is why i do not think it is a bug if you can finish any unit you started while you had the resource. call it strategic reserves
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