Thread Tools
Old November 20, 2001, 17:12   #1
Dis
ACDG3 SpartansC4DG Vox
Deity
 
Dis's Avatar
 
Local Time: 10:11
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
The size of your military is the most important aspect of your civ
OK I'm not basing this on any facts- but then again, when do I ever

But it seems to me that the size of your military determines if you win or lose. Even if you play peaceful you need a large military to keep the ai from bullying you. And for obvious reasons you need a large military to take over other civs. The size of your military also determines your effectiveness in diplomacy.

I'm thinking they use a system similar to civ2 (or was it smac?). Where they add up attack and defense values. Even when I upgraded all my spearman to infantry (I had a huge tech lead - and I had already conquered my entire continent- I use offensive units for defense anyways), the ai changed their attitude towards me. This shows they value the accumulated defense value of all your units.

The same goes with offensive units. Uprgrading all my horsemand and knights to calvary also changed the ai attitude. It does not matter if they have an embassy or not I believe.

This may be common knowlege, but I know some are struggling with the game. In civ2 I got by with minimal defense, and very little offense until I got howitzers. That is not possible in this game.

My advice? keep your units upgraded and build more. The ai will give you the respect you deserve. My only loss came up when the ai did not respect me because of my small military and ganged up on me and wiped me out.
__________________
Focus, discipline
Barack Obama- the antichrist

Last edited by Dis; November 20, 2001 at 17:19.
Dis is offline  
Old November 20, 2001, 17:32   #2
Pyrodrew
Prince
 
Pyrodrew's Avatar
 
Local Time: 09:11
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 679
Re: The size of your military is the most important aspect of your civ
Quote:
Originally posted by Dissident
But it seems to me that the size of your military determines if you win or lose. Even if you play peaceful you need a large military to keep the ai from bullying you. And for obvious reasons you need a large military to take over other civs. The size of your military also determines your effectiveness in diplomacy.
In my current game I had a very weak military in the 1st age & 1/2 of the 2nd age. Only Japan tried to bully me & as a result I got my friends to smash them into the ground. They now have 4 cities. Military impacts diplomacy effectiveness, but it doesn't "determine" it.

Only now I'm building up a military simply because I've run out of improvements to build AND recently was thrust into my golden age so I'm producing shields like mad. Right now, I have to be the bully since my game is soooo peaceful. Gandhi must be using his mind control or something. However, the French (Aggressiveness 1) recently declared war on the English (the weakest civ alive who has no strategic resources)... that surprised me, especially since the Russians (Aggressiveness 4) & Germans (Aggressiveness 5) are right next to the English & leaving them alone.
Pyrodrew is offline  
Old November 20, 2001, 17:35   #3
Dis
ACDG3 SpartansC4DG Vox
Deity
 
Dis's Avatar
 
Local Time: 10:11
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
interesting

civs treat me like crap unless I have a large military. maybe I don't kiss enough ass?
__________________
Focus, discipline
Barack Obama- the antichrist
Dis is offline  
Old November 20, 2001, 18:29   #4
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
I'm not sure if the amount of gold you have plays a role in how other Civs perceive you, but I agree with how the diplomacy system is set.

International politics is all about doing what you say, and having a military force or the financial backing behind your threats does matter. That is why the United States can be brutally effective in doing almost anything it wants to do.

In anycase, someone mentioned we need an option in diplomacy to threaten other Civs with nuclear strikes. I kind of like the idea. Too bad they didn't include it
dexters is offline  
Old November 20, 2001, 18:32   #5
Pyrodrew
Prince
 
Pyrodrew's Avatar
 
Local Time: 09:11
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 679
The only tribute I've ever paid was to the Persians *once* & they only wanted my territory map & 7 gold flat. And their hoards of 4-2-1 Immortals would of had my few pikemen ripped to pieces... that's changed now that I'm the leading superpower. I don't "kiss ass", but I do talk with the other civs a lot, even if they are furious with me. It also depends on your neighbors as well, if they are the Zulus & Germany... you're going to be in plenty of wars regardless.
Pyrodrew is offline  
Old November 20, 2001, 19:11   #6
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 12:11
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
Well, hasn't having a large military always been a factor in Ci2 as well?
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 13:11.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team