Thread Tools
Old May 10, 2001, 08:35   #1
Martinus Magnificus
Chieftain
 
Martinus Magnificus's Avatar
 
Local Time: 01:15
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Nijmegen, Netherlands
Posts: 89
Finishing new WW2-Europe scenario: last-minute suggestions?
Hi,

I've been working on a WW European theatre scenario for a long time now, and it's starting to look really good (I've used unit graphis of PG2 and many ideas of other great scenarios). But what I was really wondering about: do people actually WANT another WW2 scenario?
If so, I would gladly receive some suggestions to make my scenario worth finishing. Example: I was thinking of adding an "Atlantic Wall" event, where the (human) German player would see his coastline guarded by forts and barbwire, if he finishes his research on "The Atlantic Wall".
Anyone any suggestions/comments?

[This message has been edited by Martinus Magnificus (edited May 10, 2001).]
Martinus Magnificus is offline  
Old May 10, 2001, 13:30   #2
Orion T. Hunter
Settler
 
Orion T. Hunter's Avatar
 
Local Time: 19:15
Local Date: October 30, 2010
Join Date: Apr 2001
Location: Alexandria, VA, USA
Posts: 8
There is nothing wrong with another WWII scenario! Shame on you for suggesting that An Atlantic wall might make game play interesting, maybe if you replaced the Great Wall wonder with Atlantic Wall... even though that would affect the entire German country and not just the coast. Keep in mind, however, many historians view the Atlantic Wall as a failure (holding up the Normandy invasion for about 40 minutes at Gold, Juno and Sword, 20 minutes at Utah, 30 minutes at Omaha, all the while taking 4 years to build and not even have completed). But the idea is interesting. So again, never ever suggest that there are too many scenarios about WW2 and see if you can make the Atlantic Wall work... could be interesting to play with (or against...).

------------------
Itaque ille mei duo centesimus thaleri est - And so that is my two cents (Or so I think... B in Latin)
Orion T. Hunter is offline  
Old May 10, 2001, 13:40   #3
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 18:15
Local Date: October 30, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
quote:

Originally posted by Martinus Magnificus on 05-10-2001 08:35 AM
do people actually WANT another WW2 scenario?

[This message has been edited by Martinus Magnificus (edited May 10, 2001).]


If you ask ahead of time, maybe not. But if it's good, everybody will want to play it. WW2 had already been "over-done" before Red Front and 2194 Days were made. Each were innovative enough to make people eager to do it. I say finish!

Your idea of the Atlantic Wall should work, as long as it can't be bribed - I understand that these would be immobile units placed along the coast, correct? Or have it triggered after a city is conquered, new coastal defenses pop up. How about mines bobbing in the sea?

OT: Ooit "Montyn" door D. A. Kooiman gelezen? Geweldig boek, de helft over zijn front ervaringen van WO2.

Marquis de Sodaq is offline  
Old May 10, 2001, 14:46   #4
Tsar Grigori
Settler
 
Local Time: 00:15
Local Date: October 31, 2010
Join Date: Jun 2000
Posts: 17
Hey...Want me to send you the flags for the countries in your scenario? (Gregorian) Just give me a list of the countries and your email addy, and I'll have them to you in no time. Or, if you want, you can get them at http://russianciv2.homestead.com/flags.html
They're there. Thanks.
My email is vsyegdazarossiyu@gateway.net if you want it
Tsar Grigori is offline  
Old May 10, 2001, 20:00   #5
Case
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Emperor
 
Case's Avatar
 
Local Time: 10:15
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
I'm probably wrong, but I don't think that anyone has ever done a good scenario covering the western Allies liberation of Europe. As most WW2 scenarios are only really playable as the Germans, I think that one playable as the Allies would be very popular.

------------------
If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith
Case is offline  
Old May 11, 2001, 02:24   #6
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 01:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
quote:

Originally posted by Case on 05-10-2001 08:00 PM
I'm probably wrong, but I don't think that anyone has ever done a good scenario covering the western Allies liberation of Europe. As most WW2 scenarios are only really playable as the Germans, I think that one playable as the Allies would be very popular.



Second Front by Captain Nemo
Henrik is offline  
Old May 11, 2001, 13:12   #7
Jimmywax
Scenario League / Civ2-Creation
Prince
 
Jimmywax's Avatar
 
Local Time: 18:15
Local Date: October 30, 2010
Join Date: Apr 2001
Location: in an undisclosed strip club
Posts: 737
quote:

Originally posted by Orion T. Hunter on 05-10-2001 01:30 PM
An Atlantic wall might make game play interesting, maybe if you replaced the Great Wall wonder with Atlantic Wall... even though that would affect the entire German country and not just the coast. Keep in mind, however, many historians view the Atlantic Wall as a failure (holding up the Normandy invasion for about 40 minutes at Gold, Juno and Sword, 20 minutes at Utah, 30 minutes at Omaha, all the while taking 4 years to build and not even have completed). But the idea is interesting. So again, never ever suggest that there are too many scenarios about WW2 and see if you can make the Atlantic Wall work... could be interesting to play with (or against...).




I don't think that that is a bad idea at all. You could place it in Cherbourg. That way once it has been captured the atlantic wall will be defeated. I am not sure on this but it only work for cities on the same continent, right. That way the allies will have their foothold and be harder to drive back. Also, with the loss it will be easier to represent the Russians drive to Berlin.

So, whadaya' think?
[This message has been edited by Jimmywax (edited May 11, 2001).]
Jimmywax is offline  
Old May 11, 2001, 14:07   #8
Orion T. Hunter
Settler
 
Orion T. Hunter's Avatar
 
Local Time: 19:15
Local Date: October 30, 2010
Join Date: Apr 2001
Location: Alexandria, VA, USA
Posts: 8
Looking back at Sodaq's post, I think an event would be better to make or, depending on the time this scenario has started, maybe have the wall units already in place. That might be a bit more realistic than a wonder. Maybe, if you're committed to having the wall built, have the units move one space, have cities build the units, then have them be moved into place, thereby representing the transport of materials from Germany to the coast. Unfortunately the AI might not pick up on this and the allies will wind up fighting sea turrets in Prague... but it's a suggestion.

------------------
Itaque ille mei duo centesimus thaleri est - And so that is my two cents (Or so I think... B in Latin)
Orion T. Hunter is offline  
Old May 11, 2001, 21:48   #9
Case
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Emperor
 
Case's Avatar
 
Local Time: 10:15
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
quote:

Originally posted by Henrik on 05-11-2001 02:24 AM
Second Front by Captain Nemo


Yeah, but I was thinking of scenarios that cover the Allies advance from the Fench coast to the Elbe

------------------
If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith
Case is offline  
Old May 13, 2001, 10:44   #10
Martinus Magnificus
Chieftain
 
Martinus Magnificus's Avatar
 
Local Time: 01:15
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Nijmegen, Netherlands
Posts: 89
Thanks for your suggestions so far!

I intended to design my scenario from a german perspective - though an allied version may follow in the next version. I named it 'Iron cross', after a german military decoration. It starts in september 1939 and ends somewhere around august 1945. I really changed every apect of the original game, so you just might find it interesting.

Here's an idea of what it looks like so far:
- Large, accurate map of Western Europe, including western Russia and Northern Africa, with the US and Canada represented by one city at the left and a new terrain type: Oil Fields;
- 7 nations: Germans, Allies (UK, US and Canada), Soviets, French, Italians, Minor Powers and Neutrals (Spain, Sweden, Turkey and Switzerland);
- Over 60 historically correct units, with GREAT graphics, thanks to SSI's Panzer General 2;
- 'Smart' AI, by using the 'move to' command properly;
- Many wonders representing things like the Lend-lease assistance, Soviet patriotism, British naval superiority etc.;

Here's some things I'm not sure about yet:
- should Italy be represented by a seperate civ? I think it should, to give the German player a challenge (in reality, the german-italian alliance was not much of an advantage to Germany, to say the least).
- should there be research, or should the techs be given to the civs by events (e.g. germans would receive 'Tiger Tank' technology on 1-1-1943)
- what about a 'fuel shortage' event in the spring of 1944 where the Germans would see their motorized units suffer serious movement restrictions, as long as the Kaukasus Oil fields are not in their posession?

Keep your replies coming!

------------------
Make war, then love
Martinus Magnificus is offline  
Old May 13, 2001, 13:22   #11
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 19:15
Local Date: October 30, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
For Italy, it should be it's own country allied with germany. But then you have to figure out how the North African campaign would work. But fo rthe invasion of Italy, you could have German units in Italy and as soon as armistice breaks have Italy at war with Germany and scatter German units via events across Italy and they would have to take control. Also you could give an events message saying the Italian fleet is planning to surrender and go to Malta and on the next turn if the German player is smart he will have moved bombers to intercept and you will have to destroy the ships before they can fight against the Germans. Just how would you show the following alliance with the Allies and how will some Italian cities be preserved?

For the oil shortage...before I start, are you going to have multiple events/rules and season changes. because if you do have season changes, in the moving to the summer or winter (take your pick) of 1944, an event could come up telling the player that as the season is changing, the oil shotages are reallly having an effect on the mobility of the German army and as you switch the rules for the season, the new and following rules will have decreased movement points for the German units. How's that?

------------------
""I had hoped we were hurling a wildcat on the shore, but all we got was a stranded whale!"-Winston Curchill on the Battle of Anzio

"Quis custodes ipsos custodiet?" -Juvenal

"I can walk!!" -Dr. Strangelove
The ANZAC is offline  
Old May 14, 2001, 22:09   #12
Cavalcadeus
Warlord
 
Cavalcadeus's Avatar
 
Local Time: 19:15
Local Date: October 30, 2010
Join Date: May 2000
Location: Kingston, Ontario
Posts: 224
You could always have a message pop up if a german city was captured near their oil feilds telling the player to run a batch file that has changed german units through the rules.txt file. If the player can recapture the city they can run the batch file again and regain the better units.
Cavalcadeus is offline  
Old May 16, 2001, 00:25   #13
Orion T. Hunter
Settler
 
Orion T. Hunter's Avatar
 
Local Time: 19:15
Local Date: October 30, 2010
Join Date: Apr 2001
Location: Alexandria, VA, USA
Posts: 8
Italy should be its own civ definately. While Italy and Germany were allies, they broke down on several issues, one of those being the "Jewish Question", another being Mussolini's (sp?) handling of the Greek front (which Hitler had to come in and save Italy from defeat). By 1944 when it looked like Italy was going to surrender, Germany just came in and took over (still failed, though). You could maybe represent this by making Italy and Germany allies, but make most of the units in Italy German, with Italian units defending the cities. As for the African campaign, again combine German and Italian troops, and again make most of the troops German as they were historially (FYI: Italy is the only European country to loose to an African nation). I wouldn't try to represent the breakdown of German-Italian relations, as the path the player might take could differ greatly from history (instead of landing at Anzio, maybe the player will make a B-line for Rome itself, or bypass Italy completely), but definately make it clear that Italy is being defended by Germany and not Italians.
Orion T. Hunter is offline  
Old May 30, 2001, 08:26   #14
Martinus Magnificus
Chieftain
 
Martinus Magnificus's Avatar
 
Local Time: 01:15
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Nijmegen, Netherlands
Posts: 89
Anyone else?
Martinus Magnificus is offline  
Old June 4, 2001, 19:46   #15
Vulcan
Settler
 
Local Time: 18:15
Local Date: October 30, 2010
Join Date: Jun 2001
Posts: 4
Hey,
I think that a new WWII scenario would be welcome, if it's good, but it needs to be new in some aspects. Things like the Atlantic Wall would be good, at least in my view. Maybe a few more like that would really help your scenario.
Vulcan
Vulcan is offline  
Old June 7, 2001, 21:40   #16
JPetroski
Prince
 
Local Time: 20:15
Local Date: October 30, 2010
Join Date: Dec 1969
Posts: 331
I remember hearing not too long ago that the game recognizes "continents" based upon where the ocean divided the map right at its load-up, and before any user tweaking. In this way it was possible to simulate borders for countries to receive better trade bonuses. If the trans-continental trade bonus can be obtained through this method, you have to wonder if perhaps wonders that affect only cities on the same continent (such as J.S. Bach's) would follow the same rule.

If this turned out true, you could use Bach's to simulate when the Soviets first hit German territory, how the populace more or less went hysterical with fear, or you could use the Hoover damn as the Ploestil oil fields, or Rhur industrial area.

I'm not sure if this would work, but someone probably knows.

Thanks,

JP
__________________
John Petroski
PetroskiJP@hotmail.com
JPetroski is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:15.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team